Alpha 9

was a content patch that removed the ability to throw normal items and had several UI changes, along with many bug fixes.

= Videos =

= Images = GIF showing off some of the new interface/UI elements.



= Big Features =
 * Significant changes to interface animations and on-screen placement of interface elements
 * Rebindable controls are back in the game
 * Ability to throw normal items (not weapons like grenade) has been removed from the game due to this being too tricky to pull off properly, particularly with the gamepad. Adjustments have been made to the interface to compensate.
 * Removed “Item Menus” from gamepad interface. Pressing Interact will now immediately use that item instead of bringing up a menu.  RT/R2 is now used to drop items from interface.
 * If the player holds down the Interact button, information about all of the people on the screen is displayed.
 * In coop mode, minimap is off by default. It can be toggled by holding Interact.

= Other Additions and Changes =

Graphics

 * NPCs who are turned invisible are now actually invisible instead of being transparent

UI / Controls

 * D-Pad can be used on Main Menu, Character Select, Object Context Menus, and Scrollable Menus
 * Added word bubbles for when people talk
 * “Canceled!” text appears when the player fails at Operating (i.e. lockpicking, poisoning air vent, etc.), and “Success!” appears when successful
 * Placed small delay on being able to press context buttons when they are opened to prevent people from accidentally pressing them
 * When speaking with Mission Giver, other missions appear less prominent on the Mission Sheet
 * Completed or Failed missions appear less prominent on the Mission Sheet than other missions
 * When a mission is failed, the player is told exactly why.
 * When targeting using an item or person (Laptop -> Hack, Gangster -> Attack, etc.), a verb describing the action appears near the target
 * Items that can be combined with other items are now combined by “using” that item and targeting a second item, instead of dragging and dropping an item onto another item.
 * Improved UI for Operating Bar
 * Smarter camera movement
 * In coop mode, interface is better represented by different colors for the different players
 * Added keyboard mode indicator to show how far an item can be thrown
 * When transitioning from split-screen to full-screen, player indicator arrows tween from the center of the screen to their respective player to help players get their bearings better
 * If the player tries to drag an item into their inventory when it is full using the mouse, the item will be dropped rather than the player stating that their inventory is full
 * When the player has a key or safe combination, its associated door or safe will glow yellow instead of green
 * When rescuing people, their text changes to ‘Escort to Entrance’ to make it more obvious what you’re supposed to do
 * Split-Screen Only mode now works properly
 * Player can also choose to have no split-screen at all in coop mode. When player 2 gets far enough away from player 1, they are teleported closer to them.

Gameplay

 * Removed context buttons from bed for the time being
 * Slaves from the same pen are aligned with each other
 * When a Giant hits a wall or object with a melee attack, they object will be destroyed
 * People are slightly less vigilant about detecting you under cardboard boxes
 * It is now possible to score ‘Kill’ skill points by poisoning people through gas
 * ‘You Can Go’ is now ‘Dismiss’
 * ‘Not Seen’ bonus has been changed to ‘No One Alerted’
 * Skill points gained for kills now take into account whether the person was an ‘innocent’
 * ‘Innocents Killed’ is now tallied in your stats
 * If people are aligned, you can ask them for mission items, Keys, and Safe Combinations directly, and they will give them to you.
 * Cologne now acts more like Charismatic, and doesn’t allow you to enter heavily guarded buildings without invoking people’s anger
 * EarWarp Whistle makes people completely deaf, instead of allowing them to hear nearby noises
 * Timers for radiation blast and bomb countdown continue after the player dies
 * Play can bring more than 3 party members to a new stage
 * Item throwing distances now work on a per-item basis
 * Rage Poison lasts for 30 seconds instead of infinitely
 * When Rage Poison is used by the player, control is taken away and AI controls the player for the duration of the Rage Poison’s effect
 * Party members follow behind you at a greater distance
 * Key and Safe Combination are now stackable
 * Limited the types of items that you can give to party members to weapons, armor and consumables
 * Empty chests become non-interactable
 * Clone Machine can now clone Thrown Weapons
 * When people are Enraged, they explore until they find someone to fight
 * Questgivers will prioritize talking to you over other things like fleeing danger
 * Explodable items will now explode when used in conjunction with Killer Thrower (Consumable)

