Alpha 12

is a release that contained mostly balance fixes.

= Videos =

= Content =

Traits

 * Suspicious (Thief)

= Other Additions and Changes =

Graphics

 * Killer Robot bleeds yellow blood
 * Red background for equipped items is more prominent

UI / Controls

 * Dev Notes removed from title screen
 * Tooltips for consumables now tell players how long the status effect will last
 * Cursor Text tells you when a chest is empty
 * The Take All button automatically closes the chest
 * Level numbers like 1-1 replaced with names in several spots
 * Included text to make it more obvious what some of the Stats screen information actually means
 * Feedback window can now be scrolled

Sound

 * Sound plays when trying to change hair/skin color etc. on a character where this is not possible
 * Sound plays when entering and exiting Cardboard Box

Gameplay

 * Doctor can use thrown weapons
 * Bumping into people as Assassin no longer removes Invisibility
 * Added a bit of time to the slow motion period after split screen occurs
 * Player cannot hire people to join their party after dismissing them
 * NPCs with the Resurrection status effect no longer drop items when they die
 * Vampire sucks blood faster than before
 * Player movement speed slowed down when biting people or operating objects
 * Slaves are now capable of buying their own freedom
 * Shapeshifter keeps their traits when switching bodies, except for Naked and Diminutive
 * Thief does not lunge forward as much when using Stealing Glove
 * Slave Helmet Remover can be used by the player on themselves
 * If an owned slave wanders too far from their Slavemasters, their Slave Helmet will explode
 * Shopkeeper, Bartender and Drug Dealer appear Missions Screen map
 * Interacting with empty chests will prompt the player character to tell you that they’re empty
 * Ammo Dispenser refill price takes into account the number of bullets you have left
 * It is now possible to complete multiple actions on the computer without the interaction stopping
 * Money is not given as a mission reward as frequently
 * Slave Helmet explodes when an owned Slave attempts to remove it
 * Shapeshifter loses health if the person they are possessing is killed
 * Comedian has a lower chance to make people hostile with unsuccessful jokes
 * Comedian has a chance for people to become followers after telling a successful joke

Artificial Intelligence

 * Cops no longer attack you if they see a property owner chasing you – only if they see an attack occur, as per the “Law of the Land” sign on Floor 1-2
 * Slightly more difficult to get Aligned people to turn against you
 * Friends of the person you turned on are more cognizant of what has happened
 * Followers leash back to you from a shorter distance if engaged in combat
 * If Killer Robot has no weapon, he will try to punch you

= Bug Fixes =

UI / Controls

 * Fix for environment objects staying highlighted if the mouse was highlighting them when the player entered the Missions screen or Main Menu
 * Fix for touch screen users not being able to click buttons with mouse
 * Fix for control rebinding menu not appearing
 * Fix for people’s health bars appearing to be full after being depossessed by Shapeshifter
 * Status effects that the player cannot keep between levels are removed from the side of the screen when player completes the level
 * Fix for armor-based starting items not appearing on the Character Select screen
 * Fix for slowdown remaining after scrolling weapons and then immediately entering the main menu
 * Fix for “Guilty” text appearing in weird spots when viewing all objects’ information with space bar
 * Fix for button weirdness when interacting with windows from the inside with Thief
 * Possible fix for a person’s name remaining on the screen if they are killed while a player is interacting with them
 * Right-clicking on Missions screen no longer attempts to teleport the player
 * Fix for names of objects appearing permanently next to gamepad target
 * Fix for inventory disappearing on entering new levels when auto-sort is turned off
 * Possible fix for Missions Screen getting stuck in certain 2-player circumstances
 * Fix for sign text not closing if sign is destroyed while player 2 is viewing
 * Fixed issues with skill bar and related text not displaying properly after Esc was pressed
 * Fix for traits sometimes appearing in slightly the wrong spot for Shapeshifter
 * Fix for NPC health bar sometimes going haywire after rescuing people on Rescue missions
 * Tooltips appear when moving the cursor over “mission slot boxes” for objects and people
 * Dark background appears behind cursor text on Missions screen when using gamepad
 * Shapeshifter’s face in the upper-left corner looks correct when possessing people
 * Fix for hair not appearing properly on Character Select if the player starts bald and switches styles
 * Fix for only 5 items being capable of appearing under Starting Items on Character Select screen

Graphics

 * Possible fix for floors not appearing when certain video recording software is turned on
 * Fix for being able to see the Assassin’s face when changing hair type
 * Flamethrower fire no longer appears to clip through walls, and also looks a bit better
 * Short character select animation only plays if player clicks slot with character in it
 * Cardboard box no longer appears tiny when placed over Shapeshifter
 * Fix for people sometimes holding their guns weird when dancing
 * Fix for hats not initially appearing when new people are spawned into the game

Playfield Objects

 * Fix for Laser Emitter immediately blowing up when the player commanded followers to attack it
 * No longer possible to use the Clone Machine to clone certain items like Possession Stone
 * Fix for Generator counting down negative numbers after being destroyed using Wrench
 * No longer possible to trigger lasers with melee weapons from behind walls

