NPC Alignment

 is a game mechanic that describes the opinion that every NPC in the game has towards the player. An NPC's opinion can be seen when hovering the mouse over them (or pressing the [More Info] key/button). Most NPCs, by default, will be neutral towards the player.

As of version 88, Hostile NPCs have a red circle beneath them and Aligned/Loyal/Submissive NPCs have a green circle, making it easier to identify their alignments without having to hover the mouse over them or hold down the [More Info] key/button. These visual cues can be turned on or off using the "Alignment Circles" option in the Gameplay Settings menu.

Listed below are the 6 different types of alignment that NPCs can have: 2 are aggressive, 4 are peaceful. Each have unique properties that determine how NPCs will react with each other and the player.



= Friendly =  Friendly  describes when an NPC has mild affection towards you.



Effects

 * Friendly NPCs will allow you into their property without problems. However, stealing from said NPCs will turn them Hostile. Breaking their walls or objects will also anger them.


 * 10% discount when hiring or buying from them.


 * Bouncers will allow you to enter their building without a bribe.


 * Mobsters will not demand your money.


 * Thieves won't steal from you.


 * Vampires will not bite you.

Interactions

 * Bribing a Bouncer will cause him and everyone in the building he's protecting to be friendly.


 * Setting a Slave free (when you buy slave from Slavemaster only).


 * Completing an optional Mission.


 * Buying a round in a Bar or Pub.


 * Asking a Loyal NPC to leave town and him declining will cause them to be friendly.


 * Asking an NPC for a Key and/or Safe Combination will cause all NPCs aligned with them to become Friendly towards you.

Items

 * Cologne


 * Hypnotizer Mark I

Special Abilities

 * Joke

Traits

 * Charismatic


 * Class Solidarity

= Loyal = Loyal describes when an NPC will fight for you, but won't follow you around unless they were hired.



Effects

 * Loyal NPCs will mind their own business, but will fight for you if they see you under attack or spot other characters that are hostile towards you.


 * You can enter their property whenever you want and take their stuff with no repercussions.


 * You receive a 20% discount when hiring or purchasing items off them.


 * You will have a 70% success chance when asking someone to leave town. If they refuse they will become Friendly.

Interactions

 * Freeing prisoners, Slaves (by killing the slave owners), Gorillas.


 * Hiring characters of a different class like Gangsters, Soldiers.


 * Serving a Positive Effect drink to a Friendly NPC. (see Bartender and Serve Drinks)

Traits

 * Bodyguard (if a Fan spots the Musician)


 * Friend of the Common Folk

= Aligned = Aligned is when people have the highest possible affection towards you.



Effects

 * Aligned NPCs can follow you around and fight for you or act as if they were Loyal, wandering around and only attacking others whom are hostile towards the player.


 * They provide a 30% discount when hiring or buying from them.


 * They will allow you to enter off limits buildings as long as at least one person inside is Aligned with you.


 * Aligned slavemasters give you one (and only one) of their slaves for free.


 * NPCs you ask to leave town will always leave. (100% success chance)

Buildings

 * In a building with Gangsters of the same faction as the Player, every other NPC is Aligned (reverse to Annoyed section)

Characters

 * Characters of the same faction will be Aligned to one another:
 * Cannibals
 * Cops
 * Firefighters
 * Gangsters
 * Gorillas
 * Mobsters
 * Soldiers
 * Supercops

Interactions

 * Hiring people.
 * Serving a Positive Effect drink to a Loyal NPC. (see Bartender and Serve Drinks)
 * Using Clone Machines.

Items

 * Hypnotizer Mark II

Special Abilities

 * Joke
 * Possess (when used on an NPC who is Aligned with other NPCs)
 * Zombie Phlegm

Traits

 * Friend of the Family
 * Loneliness Killer
 * Random Reverence
 * The Law

= Submissive = Submissive is similar to Aligned, but is achieved through the use of Enslave or Shake Down.



Effects

 * Submissive NPCs will follow you around, but they won't fight for you unless they get hit, in which case they will retaliate against the person who hit them.


 * Note that if you used the ability enslave to enslave people, they will randomly commit mutiny which turns them Hostile.


 * They will offer you a 40% discount when purchasing anything from them.


 * Asking for a Key and/or Safe Combination has a 100% success rate.


 * Threatening, extorting, and mugging have a 100% success rate.

Interactions

 * Buying a Slave from a Slavemaster.
 * Extorting a business owner.

Special Abilities

 * Enslave
 * Possess (when used on a Slavemaster or an Upper-Cruster who own a Slave)

= Annoyed = Annoyed describes the Alignment when an NPC has a low affection towards you.



Effects

 * Annoyed NPCs will chase you out of their property.


 * They will refuse to talk with you (unless you have Mugger or are a Mobster).


 * Ignoring an Annoyed NPC's demands for more than several seconds will result in them turning Hostile towards you.

Buildings

 * Entering any house not owned by someone who is friendly with you will result in the owner asking you to leave as well as them being Annoyed.


 * Entering a lab not guarded by a Bouncer will also result in the owners asking you to leave.


 * In a building with Gangsters of the other faction every other NPC (Goons, Drug Dealers etc.) is Annoyed.

Traits

 * Malodorous
 * Suspicious
 * Wanted

= Hostile = Hostile is the worst possible relationship that the player can have with an NPC.



Effects

 * Hostile NPCs will attack you on sight and will continue to chase you unless you outrun them.

Buildings

 * Passing through any No Entry Door (except for Scientists).

Characters

 * All Characters will become Hostile if they catch you attacking them or someone they're Aligned with.
 * Cops will attack you on sight if they catch you breaking the law.

Interactions

 * Damaging property.
 * Stealing their items.
 * Not leaving fast enough when an Annoyed NPC demands that you leave.
 * Not paying off Debt and/or Cop Debt. (Hostile Assassins or Supercops will spawn, respectively)

Items

 * Haterator
 * Rage Poison

Special Abilities

 * Joke
 * Sticky Glove

Traits

 * Blahd Basher
 * Crepe Crusher
 * Fair Game
 * Ideological Clash
 * Scientist Slayer
 * Scumbag Slaughterer
 * Specist
 * Wanted

= Trivia =
 * Hostile was originally known as "Hateful".