= Bug Fixes =

UI / Controls

 * Fix for objects not appearing highlighted if one player exits Targeting mode while the other is still in it
 * Gamepad target can no longer stay stuck on the screen after the player becomes a ghost
 * Control instructions at the beginning of the game read properly now
 * Important character dialogue can no longer be preempted by other dialogue
 * Fix for cursor becoming permanently green when commanding a party member to attack
 * Players cannot speak to people when the other player is commanding that person to attack, walk somewhere, etc.
 * People do not appear highlighted when they are being commanded by the player, since they cannot be interacted with until the “commanding” stops
 * Fix for player 2 being able to control player 1’s menu selections in coop mode when player 1 was using keyboard
 * Fix for certain icons not appearing when both players are using gamepad
 * Character Select Menu controls cannot be rebound
 * Game Over Menu controls cannot be rebound
 * Scrolling Menu controls cannot be rebound
 * Pressing ‘E’ on Character Select menu chooses the currently selected character
 * Correct keyboard prompts appear on the Game Over screen when playing coop mode where Player 1 is using the keyboard
 * Correct keyboard prompts appear on end-level Stats menu
 * No longer possible to press Trait Selection buttons multiple times, or press other buttons after trait has been selected
 * Fixed positioning of yellow line on Mission screen
 * Fix for lines on Missions screen sometimes staying after screen was closed
 * Mouse no longer highlights slots that it’s not supposed to
 * Take All button is highlighted properly
 * Added better color highlighting for buttons
 * Fix for attack trigger not working as effectively as it had been in previous builds
 * Cannot assign nonexistent items to toolbar slots
 * Fix for slow motion sometimes occurring after mission completion in coop mode
 * Player cannot go through “End Game” process after game has ended
 * Fixed a case where the game wouldn’t be paused on the main menu sometimes if you had been cycling through weapons
 * No longer possible to throw a hazardous item so close to you that you are immediately harmed by it (like Banana Peel or Bear Trap)
 * Fix for melee weapon amount sometimes displaying as 0
 * Fix for Attack sometimes not working after coming back from minimizing game
 * Fix for game returning to full-speed when it was supposed to be in slow motion when returning from the main menu
 * The amount of time that “talking text” stays on the screen now takes slow motion into account, so it won’t stay on the screen for longer than normal
 * Camera now zooms in as the game starts in coop mode
 * Fix for object graphic not appearing properly for Plant Item missions
 * On character select screen, players start with different characters selected instead of both selecting the Soldier
 * Improved proximity between cursor text and cursor
 * Better algorithm for finding the size of the Context Buttons
 * Gamepad no longer vibrates when radiation blast occurs after player has died
 * Fix for camera speed being too fast for player 1 if player 2 finished level first
 * Fix for many settings not being saved between sessions
 * Fixed an issue that could prevent people from performing melee attacks if the game believed that the mouse cursor was over the interface

Graphics

 * Corrected small visual glitch with green glowing objects
 * When lots of people are bunched up next to each other, their lighting won’t appear as bright
 * People’s talking animation does not slow down during slow motion

Playfield Objects

 * Fix for slot machines never breaking
 * Player can no longer rap on windows from the inside
 * If bars next to a door are destroyed, the door will also be destroyed
 * Counters no longer stay in “highlighted” state when interacting with a person behind them
 * Player stops interacting with door if someone else opens the door
 * When melee weapons hit objects and walls, particle effects now emanate from the weapon’s position instead of the object’s central position

