Alpha 51

Alpha 51 was an update released on May 17th, 2018. It was patch that added 9 new Big Quests and several bug fixes.

Big Quests

 * Bartender - Serve drinks to 3 different people
 * Gorilla - Rescue all gorillas. Likelihood of finding captive Gorillas in levels is increased when playing as Gorilla
 * Thief - Rob all Chests and Safes
 * Wrestler - Ask a certain person to fight, and win without cheating or using projectile and Thrown Weapons
 * Jock - Destroy every object of a certain type
 * Comedian - Tell jokes to a percentage of people
 * Slavemaster - Enslave someone of a certain class and bring them to the entrance
 * Soldier - Destroy all Generators
 * Cannibal - Eat a person of a particular class
 * Fix for Investment Banker’s quest not being completeable
 * Fix for Big Quest status not loading correctly for clients who quit and rejoin the game
 * Fix for Big Quest status for multiplayer clients sometimes saying “Failed” when it was meant to say “Wait for Next Game”
 * Fix for Big Quest district status for multiplayer clients sometimes saying “Wait for Next Area” at incorrect times
 * “Wait for Next Area” now reads “Wait for Next District”
 * Big Quest required totals for Doctor and Cop take Quick Game into account
 * Fix for Gangsters not being counted properly in online multiplayer mode if only the client is playing as a gangster
 * Fix for orange arrows appearing for players in online games who were not doing that particular Big Quest
 * Only need to Zombify 30% of a level instead of 40% for Zombie Big Quest
 * Missions screen displays number of people that must be Zombified instead of a percentage
 * People who are Zombified and then die count toward your total
 * Big Quest map markers no longer appear on the minimap, only on the missions screen
 * Big Quest map markers only appear on the map once discovered
 * Big Quest map markers appear smaller than before

Performance

 * Fixed an issue that was causing music clips to eat up an ungodly amount of RAM
 * Performance improvements to lighting engine
 * Improved frame rate during load times, meaning that the game won’t try to load as much stuff all at once within a single frame. This could potentially help with issues where some players may crash between levels
 * The game boots up more quickly
 * AI work is distributed more evenly amongst frames to avoid CPU spikes
 * Fixed monstrously inefficient “show NPC names” code from when you hold space bar
 * Other various performance improvements

UI / Controls

 * Fix for Character Select not appearing properly under certain circumstances when using a custom character

Items

 * Fix for rare cases of the Quick Escape Teleporter freezing the game if it couldn’t find an appropriate position for the player to teleport

Disasters

 * Fix for screen remaining black at the start of the new game following the failure of a “Find Bombs” mission
 * Butler Bots spawn a bit earlier during War Zone
 * NPCs who are normally spawned outdoors are no longer spawned during War Zone
 * Ooze expands faster than before

Mutators

 * Fix for mutators not loading properly when loading saved games

Level Generation

 * Potential fix for freeze at 87%
 * Fix for odd pathfinding in one of the Arcade buildings

Artificial Intelligence

 * Cops will not attack the player if the player attacks enemies who pop out of manholes

Text

 * Chinese translations for some of the newer text have been added
 * Fix for “Remove Disaster” unlocks not appearing properly in multiplayer chat
 * Descriptions for Longer Status Effects and Shorter Status Effects are more specific

Multiplayer

 * Fix for clients who quit and rejoin the game losing their level and skill points, and a couple of other stats

Other

 * Unity Analytics disabled

Alpha 51b

 * Fix for levels sometimes hanging at 50% loaded
 * Fix for AI sometimes updating at the wrong speed
 * Fix for Item Teleporter menu causing the game to go into slow motion in multiplayer mode
 * Fix for Cannibal’s Big Quest sometimes assigning the player to eat Gorillas, which is not possible because they are not humans, and that would not be very Cannibal-like
 * Fix for NPCs who start in gas-filled buildings not always having Gas Mask
 * A few small performance fixes

Alpha 51c

 * Fix for multiplayer lobby sometimes displaying Mutator names incorrectly
 * Fix for Shopkeeper being able to buy the same item from NPCs multiple times when playing as multiplayer client
 * Fix for NPCs taking up a slot in the player’s party after exiting the level through the level entrance
 * Slavemaster can no longer receive Big Quest to enslave a Slave
 * If the Slavemaster escorts an NPC to the level entrance to complete their Big Quest, the NPC will drop their important items (such as keys) before exiting the level
 * Fix for Slave Helmet exploding after the player brings a Slave to the entrance, has them ostensibly exit the level, and moves far enough away
 * Fix for Movie Screen sometimes having the wrong sprites
 * Fix for Cop’s Big Quest not being completeable
 * Fix for Comedian Big Quest sometimes only requiring you to entertain 1 person
 * Fix for Zombie Big Quest sometimes only requiring you to zombify 1 person
 * Wrestler can no longer receive Big Quest to fight a Cop during Lockdown, since Cops are always initially hostile in this case
 * If you rescue a Gorilla from a prison and you already have a full party, they will not join your party
 * Fix for Flame Grates at the end of factory conveyor belts not always having fire
 * Fix for Fire only doing 1 damage
 * Larger Chair has been renamed to “Armchair” and larger Table has been renamed “Big Table” to avoid confusion with smaller varieties in Jocks Big Quest
 * When completing a level, skill points awarded for Big Quests are displayed before other types of points at the top-left of the screen
 * Added some pitch shifting for one of the melee hit sounds (not sure why it was missing…)
 * Small performance fixes