Version 89

Version 89 was an update released on April 30th, 2020. It adds support for all the newly added DLC characters, as well as fixing many bugs.

DLC

 * Added support for Character Pack DLC

Courier

 * Roller Skates (Trait): Allows you to travel very quickly, but with some loss of movement control.
 * Delivery App (Item): Use this to start delivering packages.
 * Courier Package (Item): Deliver this from one spot to another, and don't let it break!
 * Side Hustling (Big Quest): Deliver a bunch of packages using the App, but be SUPER QUICK about it!

Alien

 * Mind Control (Special Ability): Shoot a blast of energy that explodes on contact. Anyone within the radius becomes Mind Controlled by you. During this time, you take control of their bodies, but cannot move your own.
 * Near-Harmless (Trait): Can’t use weapons, fist only does 1 damage
 * Homeward Bound (Big Quest): Collect parts for your broken spaceship from vending machines.

Goon

 * Wrong Building (Trait): When you trespass in a building, owners who would normally become hostile become annoyed instead.
 * Guard Duty (Big Quest): Speak to the owner of a specific building and protect that building from a bunch of invaders. Bonus cash if the owner survives. Winning this Big Quest allows you to achieve the rank of Supergoon.

Mech Pilot

 * Ride Mech (Special Ability): A Mini-Mech appears next to you when you start levels, which you can ride.
 * Mech Key (Item): Use this to start the Mech.
 * Laser Cannon (Special Ability for Mini-Mech ONLY): Shoots lasers, which are quick and not very powerful. But, they recharge, so you've always got a gun on hand.
 * Oil Reliant (Trait for Mini-Mech): Health can be restored by Oil Container or Ammo Dispenser.
 * Bulky (Trait for Mini-Mech): Can’t fit through doors or windows, speed is set to 1.
 * Scumbag Slaughterer (Trait for Mini-Mech): Unlawful citizens will attack you when they see you if you’re riding the Mech. They don’t care about the Mech Pilot.
 * Cops Don’t Care (Trait for Mini-Mech ONLY): law enforcement won’t take actions if you attack citizens or vice versa, or commit other crimes, as long as you’re in the mech suit.
 * Brute Force Progress (Big Quest): Neutralize every unlawful citizen. That means Thieves, Drug Dealers, Gangsters, etc.

Bouncer

 * Stomp (Special Ability): Stomp the ground to make everyone in the nearby radius Dizzy. Costs some health.
 * Bodyguard (Trait): A Musician follows you everywhere. Make sure not to let any harm come his way!
 * Electro Tether Vest (Item): Hurts you if you stray too far from the Musician.
 * Blood Transfusion Kit (Item): Allows you to transfer health from yourself to the Musician, or revive him when he dies.
 * Bodyguarding (Big Quest): Make sure the Musician doesn’t die too many times.

Demolitionist

 * Bomb Processor (Item): Put in random stuff from your inventory to craft Remote Bombs.
 * Remote Bomb (Item): Plant these wherever you want.
 * Remote Bomb Trigger (Item): Use this to detonate the Remote Bombs you've planted all at once.
 * Rubble Rouser (Big Quest): Destroy a certain number of walls in the level.

Level Editor

 * Fix for toolbar slots disappearing if the player quits Play mode in the level editor and then returns to Play mode

Graphics

 * Fixed a small error with the Alien's coloring
 * Fix for NPCs displaying incorrect eye sprites after being electrocuted

Items

 * Melee weapons do not lose durability when hitting Butler Bot
 * Butler Bot cannot be tripped with Banana Peel
 * Butler Bot cannot be targeted by certain items like the Walkie Talkie
 * Fix for not being able to shoot Ghost Gibber through broken windows

Status Effects / Traits / Special Abilities

 * Alien can no longer be Zombified

Combat

 * Player does not auto-aim toward Butler Bot

Stats / Unlocks

 * Fix for player receiving election points from NPCs that are brought from previous levels

Missions

 * Fix for optional Neutralize missions not being considered Complete if the target is Zombified before the mission begins

Big Quests

 * Fix for Shopkeeper Big Quest sometimes assigning player to retrieve Gas Mask, even though these do not drop when the NPC is killed

