Melee

is an attribute in. It determines the strength and damage of attacks with fists and melee weapons, for all characters (playable and non-playable). It impacts the following:  Melee damage (obviously) Damage dealt with Fists Amount of knockback applied when hitting other characters with melee Likelihood of knocking targets through walls with a melee hit Potential to destroy some objects/walls outright (usually applies to the Sledgehammer) 

Destroying Objects
If enough damage is dealt in a single melee strike against some objects which are normally only damaged rather than destroyed (such as windows), they may be completely destroyed with the attack. In the case of windows, this would mean no need to traverse the broken glass (thereby avoiding HP damage in the process). Some weaker walls can also be destroyed in this way.

Attribute Modifiers
There are a number of ways to directly increase the Melee attribute:

Disasters

 * Shifting Status Effects (Strength) Melee +2

Hazards

 * Effect Pond (Strength) Melee +2

Items

 * Muscly Pill - Melee +2
 * Bracelet of Strength - Melee +1 while worn and equipped.

Special Abilities

 * Ride Mech Melee 5
 * Werewolf Transformation Melee 6

Super Special Abilities

 * Cop (as Supercop) Melee +1
 * Werewolf Melee 8
 * Zombie Melee +1 for all Zombies (not just the Player)

Status Effects

 * Strength Melee +2
 * Strength (Small) Melee +1
 * Weak Melee -3

Traits

 * Inhuman Strength Melee +1 for all Zombies (not just the Player)

Damage Modifiers
There are a number of ways to increase damage dealt with melee attacks, either directly or indirectly, using items and status effects:


 * BraceletStrength.png Bracelet of Strength
 * Cocktail.png Cocktail (Strength)
 * CritterUpper.png Critter Upper - x2 damage
 * EffectPond.png Effect Pond (Strength)
 * Giantizer.png Giantizer - x3 damage
 * MusclyPill.png Muscly Pill
 * PrimalLunge.png Primal Lunge - x2 damage
 * Syringes.gif Shifting Status Effects disaster
 * Syringe.png Syringe (Strength)