Version 88

Version 88 was an update released on March 14th, 2019. The update itself is mostly bug fixes. The change log also announced the development of a sequel to Streets of Rogue.

Level Editor

 * Player is shown the main menu after pressing Esc while testing a level, instead of immediately exiting the level
 * Warning message appears when saving a chunk when walls are placed at the chunk edges
 * Fix for yellow quest boxes appearing during gameplay when testing levels from the level editor
 * Fix for NPC talk text always appearing on a single line when displayed in-game
 * Fix for issues with text disappearing when creating Sign text and NPC Talk text

UI / Controls

 * Added “Alignment Circles” setting in Gameplay Settings, which defaults to On. If an NPC is Hostile toward you, a red circle will appear beneath them. If they are Aligned/Loyal/Submissive, a green circle will appear.
 * Level Editor button now appears beneath Custom Campaign and Chunk Pack buttons to avoid players accidentally entering into the level editor when they did not mean to
 * Fix for Big Quest slot not always displaying all text in Chinese language version
 * Fix for issues aiming with certain weapons in Trackpad Mode
 * Fix for new Twitch votes appearing on interface after vote has ended
 * Ghosts are prevented from traveling too far outside of map boundaries
 * Player will no longer auto-aim at non-functional objects such as Turrets that have been deactivated
 * Fix for rechargeable special abilities appearing transparent on interface after level completion
 * If voting is tied between two items in Twitch votes, the winner will be randomly selected instead of selecting the first item

Non-Playable Characters

 * Fix for NPCs not displaying user-created text on multiplayer client

Achievements

 * Steam/GoG Achievements will trigger upon completion even if they've already been internally triggered to reduce cases of people not being able to get all achievements

Graphics

 * Fix for custom character hair sometimes appearing incorrectly in Home Base
 * Fix for custom NPCs sometimes appearing incorrectly when using chunk packs
 * Fix for custom NPCs sometimes appearing incorrectly on multiplayer client
 * Fix for Dizzy Stars not appearing and disappearing properly in Rogue Vision mode

Playfield Objects

 * Fix for exit elevator being titled "Mysterious Elevator"
 * Fix for Turret sometimes turning and shooting after losing power
 * Fix for Signs not displaying user-created text on multiplayer client
 * Fix for cases where objects attached to walls might not be destroyed if its wall was destroyed, but another object was attached to a nearby wall
 * Fix for players who do an Augmentation Booth swap sometimes getting traits that they can't use because they lack the associated special ability
 * Preventative measure for multiplayer client teleporting after using the level exit and not being able to exit the level
 * Fix for cases where Refrigerator could be made to “run” after another player had picked it up
 * A small noise occurs when travering broken windows

Items

 * Fix for Boo-Urn not working in some Industrial buildings
 * Increased number of cases where health items cannot be given to NPCs who cannot use them (for example, giving a Ham Sandwich to a Cannibal)
 * Player is blocked from giving follower NPCs weapons that they will not be able to use, such as if they have Pacifist
 * Fix for player not being able to throw items at NPCs hidden in bushes

Status Effects / Traits / Special Abilities

 * Medical Professional allows you to use Blood Bag on yourself
 * NPCs cannot have Addict or Rechargeable, since they have no proper way to take care of themselves
 * Fix for Class Solidarity causing all custom characters to not be able to hit each other, rather than just custom characters of the same type
 * Fix for player not being able to Cannibalize NPCs who transformed back from Werewolf form
 * Assassins are no longer triggered by Random Reverence
 * Cannibal players can no longer receive "Cool with Cannibals" as an end-of-level trait
 * Fix for Cannibal continuing to Cannibalize after NPC body has been gibbed by someone hitting it
 * On the House no longer triggers when using a Free Item Voucher
 * Blaster Survivor triggers for bodies that explode as a result of the player’s actions
 * Player cannot begin Chaaaarge while jumping
 * Fix for interactions with objects not stopping when the player is bitten
 * Fix for the player continuing to use “operating bar” when being arrested or bitten
 * Fix for player getting stuck if they are being bit by a player when that player loses their online connection
 * Fix for Lunge and Chaaarge not working properly for players who were Enraged
 * If the player has Bullet Breaker, their rockets will not be destroyed when hitting other bullets

Stats / Unlocks

 * Player receives Skill Points for successfully telling jokes
 * Player does not unlock Gorilla if a Gorilla dies before they are freed from their cage

Missions

 * Fix for Neutralize All missions potentially including Ghosts

Big Quests

 * Fix for certain Big Quest related events occurring during New Character Every Level, where Big Quests are disabled
 * Fix for Aligned NPCs that the player must kill for Big Quest not always being capable of taking hits, such as when player has No In-Fighting
 * Most NPCs that must be killed for Big Quest are considered Guilty

Mutators

 * Fix for the No Guns and No Melee mutators not affecting NPCs in custom chunks who are given weapons by the creator of the chunk
 * Zombies can be arrested during the Zombies Welcome mutator
 * Fix for Bounty Hunters keeping their Rocket Launchers concealed during Rocket Chaos (this gave them away)

Level Generation

 * Fix for certain cases where loading can get stuck when loading custom chunks

Artificial Intelligence

 * Fix for NPCs not always sitting or sleeping when they were supposed to
 * Fix for NPCs recognizing that the player hit them with Fireworks when the player is out of view
 * Fix for enslaved NPCs not following the player to the exit if they had previously been involved in a quest
 * Fix for Zombies becoming Submissive after being Enslaved
 * NPCs will not become Annoyed when a player Bites their coop partner
 * After player indicates that they want to run for Mayor, they are prompted “Are you sure?” Yes or No
 * Fix for enforcers who are spawned during the Lockdown disaster not recognizing that Lockdown is in effect
 * NPCs who become hostile toward someone after sleeping will walk around instead of returning to their bed and standing still
 * Fix for Zombies not being hostile toward the player when “Everyone Hates You” and “Zombies Welcome” mutators are active
 * Fix for player not being able to ask a submissive Slavemaster to hand over one of their slaves
 * Fix for Cops becoming hostile toward players for shooting NPCs with Water Pistol when the Water Pistol contained a positive status effect
 * Fix for Slaves becoming Friendly instead of Loyal if player removes their helmet with an EMP explosion or Power Sap
 * Fix for prisoners not becoming Loyal toward players who deactivate computers and free them from prison through the use of Power Sap or EMP Grenades
 * Fleeing NPCs no longer say “You’re ravaging my body!” since they may not have actually been attacked
 * Fix for NPCs with Suspicious who are in the player's party being told to leave the Deportation Center when the player is teleported there
 * NPCs are less likely to engage in combat while they are attempting to exit the level
 * Fix for NPCs not reacting negatively to NPCs with Malodorous who had come from previous levels

Text

 * Added proper localization for lots of text that was added post-launch (previously some of this had been Google-translated)

Version 88b

 * Fix for NPC state indicators not working properly, which could cause issues particularly when tranquilizing NPCs

Version 88c (April 7)

 * Fix for NPCs in the player’s party sometimes not being aligned with the player at the start of a level
 * Fix for some bullet sprites appearing incorrectly