Level Generation

 * Fix for a small wall collider sizing issue

Artificial Intelligence

 * Fix for NPCs not acknowledging a problem if you try to hand them an item when their inventory is full
 * Fix for NPCs continuing to follow the player if their Slave Helmet blows up while they are invincible

Version 89b

 * Fix for cases where DLC traits and abilities were not available in character creation
 * Fix for Mech starting with full health at the beginning of each level
 * Fix for Bulky and No Teleports appearing in as rewards
 * Ammo Processor is no longer a prerequisite for the Bomb Processor
 * Player can purchase Oil Container from Loadout Machine as well as Ammo Dispenser
 * Fix for “Roller Skates +” text appearing incorrectly
 * Fix for bodies of water filling Laser Cannon
 * Fix for Mech Pilot Super Special Ability text not appearing properly on Stats screen when riding Mech
 * Fix for several interactions between the player and NPCs that involve the transfer of blood while Oil Reliant
 * Fix for NPCs for Goon Big Quest sometimes spawning inside walls
 * Fix for Musician sometimes wandering off randomly instead of pathing to the object/person they were supposed to interact with
 * Fix for characters with Vocally Challenged not being able to use Mech
 * Fix for Mind Controlled NPCs pausing near Fire Spewers, Trains, etc.
 * Fix for Roller Skates ceasing to work properly after Quick Escape Teleporter fires
 * Fix for Roller Skates ceasing to work properly if player teleports from water
 * Fix for Aftershocked and Safe Stomp not having proper description text
 * Fix for player’s Alien’s Ship Piece count becoming lower when the vending machine from which it was retrieved is destroyed
 * Fix for Zombies sometimes becoming hostile toward an empty Mech Suit
 * Fix for Supergoon having incorrect description during character select
 * Laser Cannon ammo does not recharge when the player leaves their Mech
 * Courier receives a bit more time to deliver packages
 * Fix for Supergoon appearing in the Character Creation Big Quests list
 * Fix for ending text not appearing fully if the player asks for the Mayor’s Hat while Mind Controlling him
 * Bouncers, Shopkeepers and Drug Dealers and their friends will not be secret Bounty Hunters or have an Ideological Clash when the player is a Bouncer, since the Musician may need to see them
 * Fix for Laser Cannon Empty sound effect sometimes playing at inappropriate times
 * Updated localization csv files for custom translations

Version 89c

 * Fix for loading sometimes getting stuck at 62% (REALLY SORRY ‘BOOT THAT ONE)
 * Fix for player not being able to exit Mech when loading a saved game from a previous build

Version 89d (May 1)

 * No Teleports trait added for all players, not just DLC
 * Fix for issue that would sometimes cause multiplayer client to freeze at the beginning of levels with the map zoomed out
 * Fix for Mech sometimes dying on multiplayer client and turning into Werewolf
 * Fix for Mech having incorrect health if client died while in their partner’s Mech suit
 * Fix for multiple empty Mechs sometimes spawning if multiplayer client loses all health while in Mech suit
 * Mech trait Cops Don’t Care will allow you to bypass Cop Bots’ security beams (will not work on saved games from previous versions)
 * Fix for cases where multiplayer client could gib an empty Mech by giving it oil
 * Fix for Mech health bar sometimes displaying as full when it was actually empty
 * Fix for cases where Wrong Building did not work properly and owners become hostile when they should not
 * Fix for NPCs getting hostile if you open red doors with Wrong Building
 * Fix for player being able to interact with Loadout Machine when it is busted
 * Fix for Bomb Processor not coming with Bomb Trigger when received from Loadouts
 * Musician does not make requests of the player on the final level
 * Player cannot command other NPCs to attack empty Mech or Butler Bot
 * Fix for player not being able to interact with objects and NPCs when there is a non-interactable item nearby (such as a remote bomb that has been planted)
 * Fix for Blood of Steel trait not appearing yellow on end-of-level upgrade list
 * If the player somehow forces the Musician to become hostile through means other than ignoring their requests, the Musician will not remain hostile upon death
 * Player receives Indirect Kill points if the NPC they are Mind Controlling dies
 * Fix for Mech Super Special Ability text indicating that the Mech could not normally teleport
 * Updated Translator description to reference Aliens
 * Fix for “Roller Skates +” having incorrect description
 * Updated CSV files

