Beta 72

Beta 72 was an update released on March 14th, 2019. It contained several bugs fixes and celebrated the second birthday of the game's introduction into early access.

Graphics

 * Fix for cases where NPCs could appear to have a normal body and Werewolf head on multiplayer client
 * Potential fix for “spawn” particle effects not always appearing
 * Potential fix for instances in local coop where an NPC turns completely white
 * Fix for NPCs appearing to float in midair after being knocked out on a bed and then punched

UI / Controls

 * Duplicates cannot be added to loadout list in Home Base
 * Prevention for potential duplicate traits at the end of levels
 * Fix for player not returning to the main menu in a “clean” way when pressing Cancel too quickly when starting an online game
 * Fix for NPC health bars not always adjusting properly if the NPC’s health changed while invisible or out of view in Rogue Vision mode
 * Fix for gamepad button images not appearing in tooltip after player has quit the game and resumed a saved game
 * Potential fix for issue where minimap could appear permanently on the screen during 2-player coop mode
 * Fix for orange quest markers for client Big Quests appearing on host

Playfield Objects

 * Fix for local coop issue where objects might become non-interactable for certain players

Items

 * Fix for rare cases where safe combination for a safe would not be in the possession of any NPC
 * Fix for items with multiple add-ons losing all but the first add-on when multiplayer client dies and spills the item
 * Items spilled by the player when they die in multiplayer modes will not appear to bounce (for performance reasons)

Status Effects / Traits / Special Abilities

 * Flesh Feast does not work when attacking Invincible people
 * Fix for people remaining hidden in bushes after being inflicted with Giant
 * Fix for Investment Banker’s Super Special Ability not always triggering on the final level

Combat

 * Fix for people having slightly different hitboxes after dying and returning to life

Sound

 * More consistent timing for drum beat at the end of ending speech
 * Fix for certain NPC sounds not playing when they were out of view in Rogue Vision

Missions

 * Fail-safes for rare cases where missions might not be completeable if an NPC was removed from the game prior to the level finishing loading
 * Fix for rare issue where missions were not being removed from the main missions list properly
 * Fix for cases where mission could appear to be failed in the home base
 * Fix for too many NPCs having markers over their heads in Neutralize All missions on multiplayer client

Election

 * Fix for Riot levels starting with an extremely low Electability score

Big Quests

 * Fix for cases where Big Quest could not be completed due to the target NPC being hidden in a manhole and would not emerge due to being friendly toward the player
 * Werewolf kill counter no longer goes over 5
 * Fix for arsonists not always appearing properly when multiplayer client is a Firefighter

Mutators

 * Fix for player always receiving Banana Peel as a quest reward when No Guns or No Melee Weapons mutator is active
 * Fix for Slavemaster not starting with Taser when No Melee Weapons and No Guns are active

Level Generation

 * For user-entered seeds, the game will no longer distinguish between capital and lower-case letters

Artificial Intelligence

 * Zombies and other inhumans will not get Annoyed when they see you enslaving someone
 * Fix for NPCs sometimes getting hostile toward the player when another NPC who was aligned with the first NPC accidentally hits the player
 * NPCs will not become hostile toward the player if the player shoots them with any type of projectile while invisible
 * Fix for NPCs running away from inanimate objects that they were commanded to attack if their health is low enough
 * Fix for NPCs continuing to hack/lockpick/break into windows after completing their task
 * Fix for enslaved NPCs not being submissive to the player if they had injured the player prior to being enslaved
 * Fix for enslaved NPCs sometimes not having their full set of context menu commands
 * Drug Dealers will not take syringes when fighting inanimate objects
 * Fix for cases where multiplayer client could move out of range of NPC they were interacting with, and NPC would still think they were interacting
 * Fix for NPCs not pathing around fires caused by destroying certain objects
 * Bouncers will no longer allow players with Wanted, Malodorous or Suspicious to pay them for entry
 * Fix for cases where NPC could be tranquilized and realize the player did it, but not attack them due to turning the other direction while being tranquilized

Text

 * Fix for credits text on main menu not being aligned correctly in Chinese and Korean versions
 * Fix for “Control Setup” menu text not being translated
 * Fixed a small typo in Slum Dweller English ending text

Performance

 * Levels load more quickly
 * Better performance when lots of NPCs are fighting each other
 * Greatly improved performance hitching in Rogue Vision mode
 * Fewer hitches when spawning new NPCs
 * Fix for scrollbar-related performance drop
 * Fix for small performance hitch when NPCs died
 * Slightly less of a performance hitch when destroying walls
 * Fix for hitches relating to drawing the minimap when ooze expands
 * Various other here-and-there performance improvements

Multiplayer

 * Client will not finish loading levels until host has sent all object data to client
 * Various improvements to the amount of data being transferred

Internal

 * Lots of work on console-specific stuff