Alpha 52

Alpha 52 was an update released on May 31st, 2018. It was a light update that contained mostly UI and Interface changes.

Localization

 * More and improved Chinese translations added

Big Quests

 * Fix for Wrestler’s opponent not informing the player that the fight will begin when they say so, rather than immediately -- I had forgotten to add the dialogue in. This probably caused a bunch of confusion, as the quest will not be completed until the fight officially begins
 * Wrestler can no longer challenge people to fights after winning a fair fight on that level

UI / Controls

 * Some naming restrictions in Character Creation have been removed. You can now use capital and lower-case letters, numbers, and spaces in any combination up to 32 characters.
 * Potential fix for Character Selection and Character Creation menus closing for some players if the player minimized the game and returned
 * Fix for Protip text sometimes getting cut off when using Chinese text
 * Fix for being able to mouse over objects on the minimap that don’t actually appear on the minimap
 * Fix for health bars that appear from holding space bar or the A button on gamepad, appearing over NPCs’ heads in split screen mode in another player’s window, most of the time
 * Less frame rate hiccup when opening stats screen at the end of levels
 * Fix for online multiplayer client sometimes not seeing NPCs as Hostile or Annoyed at the start of levels when they actually are
 * Devlog button will not appear if update returns an error

Graphics

 * Fix for green object highlight sometimes remaining on objects past the point where it should have disappeared

Playfield Objects

 * If Wrestler is holding an object as multiplayer client and logs out of the game, the object will break instead of disappearing

Sound

 * Metallic sound no longer occurs when hitting Boulders and other organic/indestructible objects

Missions

 * Fix for Find Bombs missions being un-finishable if Wrestler picked up the bomb’s containing object and threw it into a pit

Home Base

 * Fix for Loadout items being the same every time the player returns to the Home Base

Disasters

 * Fix for falling bombs not having a light to indicate their location
 * War Zone participants no longer drop items

Level Generation

 * Fix for levels sometimes getting generated incorrectly if the player was using Twitch mode in online multiplayer
 * Fix for level generation sometimes getting stuck at 37% for host in online multiplayer

Artificial Intelligence

 * Fix for NPCs in the player’s party not coming to the next level
 * Fix for Rioters not becoming Hostile toward online multiplayer clients
 * Fix for Clerk not saying dialogue under certain circumstances

Performance

 * Bunch of little optimizations

Multiplayer

 * If a player misses their chance to choose a trait at the end of a level due to a timeout, they will have the opportunity to select a trait at the end of the next level
 * Fix for game screwing up on client side if the game ends before clients have connected but not had a chance to enter a level

Other

 * Bunch of work on console versions
 * Bunch of boring behind-the-scenes stuff
 * Updated Rewired plugin to version 1.1.14.3.U2017
 * Updated Vectrosity plugin to version 5.6

Alpha 52b

 * Fix for players getting "Connection Failed" when attempting to join any online multiplayer game

Alpha 52c

 * Water Pistol FINALLY works properly for clients in online multiplayer mode
 * Rage Poison works properly when consumed by clients in online multiplayer mode
 * Rage Poison and Water Pistol now appear as rewards in online multiplayer games
 * Multiplayer client walks around in a daze properly when Dizzy
 * Fix for small animation weirdness when people stop aiming their guns
 * Fix for Skill Bar’s yellow animated text remaining on-screen after transitioning to a new level
 * In Missions Screen slots, space for a second mission reward has been removed, since there are no quests that actually offer this, and no plans for it
 * Wrestler is no longer asked to challenge NPCs who get annoyed when the player enters their property, or rioters
 * Game is smarter about choosing which health item to quick-use, particularly with the Low Health For All mutator active
 * Fix for multiplayer client causing “E_” weapon to drop when using Butterfinger-er
 * Potential fix for Jock sometimes not being able to move after crashing into a wall and falling down
 * Fix for player being able to regain control of their character at times they weren’t supposed to (such as when charging as a Jock) when returning from main menu
 * Fix for instances where the player was able to control their character while on the main menu
 * Fix for status effect text appearing multiple times when multiplayer client jumps into a Lake that causes status effects
 * Fix for other random weirdness that may or may not have been occurring

Alpha 52d

 * Fix for Wrestler not having any options available for Big Quest
 * Potential fix for instances where elevator in Home Base could not be interacted with due to issues loading certain custom characters
 * Fix for instances of player being able to regain control of characters at times when they were not supposed to be able to
 * Fix for certain cases where game could load past 100% and freeze
 * Fix for character selection background often not appearing transparent after death
 * Fix for cursor text not always disappearing when entering level transition
 * Health bar shouldn’t be able to go out of bounds anymore
 * Fix for recently depossessed NPC appearing to face the wrong direction for a split second
 * Potential fix for objects not always being destroyed properly
 * Fix for NPCs hiding in bushes having visible light on them
 * Fix for NPC Info from space bar sometimes appearing too large
 * Potential fix for NPCs appearing in a weird position when the player sees them for the first time