Version 89e (May 2)

 * Fix for selecting Loadouts for players 2-4 in coop mode sometimes causing the game to freeze during load
 * Altered the start of Mayor Village so that Mech can fit through the gate
 * Fix for cases where they player could not hit NPCs invading for the Goon Big Quest if they had specific traits
 * Fix for multiplayer client not receiving Big Quest points for destroying walls in certain ways
 * Fix for player getting money for Goon Big Quest if the surviving friendly NPCs are Zombified
 * Fix for some recipients of Courier packages being Bounty Hunters or having Ideological Clash
 * Fix for Player 1 instruction text on character select screen appearing in the incorrect position in coop mode

Version 89f

 * Matchmaking system can now show 250 lobbies instead of 100, which might solve issues with people not being able to find their friend’s game
 * Potential fix for player sometimes not receiving package after delivering a package to an NPC, and not seeing an arrow on the minimap
 * Potential fix for player sometimes not being able to interact with Musician on the ground
 * When entering a new level, Musician does not become hostile if you hadn't taken him to his destination before exiting the previous level
 * Fix for Musician sometimes saying "E_BodyguardedNeed"
 * Fix for cases where Goon could fail his quest at the beginning of a level
 * Fix for player being able to use Sell-O-Matic after it is broken
 * Fix for Goons on final level guarding Mayor telling you to step away from the Mayor when you are not in his vicinity
 * Fix for Butler Bot and empty Mech becoming Hostile in "Everyone Hates You" mutator
 * Fix for empty Mech walking to Podium during ending on its own

Version 89g (May 4)

 * Rewrote a bunch of code for the Mech ability “Bulky” so that this will work more effectively and result in fewer glitches
 * Fix for Goon quest NPCs not becoming Friendly toward the player if the quest requirements have changed
 * Fix for Goon quest NPCs not being able to start quests on multiplayer client if the quest requirements have changed
 * Fix for player not always needing to discover Goon quest NPCs on multiplayer client
 * Fix for Goon quests sometimes failing at the start of levels on multiplayer client
 * Fix for Goon big quests sometimes failing to reassign the quest properly if something happened to the first questgiver
 * When Goon big quest begins, all owner NPCs in the building will stop sleeping
 * Fix for Mech Big Quest "Scumbags" becoming unkillable if they become Aligned and you have No In-Fighting
 * Fix for Mech Suit not spawning when playing as a custom character with Ride Mech and Bodyguard
 * Fix for player being able to command Musician to Stand Guard/Attack when using "All Attack/Stand Guard" on another NPC
 * Mech Pilot will not receive Lockdown disaster. If a Mech somehow does end up in these levels, Cops will not bother him
 * Fix for Lasers setting bodies on fire if the player was holding Flamethrower at the same time
 * Fix for player’s death method not being correctly identified as Laser Cannon when this is how the player is killed
 * Fix for custom characters with Oil Reliant not being able to restore health using Oil Container or Ammo Dispenser
 * Fix for Mech Pilot having incorrect dialogue when interacting with another Mech while suited up
 * Players with Near-Harmless cannot receive Knuckley as an upgrade
 * Sneaky Fingers allows the Alien to collect ship parts undisturbed
 * If someone you are mind controlling attacks someone who saw you hide in a bush, that person will become hostile toward you
 * Courier cannot begin Big Quest if the local ATM has been made non-functional
 * Bomb Processor cannot be received as a quest reward or loadout item
 * Bomb Processor, Remote Bomb and Remote Bomb Trigger cannot be stored in ATM Machine
 * Remote Bomb Trigger can't be cloned
 * If player receives Bomb Processor through the Item Teleporter, they will also receive the Remote Bomb Trigger
 * Fix for NPCs continuing to dance after being Mind Controlled
 * Mayor and Clerk in Mayor Village can still be talked to even if a custom Podium chunk was not built correctly and the election can't take place
 * Fix for players with Mugger and Wrong Building causing annoyed owner NPCs to become hostile when attempting to talk to them
 * Fix for issues that could occur of Haterator or Hypnotizer is used on Musician
 * ATM Machines are no longer placed inside buildings
 * Mech Pilot only needs to kill a maximum of 25 Scumbags per level for Big Quest
 * Fix for further instances where NPCs could become hostile toward empty Mech
 * If save data somehow becomes corrupted, it will be copied to the “Corrupted” folder where your saves are stored. If this occurs, please send the file to me!

