Beta 73

Beta 73 was an update released on March 28th, 2019. It was notable for making Possess and Werewolf Transformation available for Custom Characters.

Graphics

 * Adjusted hundreds of light sources to look better in “medium” lighting setting
 * Fix for dead body disappearing if Shapeshifter is killed and respawns
 * Fix for Crusher appearing beneath walls when fully outstretched
 * Fix for Saw Blade tracks not appearing properly
 * Fix for face near health bar sometimes having incorrect eyes
 * Fix for people not having dizzy stars if they lose invisibility while dizzy
 * Fix for invisible players not having dizzy stars
 * Fix for other cases where dizzy stars would not appear

UI / Controls

 * Fix for orange quest markers for client Big Quests appearing on host when playing as Thief
 * Fix for credits list speed increasing while the player is chatting in multiplayer and presses spacebar or e
 * Fix for character sheet instruction text going out of boundaries in certain languages
 * Fix for text spacing issue in certain languages on lower-right corner instruction text in character creation
 * Fix for Randomize Appearance on character creation being triggered when player pressed Start
 * Fix for Special Ability display on interface flashing white sometimes when switching abilities
 * Fix for missions screen closing on host when client completes a mission
 * Added option to show a list of players in a multiplayer game with the R3/RT button chat menu
 * Fix for quest notification animations occasionally showing text in incorrect color
 * Fix for incorrect class being selected on Character Select after possessing certain classes and suiciding
 * Fix for player’s debt not displaying accurately when transitioning between levels

Playfield Objects

 * Fail-safe for cases where a player’s interaction with an object was not cleaned up properly
 * Fix for players sometimes getting the option to knock on doors etc. when behind the door
 * Closing outside doors does not produce a noise
 * Failsafe for cases where part of Crusher could remain after it was destroyed
 * Fix for Turrets being able to shoot at people who were not in view of the nearby Security Camera
 * Fix for player not triggering ground-based obstacles when jumping and landing on them
 * Vampire Refrigerators no longer have food and drinks in them, only money
 * Fix for multiplayer client's Sell-O-Matic payouts not counting toward payout total on host
 * Fixed cases where Clone Machine could allow multiplayer client to clone too many items

Items

 * Player cannot pick up items from behind bars, fences, lasers, and barbed wire
 * Fix for Police Baton being placed amongst guns in the weapon scroller

Status Effects / Traits / Special Abilities

 * Possess special ability is available to custom characters
 * Werewolf Transformation special ability is available to custom characters
 * Chaaarge ability synergizes with Secret Vandalizer
 * Hacker is capable of blowing up any Door Detonator through hacking
 * Fix for cases where player would get a trait that would normally be cancelled out by one of their current traits when using Augmentation Booth to get a random trait
 * Fix for player being able to hit ghosts with Ghost Gibber when they have a trait such as No In-Fighting and the ghost is aligned
 * Characters with Zombiism who also have The Law are not considered Guilty
 * Fix for NPC Assassins being able to cloak themselves after becoming zombified
 * Fix for Former Slave being called Slave after being depossessed
 * Fix for cases where Withdrawal could appear at the same time as Feelin' Alright in multiplayer games

Combat

 * Fix for rare cases where Hologram could take damage
 * Fix for holograms having collision for a single frame after being spawned
 * Fix for occasional issue destroying fires from multiplayer client
 * Guns may not be fired more than 10 times per second
 * Fix for rare cases where dead NPCs could crush shrunken players
 * Fix for blind spot in collision at the beginning of lunge attacks
 * Fix for certain cases where bullets could be shot through walls with Shotgun

Ending

 * Fix for potential weirdness if a multiplayer client triggered the ending on a slow connection
 * Fix for fires not disappearing, fire hydrants not ceasing to spill water, etc. during ending

Mutators

 * In Low Health For All mode, player loses only 10 health instead of 20 when giving blood
 * Fix for player not losing the game if time runs out in Time Limit mutators while they are teleporting or falling into a hole

Level Generation

 * Fix for movie theater bathroom being considered an "off limits" area
 * Water Pumps will not appear near lakes that are already poisoned

Artificial Intelligence

 * Player cannot interact with NPCs who are Dizzy or Electrocuted
 * NPCs will not become Hostile toward invisible player if affected by status effect projectile
 * Fix for Firefighters aiming at position where fire started after the fire's position changed
 * Fix for NPCs getting annoyed at the player when the player is invisible and throws objects at them
 * Fix for cases where NPCs would not be scared of the player after the player possessed a Zombie
 * Fix for cases where NPCs would not be scared of the player after the player transformed into a Werewolf
 * Werewolf NPCs cannot be scared by other Werewolf NPCs
 * Fix for NPCs getting hostile toward other NPCs for closing a door
 * Fix for cases where shrunken NPCs don't run away from you
 * Failsafe for cases where NPCs would not follow the player when the player is meant to rescue them for a quest

Text

 * Fix for Spanish words in instruction text for Character Select having inappropriate dashes
 * Fix for incorrect looking Russian characters that say "No."
 * Fixed some typos in translations

Performance

 * Bunch of small-to-mid-level improvements

Multiplayer

 * Fix for NPCs not having collision when the multiplayer client has exited the level and is spectating other players

Saved Games

 * Fix for multiplayer host saved game file size increasing every level