Alpha 63

Alpha 63 was an update released on November 1st, 2018. It made the Firefighter a playable character.

New Features and Content

 * Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
 * Added Seeds (finally) - Talk to the Scientist in Home Base
 * Expanded the number of custom character slots on the character selection screen from 8 to 16

UI / Controls

 * Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept

Playfield Objects

 * Player can knock on “Do Not Enter” doors and place detonators when they are outside-facing
 * Fire does not spread to “middle” wall sections where it can’t be reached with a Fire Extinguisher or Water Cannon

Items

 * Molotov Cocktail added to game
 * Firefighters now carry Water Cannons instead of Fire Extinguishers
 * Bartender starts the game with Cigarettes, in case drink “ingredients” are hard to come by in the first level
 * Fix for Slum Dwellers not dropping money that they took off the ground
 * NPCs who are being guarded by a group of people will always drop money
 * Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
 * Reduced base Ammo Stealer price to $35

Status Effects / Traits / Special Abilities

 * Fix for Zombie Phlegm not costing the player health

Sound

 * Fix for fire sound effect sometimes stopping before the fire had finished
 * Fix for Jock’s Charge sound effect sometimes continuing past the point where it was supposed to

Stats / Unlocks

 * Fix for nuggets reverting to 50 upon exiting the game and starting again

Big Quests

 * Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
 * NPCs who have been Zombified will no longer be considered for Cannibal’s Big Quest

Artificial Intelligence

 * Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
 * Fix for NPCs not always following the player when they’re trying to mug them, warn them, or otherwise accost them
 * Fire Extinguisher usage no longer causes people to run away as gunshots do
 * Property owners forced to flee their property out of fear of violence will not return

Engine

 * Unity engine updated to 2018.2.14f1

Alpha 63b

 * Fix for mysterious “?????” with “E_Firefighter” appearing in Trait Unlocks menu
 * Added Firefighter trait Scorching Savior to character creation
 * Fix for Medium lighting not always being set properly at the beginning of games
 * Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
 * When interacting with Do Not Enter doors, Open button appears above Knock button
 * Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
 * Fix for some fire related errors
 * People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
 * NPC firefighters will not run out of water

Alpha 63c (November 2)

 * Fix for Do Not Enter doors not working properly on multiplayer client
 * Fix for Cops becoming hostile toward attackers of Arsonists
 * Fix for “can’t do” sound effect playing when picking up weapons with 0 ammo when unarmed
 * Fix for Slaves becoming Arsonists
 * Fix for Firefighter Super Special Ability not always giving the player infinite Water Cannon ammo
 * Fix for Water Cannon recharging at the end of levels
 * NPCs get angry more quickly if the player continually shoots them with the upgraded Water Cannon
 * Water Cannon knockback is slightly higher during normal usage and slightly less high in its upgraded form
 * Arsonists do not appear in Mayor Village
 * Arsonists do not appear while the player is in the process of teleporting, or after they have finished a level
 * Arsonists will not throw Molotovs at objects in which a fire can be started, such as barbecues

Alpha 63d (November 3)

 * Fix for Arsonists not appearing
 * Fixed “Fire” mistranslation for non-English languages
 * Fix for status text appearing far too many times when running out of Water Cannon ammo in multiplayer games
 * Fix for Water Cannon ammo not appearing as 0 when it runs out
 * Water from Water Cannon is no longer blocked by objects, so that it is easier to hit the wall fires behind objects if need be

Alpha 63e (November 5)

 * Physics related performance fixes
 * Fix for Door Detonator not working on locked doors
 * Fix for player being able to open locked doors during Lockdown disaster
 * Fix for Fires sometimes appearing in random spots
 * Fix for Flamethrower and Water Cannon not always hitting objects that they appeared to be hitting
 * Potential fix for NPCs spawning at the lower left corner of the map
 * Fix for people aligned/loyal to the player not becoming hostile toward the player's enemies all the time