Version 89h

 * Fix for Mech movement issues introduced in the previous build
 * Vampire and Thief NPCs cannot pickpocket/bite the same person more than once

Version 89i (May 6)

 * Fix for Cops getting annoyed at Mech for knocking someone into an object and breaking it
 * Fix for player not needing to drop Time Bomb and Remote Bomb when going through blue lasers
 * Altar is no longer interactable (for now, maybe one day)
 * Fix for multiplayer client not receiving skill points for Master of Disaster when destroying walls with items such as Grenade, Molotov Cocktail, and Remote Bomb
 * Fix for players not receiving skill points for Master of Disaster when destroying objects with fire that didn’t come from Flamethrower
 * Fix for player being able to duplicate the Mech Key if they spam entering and leaving the mech
 * Fix for multiplayer client being able to duplicate their Mech if they spam entering and leaving the mech
 * More preventative measures to ensure player cannot spawn multiple Mechs during online play
 * Fix for Share the Health triggering for Musician after he has died
 * Fix for NPCs becoming hostile toward the player if their friend is Mind Controlled by the player while the player is invisible
 * Fix for Goons sometimes believing themselves to be in Prison and ignoring the player (particularly those in Banks) when a nearby Panic Room door from a different building was closed
 * Fix for NPCs with Power Walker sometimes destroying walls and objects far away from their body
 * Multiplayer client’s mech will disappear if they exit the game
 * Fix for a circumstance where player would not respawn as ghost after death due to an error with one of their items not spilling correctly
 * Fix for nasty issues occurring if more than 100 items were spawned on a level
 * Fix for freeze when loading level at 87% due to Oil Spill issue
 * Player retains Bodyguard when transforming into Werewolf, getting into Mech, or Possessing someone
 * Fix for starting traits that are carried over to new form when Possessing/Werewolf Transforming/Mech Riding not appearing on character sheet
 * Fix for player not being able to walk off the north border of the map
 * Attempted fix for cases where player is able to get through doors as Mech
 * Fix for player with Wrong Building walking into building after knocking on the door, and NPCs telling him to leave despite not seeing him yet
 * Fix for player getting “Killed No One” bonus if a person they Mind Controlled was killed while under Mind Control
 * Fix for Remote Bomb Trigger appearing in Loadout Machine
 * Fix for player not being able to give Blood Bag to their Vampire followers
 * Fix for player being able to give Blood Bag to non-Vampire followers
 * NPCs who are Aligned/Loyal to the player will not become Hostile toward the Musician if the Musician becomes Hostile toward the player
 * NPCs who are Aligned/Loyal to the player and become Hostile toward the Musician, will not remain hostile after the Musician dies and revives
 * Hitting a Remote Bomb with a melee weapon will cause it to explode
 * Alien can collect ship parts from machines that are broken
 * Fix for Power Walkers not working (89i2)

Version 89j (May 8)