Items

 * Fix for the player sometimes not being able to pick up items if there were a lot of items on the ground
 * Wrestler has Codpiece initially equipped as intended
 * Fix for Key and Safe Combination sometimes not working
 * Possible fix for Quick Escape Teleporter teleporting the player outside the level
 * Fix for armor not being equipped properly when received from NPCs
 * Possible fix for items turning into random glitchy graphics when playing as Wrestler
 * Player faces proper direction after exiting Cardboard Box

Status Effects / Traits / Special Abilities

 * Gorilla exits Cardboard Box when using Primal Lunge, Cop during Arrest, and Wrestler during Toss
 * No longer possible to receive “Ghost” status effect twice
 * Killer Robot can no longer be handcuffed
 * Fix for Assassin being able to keep Camouflage permanently if it was on when exiting level
 * Special Ability recharge stops after a person exits the level
 * Can no longer Backstab dead bodies
 * “Clumsiness Accepted” now allows you to break windows without repercussions. But not doors.
 * If Shapeshifter possesses another Shapeshifter, that Shapeshifter cannot possess another person
 * People with Resurrection will not stay frozen if they die after being frozen
 * Fix for game potentially locking up when entering elevator if player was about to lose status effect
 * Possible fix for Camouflage not working in some cases after player was teleported
 * Fix for Camouflage not working if a Security Camera was viewing the player prior to being destroyed
 * Fix for people not noticing the player when they stopped being invisible if they were standing still
 * Fix for issues occurring if certain things like death happened while Gorilla or Jock were charging their special abilities
 * No longer possible to Bite, Possess, Handcuff, Chloroform or Steal from people through shelves and doors
 * As Wrestler, no longer possible to pick up objects from behind walls
 * Fix for players always facing to the right after being Frozen
 * Fix for armor not being equipped properly when possessing people wearing armor
 * Slave Helmet is automatically equipped and unequipped when possessing/depossessing Slave
 * No longer possible for the Jock to charge into ghosts
 * Gorillas are capable of using Primal Lunge while holding thrown weapons

Gameplay

 * Player does not receive as many skill points for knocking out innocents
 * Fix for Game Over appearing if a player died directly after the other person exited the level
 * Fix for Game Over appearing if a player was teleporting while the other player died
 * Fix for level completing if a player was teleporting while the other player exited the level
 * Fix for game ending if a player dies while the other is falling into a hole
 * Gas no longer affects Holograms and playfield objects
 * Player can no longer gain skill points for killing people with Resurrection status effect
 * No longer possible for shopkeeper to ask the other player for his Key and Safe Combination
 * Player can no longer lose health while in the process of teleporting
 * Possible fix for players being teleported over Flame Grates and other dangers
 * Attempted fix for people going through walls and not breaking them
 * Fix for player sometimes being unable to teleport after failing Rescue quest
 * Fix for cases where player wasn’t able to move after being resurrected
 * Fix for controls locking when player trips on banana peel or crashes into wall as Jock while under cardboard box
 * Fix for player sometimes not doing proper amount of damage to aligned people who had turned hostile toward them
 * Fix for cases where player wouldn’t gain skill points for freeing prisoners

Missions

 * Missions complete properly if the player is dead while it completes, but is about to Resurrect
 * No longer possible to “Dismiss” slaves or people who you are rescuing for a mission
 * Mission status takes into account when people are dead but have Resurrection status effect
 * Doctor receives mission rewards properly now, instead of banana peels

Artificial Intelligence

 * Fix for followers not returning to follow you if you told them to attack something and they couldn’t find a path
 * Fix for slave ownership not transferring properly when possessing Slavemaster
 * Fix for people sometimes not recognizing when they have been broken out of prison
 * Slavemasters react properly when speaking to their owned Slaves
 * Fix for people getting angry at invisible people when they knock other people through walls and objects
 * Aligned NPCs can no longer turn on each other by accidentally hitting each other
 * Cops can never become “Guilty”
 * “Alerted” sound and animation no longer triggers every time people get up after being tripped
 * Non-owners in quest-oriented buildings are no longer considered “Guilty”
 * Fix for other cases on quests where people who were supposed to be Guilty were Innocent
 * Non-residents of an area who you dismiss from your party will always do “wander” behavior
 * People react appropriately when you enter their property and talk to them from behind
 * No longer able to distract people from property damage by having the other player talk to them
 * Fix for cases where AI wouldn’t realize that you had caused property damage
 * People no longer immediately stop searching for you when you turn invisible
 * Killer Robot no longer continues moving after being tripped by Banana Peel
 * Fix for Slaves not having the “Follow Me” option when possessing their Slavemaster

Level Generation

 * Fix for random objects appearing at the bottom left corner of the level
 * Possible fix for player spawning outside of the map

Sound

 * Corrected a small sound issue when using Gorilla’s Primal Lunge
 * Fix for Flamethrower and Ghost Gibber sound effects continuing after player was teleported

Text

 * Gorillas no longer speak English when they get annoyed at you
 * Corrected misspelling in Tech Expert description
 * Fix for “Death By” appearing incorrectly on stats when killed by Turret or Fire Spewer
 * Fixed other cases where wrong “Death By” message was appearing
 * “Killer” text on stats screen no longer appears if you killed yourself with explosions or other means
 * Slaves owned by the player say correct line of dialogue upon interaction