Bartender

The Bartender is a both an NPC and playable character in Streets of Rogue. He is unlocked by drinking 10 alcoholic beverages (Whiskey, Beer and Cocktails) in a single game.

NPC
The Bartender is an NPC that you will find in a pub or casino. On the enlarged map, they are tagged with a cocktail. They can spawn with a Shotgun and/or with Goons guarding them. Upon Interacting, you have the option to "Buy a Round" to make all non-owner NPCs in the building Friendly increasing your Electability or to just buy some drinks.

Bartenders don't make an appearance at Uptown or in Mayor Village, as they are instead replaced with Clerks running bars or casinos, due to the ban of alcohol enforced in there.



Selling
"Tips : Once you buy all of his drinks, if you still want more, you can kill him."

Drops

 * Beer.png Beer
 * Money.png Money
 * Shotgun.png Shotgun
 * Whiskey.png Whiskey

Super Special Ability

 * Charismatic trait makes people Loyal to you instead of Friendly.

Tips and Strategies

 * How to fight:
 * The Bartender has decent stats, including a high Firearms skill, but also has some "social-weapons" such as the Haterator, the Hypnotizer Mark II and their traits : Serve Drinks, Charismatic and Team Building Expert. Use them to create a riot or bypass security.
 * Haterator : Use it on an powerful person such as a Goon, or in public to alert the cops. Your victims will attack the first person they see. Watch out to stay away from your victim if you don't want to be their prey.
 * Hypnotizer Mark II great way to finish Neutralize, Retrieve Item from Person missions as Aligned NPC have a 100% chance to leave when asked to, thus potentially giving you Bonus Exp.
 * Serve Drinks : Use your ability to create poisoned cocktail from syringes. Give them to someone to cause status effects. The effects appears 5 second after giving the cocktail. Negative Effects, such as Nicotine, Slow, Weak, Poisoned, Sulfuric Acid, Confused, Shrunk and Enraged will turn the NPC hostile, vice versa, Positive Effects, such as Always Crit, Fast, Invincible, Invisible, Regenerate Health, Strength, Killer Thrower, Perfumorous, Resurrection will improve your relationship with others NPC (e.g. the NPC that Neutral will became Friendly, Friendly will become Loyal, Loyal will became Aligned). There are some exception which neither make the NPC Hostile nor improve relationship, such as Electro Touch, Giant.
 * How to finish a mission:
 * Charismatic causes nearly all NPCs to become friendly and has numerous benefits:
 * Merchants sell items with a 10% discount.
 * Bartenders do not need to bribe Bouncers to enter buildings.
 * NPCS will not get annoyed if you enter their homes. However, they will still get mad if they see you stealing.
 * Mob NPCs will not try to mug you.
 * If you do make a horrible mistake, use your Hypnotizer Mark II to force someone to forgive you.
 * Furthermore, every citizen is Friendly with Bartender, which allows you to enter anywhere (except Staff only Rooms). Use this ability to enter into a house and steal the contents of a Refrigerator while the owner is not looking at you.
 * NPCs who start out neutral to you (generally those guarding hideouts) will turn Friendly if you serve them a Beer or Whiskey. An easy way to complete missions is to knock on the door, give the guard a drink, and then enter with impunity. With careful timing of your knocks this can be repeated for multiple guards. Just be aware that if a non-friendly guard sees you tresspassing, the friendly ones will also turn hostile.
 * It's recommended to buy Beer or Cigarettes early on and en masse as they are the cheapest option to complete the big quest.

Quotes

 * "What'll it be?"
 * "I spent 10 years in bartending school.. I was held back a lot."
 * "I'm gonna make your liver cower in fear."
 * "I think you've had enough... is something I never say."
 * "Shots shots shots!.. I'm actually out of shots."