Alpha 44

Alpha 44 was an update released on February 8th, 2018. It focused on faster load times, but it also added another level of Uptown (Though there weren't any significant changes to Uptown itself.).

Levels

 * Game is now playable through 5-2

Music

 * New Track Floor 5-2 "Gonna Bust a Blood Vessel" added to soundtrack owners’ libraries

Graphics

 * Fixed shadow for Loadout-O-Matic when it is facing West

UI / Controls

 * Fix for player 2’s Skill Bar text not appearing when player gained XP in coop mode

Playfield Objects

 * More difficult for people to become stuck in Lockdown Walls

Items

 * Fix for EMP Grenades blowing holes in walls if they hit a Cop Bot or Killer Robot
 * Fix for Oil Container subtracting 2 ammo per tile instead of 1

Status Effects / Traits / Special Abilities

 * Certain Cop Bots can now rob the player of “non-Uptown-approved” weapons
 * Cop Bots’ security cam beam colors changed (yellow = Upper-Cruster check, purple = Drug/Alcohol check, Cyan = Weapon check)
 * Fix for Addict trait for Investment Banker not appearing on Character Select screen
 * Fix for player not gaining Upper Crusty when Possessing residents of Uptown
 * Fix for player retaining Withdrawal and Feelin’ Good after depossessing from Investment Banker

Missions

 * Fix for Cops sometimes not getting missions on a level

Level Generation

 * Fix for early-floor Hooligans not spawning in Uptown prison cells

Artificial Intelligence

 * Cop Bot no longer gets scared of people with Fair Game
 * Fix for Office Drone and Clerk not getting Annoyed at people with Malodorous or Naked
 * Clerks in Deportation Center do not get Annoyed at people with Suspicious, Malodorous or Naked
 * Fix for Cops not being Aligned with custom characters with The Law
 * When Comedian successfully tells a Joke to a Bouncer or Clerk at a Deportation Center, the effect is the same as if the Comedian had bribed them, so other people in the building will leave the player alone.
 * NPCs are better at using Flamethrower

Text

 * Modified “Promise I’ll Return It” text to clarify that it does not work with Pickpocket

Performance

 * Load times between levels improved by around 40%-50%, primarily due to the points below
 * Unity “scene” does not switch when player enters new levels, so certain elements like the interface are no longer regenerated
 * Walls are now pooled instead of being generated fresh each level
 * Higher frame rate during parts of the level load (though you won’t notice this)

Other

 * Updated Rewired plugin from 1.1.9.0 to 1.1.10.0

Internal

 * Added a new and better method for loading level chunks into the game, though it’s not currently used yet
 * Got another console version up and running. Still can’t say which one it is yet!

Alpha 44b

 * Fix for issues with walls not always being solid
 * Fixed issue with game going haywire upon Possessing people or turning into Werewolf
 * Fix for game sometimes getting stuck on loading screen in coop mode
 * Fix for Endless mode not looping properly

Alpha 44c

 * Fix for certain disasters carrying over into the next level.

Alpha 44d

 * Fix for Safe Combinations and Keys sometimes not appearing in online multiplayer games, and other various related weirdness, such as destroying computers not unlocking doors and safes, and turrets not being connected to cameras
 * Fix for elements of Missions screen remaining after level ended
 * Potential fix for rare bug where players start a level with no items
 * Fix for walls and objects appearing too dark when Lighting is set to None
 * Added preventative measures to ensure lockdowns can’t last more than 40 seconds at a time
 * Music for level 1-1 and 1-2 has been altered slightly (soundtrack files included) to remove high-pitched effects from the tracks that were making some players insane
 * Expanded Gas collider radius slightly
 * (For real this time) Fix for Oil Container taking 2 ammo per tile instead of 1

Alpha 44e

 * Fix for crash that could occur at 100% loaded if game was out of protips to display
 * Fix for crash that could occur at 62% loaded if something was spawned out of bounds of the gameplay area
 * Fix for traps like Crushers and floor switches appearing out of bounds of their building