Items

 * Resurrection Shampoo is no longer used when a player wakes up after being knocked out
 * Items no longer go flying all over the place if a player is killed, resurrected, and killed again
 * Haterator now works 100% of the time
 * Fix for items being duped when equipped sometimes
 * Game Over screen no longer appears when a player has used Resurrection Shampoo
 * Slave Helmet Remote no longer drops from a player if they accidentally blow themselves up
 * Fixed issue where player would sometimes not pick up an item from the ground
 * When people are spawned into the game during gameplay, they no longer automatically have starting armor as the player does (for example, the Soldier Helmet)
 * Descriptions are no longer missing for Slave Helmet and Soldier Helmet
 * Fix for Food and Ammo converters not converting Armor items properly
 * Mission items can no longer be cloned
 * Food and Ammo Processors don’t consume an entire stack of thrown weapons
 * When an item is added to your inventory through the use of another item (Banana Peel, Food Processor) and there is no room for that item, it is dropped on the ground.

Status Effects / Traits

 * Players no longer lose their entire inventory when they are knocked out
 * When players are resurrected, health number is rounded off properly

Gameplay

 * Gorilla can now revive ghost players who aren’t also gorillas
 * Fix for grenade blasts sometimes not colliding with people
 * Cloned Shopkeepers can no longer sell you items
 * Fix for cloned Shopkeepers not being able to talk to you after entering a new stage
 * Fix for being able to give people items when you shouldn’t be able to
 * It is no longer possible to target invisible NPCs when commanding someone to attack or attempting to use an item on them
 * Fix for people sometimes not noticing holograms right after they were placed
 * Radiation blasts can no longer gib ghosts

Stats / Unlocks

 * No longer possible to get ‘Not Seen’ and ‘Killed No One’ bonuses when the other coop player did either of these things
 * No longer possible to earn skill points after a Game Over
 * Fix for “Alerted No One” not being earned after chloroforming someone

Missions

 * “Destroy / Retrieve” now reads “Destroy + Retrieve”
 * No longer possible to complete ‘Retrieve’ missions with a player in coop who does not have the item
 * Find Bombs missions are guaranteed to have 3 bombs

Artificial Intelligence

 * When a player bribes a guard, the other player’s followers can enter as well
 * Fixed a bug where some people would get angry when a player entered a building after bribing the guard
 * Fix for people not always noticing when you begin tampering with their stuff
 * People no longer tell ghosts and invisible people to leave their home
 * Fix for people sometimes not getting angry when you opened a “Do Not Enter” door near them
 * Sleeping people pay attention when you rap on a window
 * When the player destroys someone’s door when invisible, they no longer follow the player
 * Slavemasters no longer try to fight each other if one of them accidentally hits a slave
 * Party members no longer bunch up around a door when knocking
 * Slaves no longer try to leash during combat after they have been freed
 * When using All Attack, groups of people are better at chasing down a fleeing opponent
 * Can now properly command the other player’s party members to attack in coop mode
 * People stop dancing immediately when a Boombox becomes non-functional
 * People are better at judging when they should be scared of fire and gas
 * People are more inclined to stay indoors on levels with radiation blasts
 * Fix for people sometimes not noticing when you knock out one of their friends
 * Fix for people sometimes not reacting correctly when you steal their property
 * Fix for people noticing you destroying their property behind their back when their hearing is blocked

Sound

 * Sound effect always plays when unequipping items
 * Corrected sound effect for items hitting other items
 * Generic “talk to person” sound effects cannot overlap each other if the player tries to spam interactions with the person
 * Equip Weapon sound now plays when switching weapons even when the fist is the only weapon available
 * Sound effect no longer plays when clicking empty chest slots
 * Sound effect always plays when giving items to people
 * Teleportation sound can be heard properly when the player teleports far away
 * Window break sound effect plays after using Window Cutter
 * Mission Complete sound effect plays at the correct time
 * Fix for Equip Weapon sound playing at the beginning of stages when you bring party members
 * Sound effect plays when opening Gamepad Bindings menu
 * Sound effects play when moving items around the inventory