Bouncer

The Bouncer is an NPC and playable character in Streets of Rogue. On April 29th 2020, the Bouncer was released to be playable alongside five other characters as part of the Character Pack DLC.

They wear a purple plum suit and are the fattest characters in the game.

NPC
The Bouncer is an NPC that will often spawn with a melee weapon. He is always protecting a "Staff Only Door" or a Blue Laser in Uptown. If you are trying to enter the buildings without bribing them, they'll instantly attack you and alert the owner. You can bribe them with Beer, Whiskey, Money or with items. Once bribed, you can enter inside without getting attacked.

Playable Character

 * You're fairly slow, but using stomp can give you a head-start if you needed to run away or to start fights.
 * The Musician should be your top priority in terms of finishing the level, this can cause you to get sidetracked often.
 * Remember to obey the demands of the Musician. Otherwise you'll annoy or anger the person, causing the Musician to do it themselves or attack you in frustration.

Drops

 * BaseballBat.png Baseball Bat
 * Sledgehammer.png Sledgehammer (in later stages)
 * Money.png Money

Playable

 * How to fight: The Bouncer has decent stats and traits such as Tank-Like and Kneecapper, and is pretty good at fights. With a decent firearms stat, you might want to get a ranged weapon such as a Pistol or a Machinegun. Don't be afraid to use Stomp to start fights and to stun dangerous opponents or large groups of enemies.
 * How to finish missions: Since you must protect a Musician and following the demands can cause you get sidetracked and stealth is slightly harder since you cannot order the Musician or the Fans to "Stand Guard", you must know when will the musician will make a demand when doing a mission. And either finish fast by brute-forcing through them or by planning carefully.
 * Recommended traits: Getting Modern Warfarer or Un-Crits will increase your survival. And for the Musician getting Infectious Spirit or Share the Health are great for keeping the musician alive.
 * G-P-Yesss and Teleport-Happy are almost mandatory to lessen the time from getting sidetracked, especially Teleport-happy which allows to teleport anytime from danger and in Disaster Levels or if the Musician gets stuck.
 * Loneliness Killer is also valuable for the bouncer since you'll get a second one protecting the musician with the same durability and strength.
 * Disturbing Facial Expressions can be a terrible starting trait from the bouncer, if you want to get item drops from your enemies. Swap it out with a Augmentation Booth.
 * It's not a bad idea to increase your speed by getting a Speed + Attribute Trait through level up, especially for scouting or finding a Vendor or a Toilet for the Musician 's Demand in the floor.
 * The Fans of the Musician are a double-edged sword and can attack you or the Musician if you do something they don't like. However some like Hackers can hack objects for you and Slum Dwellers can cause distractions and Thieves can break open Windows and unlock Doors for you.
 * After the Musician demands to be taken to a Shopkeeper, Bartender or a Drug Dealer. The musician will give you items that they normally sale or drop respectively. And from ATMs the musician will also give you some money as well.

NPC

 * NPCs Bouncers are tanky and strong in fights. Avoid getting into a fight whenever possible, as bribing them is easier and safer. Remember that the Bouncer will still protect the establishment's owner even if bribed, so try to maintain discretion when entering the building.
 * Thanks to Charismatic. The Bartender doesn't need to bribe them.
 * The same effect can be achieved with Cologne, Making Bouncers friendly making them act if they were bribed, this also effects their establishment owners. However the effect ends upon reaching a new floor.
 * Avoid getting hit by a Bouncer, either from melee or from their ranged projectiles as it can inflict slow on you for 20 seconds, because of Kneecapper. This makes it dangerous and annoying when fighting them. As such it's better to keep a distance from them if you're planning to fight them.

Guarding a Entrance:

 * None shall pass!... without cash. Then you can pass.
 * Where ya think you're going?
 * You got any booze? I'm bored.
 * This job is nowhere near as mentally stimulating as it looks.
 * Do you like my suit? It's plum!
 * If the player is Wanted or Suspicious: You?... No.


 * Talking to a Bouncer Guarding a Entrance with Blue Laser: I can keep your weapons safe while ya go in.

Upon being Bribed or being paid:

 * If player is alone: Alright, you're cool.
 * If player has followers in the party: Alright, you and your friends are cool.
 * Talking to the Bouncer after bribing: You're good, go right ahead.

Trivia

 * The Bouncer used to wear a black suit rather than a plum suit in Early Development builds of the game.