Version 91

Version 91 was an update released on September 12, 2020. It was first released in publicbeta as the unity engine was updated to a much newer version in September 3 before releasing the update to the public in 12.

UI / Controls

 * Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
 * Certain prohibited words from the bad word filter are now allowed

Items

 * Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
 * Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
 * Party members and mind controlled NPCs are no longer affected by Memory Mutilator
 * Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item

Status Effects / Traits / Special Abilities

 * Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
 * Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
 * Fix for player being able to use Power Sap on dead robots
 * Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)

Stats / Unlocks

 * Fix for Mech Pilot’s big quest targets sometimes being considered Innocent

Big Quests

 * Fix for custom characters' big quests changing if they possess another custom character

Disasters

 * Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest

Artificial Intelligence

 * Preventative measure to ensure dead NPCs cannot ever pick up weapons
 * Fix for Cops becoming hostile toward players who chloroform Zombies
 * Fix for NPCs walking to ending cinematic while frozen
 * Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player

Text

 * “Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
 * Fixed a typo in “Extra Health for NPCs” description

Multiplayer

 * Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
 * Fix for random multiplayer client errors with bullets

Engine

 * Unity engine updated from 2018.2.14f1 to 2019.3.7f1
 * Only one instance of the game can be opened at once
 * Random seeds from previous versions will no longer produce the same levels as before

Version 91b

 * Fix for not being able to interact with NPCs sleeping in beds

Version 91c (September 13)

 * Fix for possessing NPCs sometimes creating a clone
 * Fix for cases where Augmentation Booth menu could disappear when scrolling
 * Attempted fix for cases where players were not able to close doors
 * Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason
 * Added updated localization files