Firearms

 is an attribute in Streets of Rogue. It increases the overall effectiveness of using projectile weapons and guns.

Increasing the Firearms attribute impacts the following:  Fire rate / cooldown time for weapons that aren't full-auto firing. Bullet (Projectile) damage. The overall accuracy of all projectile weapons. How effective auto-aim is. How often auto-aim occurs.  Characters with Firearms level of 1 will slowly fire guns such as the pistol with a low fire-rate, while characters with a Firearms level of 4 or more can rapidly fire the pistol with a high rate of fire by quickly using the [Attack] button or clicks.

Damage/Accuracy Modifiers
There are a number of ways to increase performance with projectile weapons, either directly or indirectly, using items and status effects:


 * Cocktail.png Cocktail (Always Crit)
 * CritterUpper.png Critter Upper - x2 damage
 * Giantizer.png Giantizer - x3 damage
 * Syringes.gif Shifting Status Effects disaster (Accurate / Always Crit)
 * EffectPond.png Effect Pond (Accurate / Always Crit)

Damage Per Shot
This table lists the damage dealt by each Projectile Weapon which deals damage.


 * The columns F1/F2/F3/F4/F5/F6 represent the level of Firearms attribute that character has.

Attribute Modifiers
There are a number of ways to directly increase/decrease the Firearms attribute:

Disasters

 * Shifting Status Effects (Accurate) Firearms +2

Hazards

 * Effect Pond (Accurate) Firearms +2

Items

 * Accuracy Mod - Firearms +1 for the weapon it's attached to when using that weapon, but only affects damage and accuracy (not fire rate / cooldown time).

Special Abilities

 * Ride Mech (while in the Mech) Firearms 5
 * Werewolf Transformation Firearms 1

Status Effects

 * Accurate Firearms +2
 * Werewolf (Status Effect) Firearms 1

Super Special Abilities

 * Cop (as Supercop) Firearms +1
 * Goon (as Supergoon) Firearms +1
 * Investment Banker when Feelin' Alright Firearms +2
 * Soldier Firearms 5
 * Slum Dweller (as Upper-Cruster) Firearms -1