 * Removed a number of items from the Rewards list in the Home Base that would never actually show up as rewards in-game regardless of whether or not the player had disabled them
 * Musician may give you a reward for your trouble when you take him to his destination
 * Musician may attempt to find his desire once he gets too annoyed instead of attacking the player
 * NPCs may occasionally fawn over the Musician and join your party
 * Bouncer Big Quest can be completed if he dies under 20 times during the game instead of under 15. Other similar requirements are more lenient as well.
 * Stomp does slightly less harm to the player
 * Fix for Musician continuing to be hostile toward other players after dying and resurrecting
 * Musician is Aligned with other players by default instead of Loyal
 * Fix for Musician's quest marker not appearing in local coop mode
 * Fix for player teleporting without Musician if the Musician was walking back to the player after fulfilling one of their desires when the teleport took place
 * Musician's body cannot be moved from the spot where he fell down by hitting him
 * Fix for Laser Cannon Empty sound effect playing when right-clicking over certain interface elements
 * No In-Fighting and Class Solidarity do not apply to Mind Controlled NPCs
 * Player cannot interact with objects and items next to them while Mind Controlling
 * Fixed the incorrect Spanish translation for Sucker
 * More fixes to ensure Mech can't get through doors
 * Oil Container cannot be used as weapon by players who have Oil Reliant
 * Fix for custom characters who have Oil Container as a starting item, but not Oil Reliant, not being able to drop Oil Container
 * Fix for NPCs becoming Arsonists when they have a trait like Pacifist, which makes it impossible for them to throw Molotov Cocktails
 * Fix for Assassin appearing twice in Big Quest menu when DLC is installed
 * Fix for Oil Container count not dropping visually if the player quick-heals while Oil Container is on the toolbar
 * If the player chooses the Bouncer Big Quest for a custom character and does not have the Bodyguard trait, the quest will fail
 * Fix for German translation of ‘ammo’ being incorrect
 * Bulky is no longer available for custom characters
 * Mind Controlled NPCs can knock on locked doors
 * Added more cases where Mind Controlled NPCs can use keys on doors
 * Mayor will spawn into final level even if custom chunks screw up where he was supposed to spawn
 * Cannibal will not be assigned to cannibalize Werewolves for their Big Quest
 * NPCs who are spawned for Goon’s Big Quest will not be aligned as a result of Random Reverence
 * Fix for player not being able to command Upper Cruster zombies to attack
 * Mind Controlled NPCs have different colored eyes
 * No In-Fighting and Class Solidarity will not prevent player from attacking NPCs who are in their party
 * Alien’s “Collect Part” button appears beneath other buttons to avoid the player having accidental mishaps
 * Fix for cases where NPCs following the player could get weirdly close
 * Updated CSV Files
 * Fix for Musician reward drops not functioning properly (89j2)

Version 89k (May 15)

