Version 93

Version 93 is a update released on January 12, 2021. It mostly focuses on a large amount of bug fixes while also telling about the work on the sequel and its features and technical details.

=Version 93=

Level Editor

 * Fix for scrolling menu disappearing if the player used the mousewheel on the Default Goal menu

Graphics

 * Fix for weapon selection sprites fading in and out too fast with vsync turned off
 * Fix for cases where highlights of certain objects could appear the opposite direction they were supposed to
 * Fix for visual appearance of certain wall tile configurations being incorrect
 * Fix for certain cases where objects might not appear highlighted when the player is next to them
 * NPCs appear transparent instead of invisible if they have Invisible while under the player’s Mind Control
 * Fix for Zombies having incorrectly colored eyes after being Mind Controlled
 * Fix for Mech Suit appearing with Gorilla head during Ape Town mutator
 * Fix for custom players potentially having incorrect eye color after entering Mech
 * Fix for Diminutive players appearing to have full-sized head after entering Mech
 * Fix for player target appearing on the screen if the player moves the gamepad’s right stick while on the quests/map screen

UI / Controls

 * Fix for cursor control not always working on quests/map screen when using a gamepad with vsync turned off
 * Fix for player continuing to rapid-fire attack after switching from rapid-fire gun to another rapid-fire gun while holding button
 * Fix for time limit sometimes appearing incorrect at the start of levels on multiplayer client
 * Fix for Mech Pilot being selected on character select if a custom character dies while piloting a Mech
 * Fix for incorrect character being selected after death when player 2, 3 or 4 had selected the Supercop/Supergoon/Upper-Cruster
 * Fix for some menus closing when the application loses focus and then gains it again (doesn't work 100% of the time)
 * Fix for a button’s text not always appearing on the character creation workshop submission form

Playfield Objects

 * Player cannot tamper with deactivated Laser Emitters
 * If a player is hoisting an object (as Wrestler) in coop mode and they fall into a hole, they will no longer be holding that object after respawning as a ghost
 * Fix for player being able to hide in bushes that already have someone hiding in them
 * Fix for player being able to get stuck behind certain objects while roller skating

Items

 * Players who add health-based consumables to custom characters receive 3 items initially instead of 1
 * Playable Upper-Cruster now starts with Walkie Talkie
 * Players with Pacifist can't use Time Bomb and Remote Bomb
 * Fix for War Zone NPCs not dropping items after death that they picked up on the battlefield
 * Fix for melee items in shops only having 100 durability instead of 200 on multiplayer client
 * Fix for Bear Trap and Paralyzer Trap not triggering Killer Thrower

Status Effects / Traits / Special Abilities

 * Players with Zombiism and Class Solidarity will not be able to hit Zombies and vice versa
 * Fix for cases where player could receive an upgraded version of a trait as an end-of-level reward when they did not have the original trait
 * If player with Blaster Survivor is Mind Controlling someone who causes an explosion, that explosion will not damage the player
 * Fix for Stealing Glove not working when used on multiplayer client’s character
 * Fix for player being able to get traits that were removed from the game via swapping at Augmentation Booth
 * Knockback King and Walls' Worst Nightmare cancel out Near-Harmless, and vice versa
 * If a player extorts someone who they have enslaved, the extortion will have a 100% chance to work
 * Fix for NPCs not retaining their “Extorted” status after being Possessed by the player, allowing the player to re-extort them
 * Fix for player receiving revenue from extortions after Depossessing on the first level
 * Fix for Blaster Master not triggering if one of the player's Slaves is killed and their helmet is destroyed
 * Mechs who have been Shrunk can fit through Doors and Windows
 * Fix for Clumsiness Accepted sometimes applying in cases where a player opens a door rather than breaks it
 * Potential fix for some players retaining traits that they shouldn't after possessing or depossessing

Sound

 * Fix for rapid-fire gun sound effects sometimes continuing to play if the player switched weapons while rapid-firing

Missions

 * Fix for player not receiving Alerted No One / Killed No One bonuses on missions where the target NPC is wandering around the level
 * Fix for quest marker disappearing from over Slaves that the player is meant to free for a quest if the player enslaves their owner

Big Quests

 * Fix for cases where Crate would not spawn on Scientist quest
 * When the player has Brute Force Progress, NPCs hiding in Manholes will jump out, allowing the player to complete the quest
 * Fix for Cop Bots that are spawned as part of the Hacker's Big Quest not attacking custom characters who don't have the Laptop

Disasters

 * Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone

Artificial Intelligence

 * Fix for NPCs who live in the same building as a quest target being classed as Guilty despite having no relationship to the target
 * Fix for cases where the player's slaves could explode when the player teleported
 * Fix for player being able to obtain Slaves when their party is full
 * If you free one of your Slaves after extorting them, they will remain Submissive
 * Fix for cases where Frozen NPCs could talk
 * Fix for Upper-Crusters running away during the No Cowards mutator if Alarm Buttons do not exist

Text

 * Fixed some translation errors
 * Corrected Electro Pills description, which incorrectly stated that your punch would cause a static charge in addition to your body
 * Corrected “Continue?” description to be more accurate
 * Corrected “No Cowards” description to be more accurate

Multiplayer

 * Fix for cases where host could not move after dying
 * Fix for cases where NPCs could appear to warp to the bottom-left corner of the map for a split-second on the host
 * Improved knockback-related synchronization between client and host