Alpha 54

Artificial Intelligence

 * Unarmed NPCs are capable of picking up weapons dropped on the ground during combat
 * Thief NPCs are capable of randomly pickpocketing the player and other NPCs
 * Thief NPCs can be hired to lockpick doors
 * Thief NPCs can be hired to break into windows
 * Hacker NPCs can be hired to hack objects
 * Slum Dwellers will sometimes run to pick up money that they see on the ground
 * Vampire NPCs are capable of biting other people
 * Cannibal NPCs are capable of Cannibalizing dead people
 * Gorilla NPCs can use the Lunge ability during combat
 * Jock NPCs can use the Charge ability during combat
 * Drug Dealers may take drugs during combat
 * Shapeshifters may pop out of an NPC that you kill
 * Fix for NPCs saying lines of dialog if they are simultaneously rescued from prison and blown up at the same time
 * Fix for certain cases where NPCs’ crimes were ignored
 * Fix for general weirdness if more than one NPC transforms into a Werewolf at the same time

Graphics

 * Potential fix for NPCs sometimes appearing to walk backwards or sideways
 * Fix for white weapon outline sometimes flashing across the screen
 * Fix for held weapon not flashing white when a person is hit

UI / Controls

 * Name of current disaster can be found at the bottom of the Missions screen
 * When prompted to leave the level, text appears in different colors (green or orange) indicating whether you’ve completed your Big Quests or not, as an extra reminder for players
 * Fix for scroll bar on Stats interface being in the incorrect position if the player scrolled down and restarted the game with a different character
 * Fix for items on Missions screen appearing too dark
 * Fix for inventory “flashes” from client players sometimes appearing on server player
 * Fix for Big Quest markers not disappearing when Thief steals from chests
 * Fix for soft lock in local coop mode if players have for some insidious reason created a custom character that already has all of the available traits, and then gain a trait at the end of the level

Playfield Objects

 * Elevator will not prompt the player if they want to exit unless all main missions on the floor have been cleared
 * “ATM Machine” changed to just “ATM” because I’m tired of getting bug reports about this
 * Well has properly sized Mouseover box
 * Fix for cursor text appearing when the player mouses over mines

Items

 * Fix for player being able to use Pickpocket to steal Slave Helmet off slaves’ heads
 * Potential fix for player losing control sometimes after Quick-Escape Teleporter is used
 * Water Pistol can no longer have Infinite Ammo when this mutator is on, since the interface requires the gun to be empty in order to change ammo types

Status Effects / Traits / Special Abilities

 * Fix for NPCs retaining status effects that they are not supposed to between levels

Big Quests

 * Fix for data not being carried over to next game properly all the time when using the leftmost elevator in Home Base
 * Fix for instances where certain characters like Wrestler could automatically fail Big Quest at the start of the level if no options for quest targets were available to them

Mutators

 * Potential fix for saved games not always being invalidated properly in Continue mode when the player returns to Home Base

Level Generation

 * Fix for Cops sometimes sleeping in prison cells
 * Thief appears more often in levels
 * Vampire appears wandering around sometimes in Park and Downtown

Multiplayer

 * Fixed some multiplayer connection and load errors

Saved Games

 * Added better error handling for when a user’s system fails to save the game due to permissions issues

Other

 * Created new Demo version of the game for itch.io and GameJolt

Alpha 54b

 * Fix for Thief NPC attempting to mug people by reaching in the wrong direction
 * Fix for Thief NPC sometimes failing to lockpick or break into windows facing certain angles
 * Fix for Thief NPC not wanting to break into certain windows
 * Fix for Thief NPC being capable of lockpicking things that are not doors
 * Fix for Thief NPC lockpick targeting not working with gamepad
 * Fix for Hacker NPC leaving the player’s party after completing task while enslaved
 * Fix for weirdness when Shapeshifter falls down holes while inhabiting someone’s body
 * Fix for NPC gorillas sometimes appearing to shake after death
 * Fix for NPCs attempting to pick up guns with no ammo
 * Fix for Ghosts being able to pick up weapons
 * Fix for NPC Vampire attempting to bite Cop Bots, Ghosts, etc.
 * Fix for not always being able to assign Toolbar items properly with gamepad after the first level
 * Another fix for being able to steal the Slave Helmet off Slaves’ heads
 * When the hacker is hired, Tech Expert choices for the object being hacked are available to the player
 * Fix for Bouncer picking up Baseball Bat during tutorial
 * Fix for NPCs attempting to pick up live Bear Traps
 * Fix for certain objects not being internally “recycled” properly
 * Fix for orange Big Quest arrows not appearing on a map when the target was part of an optional quest
 * Fix for NPC images not appearing on Missions screen
 * When NPC Shapeshifter pops out of people’s bodies, they will always flee instead of attacking, and will be initially hostile toward the player