 * Adjusted Roller Skates physics to feel less floaty and heavy
 * Increased Courier Big Quest time limit difficulty a bit to compensate for new Roller Skates physics
 * Courier can continue delivering packages if a package gets broken, but they will receive no money and less time on delivery, and the delivery will not count toward Big Quest
 * Greatly improved combat against NPCs for Mind Controlled NPCs on multiplayer client
 * Mind Controlled NPCs now auto-aim a bit if they are facing in the general direction of a target
 * Goon starts with No In-Fighting. Blends In Nicely has been removed
 * Goon starts with Knife and Kill Ammunizer
 * Ride Mech now costs 16 points in character creation instead of 20
 * Bouncer starts with Mini Fridge
 * DLC characters can be added to custom campaigns. Players must have the DLC in order to start the campaign. However, players without the DLC may still join online games that use the campaign
 * Certain disasters will not appear if you have the Bouncer's Big Quest
 * Better AI for when player destroys an NPC’s door
 * Fix for multiplayer client’s Laser Cannon ammo being restored when exiting and re-entering a Mech
 * Fix for Bodyguard starting items being duplicated if the player Possesses someone
 * Fix for cases where NPCs could knock on doors while inside buildings
 * If player exits a level while a fan is following the Musician, the fan will become Friendly toward the player instead of Neutral so as not to hurt electability
 * Fix for Giantized Mech sometimes being able to walk through doors of Steel buildings
 * Fix for Lockdown Walls not working in non-Uptown levels when using Mixed-Up Levels
 * Player receives Indirect Kill if a Mind Controlled NPC is killed within 5 seconds of Mind Control ending
 * Fix for cases where Memory Mutilator could be used multiple times and not disappear from inventory
 * Removed “Are you sure?” when choosing to run for mayor, since some people apparently were not seeing this. Also moved the Run for Mayor option down a few slots so it’s less easy to press it by accident
 * Fix for Dizzy Stars sometimes not appearing
 * Fail-safe for tutorial to ensure that player can’t die
 * Fix for game not starting properly if there are read/write issues on the player’s hard disk for the GameSettings and TechSettings files
 * Fix for “Can’t Do” sound effect playing at inappropriate point on host when delivering packages on multiplayer client
 * Fix for Bomb Processor not appearing in player’s inventory when using No Guns mutator
 * Bomb Processor starts with 0 charge instead of 1 when loaded into a custom character’s inventory or through loadout
 * Fix for cases where player could spawn more than 1 Bomb Trigger into their inventory
 * Drink Mixer and Slave Helmet Remover do not appear in Loadout-O-Matic since they are infinite use
 * Courier will not be asked to make deliveries to Deportation Center
 * Fix for player ceasing to shoot a rapid fire stream after an NPC turned into a Werewolf
 * Fix for questgivers not being annoyed with Suspicious NPCs
 * Fix for building guards not becoming hostile toward Cop and Firefighter NPCs within their property when the Cop/Firefighter is in the player’s party
 * Player can see through Mind Controlled NPC’s eyes during Rogue Vision mode
 * Fix for Transfuse Blood triggering Quick-Escape Teleporter
 * Fix for Musician sometimes dropping guns or melee weapons when mutators had been applied to turn these off
 * Fix for NPCs sometimes being too aggressive toward Mind Controlled NPCs
 * Fix for Mind Controlled NPCs on the multiplayer client sometimes attacking toward the player instead of the direction that they are facing
 * Fix for Mind Controlled NPCs being able to bump other NPCs in a certain direction
 * Added DLC call-to-action button on main menu
 * Fix for players with Vocally Challenged not being able to refill Mech or use it after it had lost health
 * Fix for non-harmful explosions from multiplayer client causing items to go flying
 * Fix for cases where NPC can die on client but not on host
 * Fix for NPCs having low interaction priority when Mind Controlling
 * NPCs who are spawned for Goon’s Big Quest will not be aligned as a result of Random Reverence (for real this time)
 * Angry mobs on final level will not be as easily distracted by noises when running to kill Mayor
 * Upper Crusters who are angry at Mayor will actually attack instead of immediately running away
 * Fix for Musician sometimes facing the wrong direction if they are teleported to the Podium at the end of the game
 * Fix for NPCs’ brains sometimes not being active for a split second after being teleported, and potentially causing them to look weird
 * Buying a round of drinks for NPCs will cause them to become friendly toward party members as well as you
 * Fix for Shapeshifter NPCs who are inside someone else’s body having white eyes instead of red once the player stops Mind Controlling them
 * Fix for Shapeshifter seeing certain head-based armor of the people they possess in the Loadout-O-Matic
 * Fix for Confused NPCs not being damaged by Barbed Wire
 * Interactions with objects will take priority over interactions with party members
 * Fix for Always Crit not working if the player takes it into a new level
 * Player cannot “buy a round” from Bartender if he is not in his building
 * “Buy a round” does not apply to NPCs who have left the bar where they started and are wandering somewhere else
 * “Buy a round” does not apply to NPCs who are under Mind Control
 * Potential fix for cases where Boo-Urn would not scare away NPCs who are far away from the player in the building where ghosts are released
 * Fix for NPCs with combat related traits such as Kneecapper causing unintended effects on people who bump into their burning body after they have died
 * If a player has Rechargeable or Addict and they transform into a Werewolf, enter a Mech, or Possess someone, their Recharge/Addict level and countdown time will be saved for when they transform back
 * Fix for Twitch “Rewards” voting not working properly for player 2’s vote in a local coop game
 * Fix for NPCs who are hit and killed by Fire Spewer not exploding when Exploding Bodies mutator is turned on
 * Potential fix for cases where NPC's arm and leg animations stop working temporarily
 * Fix for walls appearing in inappropriate spots when placing multiple windows next to each other in the level editor
 * Remote Bombs are available from the Item Teleporter
 * Electro Pill acts like Power Sap for electronic/rechargeable people
 * Any melee weapons that a character starts with will have 200 durability instead of 100
 * Melee items in loadout machines have 200 durability but remain the same cost as before, much like when they are sold from shopkeepers
 * Quest reward melee items start with 200 durability instead of 100