Version 84

Version 84 was an update released on September 9th, 2019. It is an update with a bunch of small tweaks and features.

Big Quests

 * Custom characters can now have Big Quests
 * When the Hacker installs malware, the computer will indicate that Cop Bots have been deployed, as there has been confusion as to where the Cop Bots come from
 * Messages appear in the multiplayer chatlog when complete or fail their big quests for the level

Mutators

 * Added Slower Gameplay mutator
 * Added Extra Health for NPCs mutator

UI / Controls

 * Character select screen slots change color after you have completed the character's Big Quest
 * Added a button on character select to randomize your character’s appearance
 * Current disaster will still appear on the Missions screen when the player has Teleport-Happy
 * When using Sticky Glove, “Empty” text will appear when moving the cursor over NPCs you have already pickpocketed
 * Missions screen can be opened while player is incapacitated due to dizziness, freezing, etc.
 * Fix for cases where "E_" could appear when displaying the names of custom characters of certain names
 * Fix for countdown clock overlapping other timers when the Timer setting was set to On, but player is not in Speedrun mode
 * Fix for Missions screen not updating teleport text if the player’s situation changed
 * Fix for status effects not always appearing when the player mouses over someone

Playfield Objects

 * ATM includes the option to destroy items that are stored instead of retrieving them
 * Player can break into crates using Crowbar, which makes less noise than destroying it
 * Gas cloud collider expanded a bit, but only for NPCs, so that gas is more likely to connect with them when they run out of buildings

Items

 * Player can split their stack of items in local and online multiplayer modes by pressing Alt+Left-click on mouse/keyboard or the left trigger on gamepad
 * If the player gains Pacifist, Stubby Fingers, or Sausage fingers and is holding a weapon that they can no longer use, they will unequip the weapon
 * Warp Grenade does not work on dead people
 * Potential fixes for scenarios where Ammo Stock is not effective
 * Fix for player being able to shoot revolver bullets through north/south facing walls
 * Fix for Generators and Door Detonators harming players with Blaster Survivor when player uses Explodevice
 * Player is blocked from accidentally using Resurrection Shampoo when they already have the status effect
 * Fix for NPCs sometimes telling you to “knock it off” after using Memory Mutilator
 * Fix for cases where Boo-Urn would not function properly

Status Effects / Traits / Special Abilities

 * Lasers Ignore You has been removed, and its effects have been merged into Graceful
 * Blaster Survivor only works for actual explosions, and not for things like Dizzy Grenade or Warp Grenade
 * Player cannot speak to NPCs who have Hearing Blocked
 * Fix for Clumsiness Forgiven not always triggering when knocking people through walls
 * Potential to Not Suck does not trigger when possessing a Slum Dweller
 * Fix for Stable System causing status text to rise repeatedly from the player when they walk into a poisoned lake or come in contact with gas
 * Fix for sleeping NPCs not being scared by Boo-Urn
 * Fix for super special ability data sometimes appearing incorrectly for custom characters on stats screen

Combat

 * Potential fail-safe for rare cases of melee not being usable after falling into holes

Stats / Unlocks

 * Cannibals receive extra XP for killing Soldiers, and vice versa, much like rival gangsters, scientist/gorilla, etc.

Ending

 * Different ending dialogue for Gorilla when you have the Translator

Artificial Intelligence

 * Player can buy a round of drinks from the Bartender for NPCs in the building
 * Fix for Vampire not ceasing their attempt to bite someone after becoming aligned/loyal/friendly
 * Fix for NPCs having difficulty opening doors from the inside when diminutive or shrunk
 * Bouncers at weapon detector lasers only ask for weapons if you're carrying one
 * Bouncers at weapon detector lasers give player the option for their followers to leave their weapons behind
 * Fix for NPCs spawned in the middle of levels not always having the correct relationship to the multiplayer client
 * Fix for locked doors opening if the player tells a Thief to lockpick a door to which they are unable to path
 * Fix for laser not always being turned off on multiplayer host when a a client would coax a bouncer to turn them off
 * Butler Bot has interaction dialogue

Text

 * Resist Damage (Small), Resist Damage (Medium) and Resist Damage (Large) have actual descriptions
 * Fixed various incorrect Chinese language translations

Saved Games

 * Potential fail-safe for rare cases where save data could be deleted

Internal

 * Work on level editor

Version 84b

 * Fix for incorrect text for “Destroy Item” on ATM
 * Fix for Crate quests not being completed if the player crowbar'ed the crate without destroying it
 * Fix for “Empty” text not always appearing under NPCs when using Thief when it was supposed to
 * Fix for “Disaster: ” text not appearing properly on missions screen when the player is able to teleport
 * Traits that were removed from the game are removed from custom characters. In some cases, such as Lasers Ignore You, the trait on that character is replaced with a new trait, in this case Graceful
 * Fix for player needing to have an open inventory slot to destroy an item in the ATM
 * Fix for “Extra Health for NPCs” mutator applying to the player’s health as well
 * Fix for end-of-level elevator stating that custom characters haven't finished their big quest when the player has not assigned them one
 * Fix for Speed Coder not working properly when used on NPCs (such as Slaves) when using a custom character
 * Fix for Comedian being unable to teleport for the rest of a level if they successfully tell a joke to a gang that is mugging them
 * Fixed a couple of cases where player would not proceed to the next level if someone else joined at exactly the wrong time

Version 84c

 * Steam multiplayer matchmaking replaced with Galaxy matchmaking. Let me know how it works for you! The other notes in this changelog are all related to this.
 * /invite functionality has changed a bit. If you type /invite, you’ll get a numbered list of your Steam friends, for example 1. Madguy 2. Friend2 etc. So if you type /invite Madguy or /invite 1, it will invite Madguy. Also, /invite will only work if the friend has not yet opened Streets of Rogue
 * Games can now be sorted by ping
 * Region setting removed, all games should be shown at once now
 * Linux version takes up several hundred megabytes more space as a result of Galaxy integration

Version 84d

 * Fix for Steam names sometimes appearing incorrectly for players in multiplayer
 * Fix for sorting by ping not working properly
 * Player receives feedback in the chatlog when /invite’ing someone
 * /invite list only shows friends who are currently online
 * If the player selects a game from the Join list that is running a different version than they are, the notification will state which version the other player is running
 * Fix for NPC info never saying “Empty” when playing as Thief if the NPC started with nothing in their inventory
 * Speed Run mutators will not appear for Daily Runs
 * Super Special Characters description clarifies that this does not apply to custom characters
 * Fix for Cops becoming hostile toward a player if an owner hits the player by accident
 * Fixed a couple of translation errors

Version 84e

 * Fix for cases where the multiplayer host name field is interactable when it was not meant to be
 * Fix for the player’s language on the game’s first startup not matching the Steam language
 * Multiplayer games are filtered by ping by default
 * Fix for multiplayer client sometimes not being able to jump into lakes in Mixed-Up Environments games
 * Prevention from status effects appearing on the multiplayer client while they are a ghost
 * Fix for player's "operating" bar not disappearing if they drop an object while doing this
 * Fix for player being able to right-click an item to equip it while simultaneously dropping it
 * Fix for player being able to click-and-drag an inventory item like Hypnotizer if they clicked on a target while simultaneously clicking on the item’s box
 * Fix for vendors sometimes dropping 2 of the same item when using Shop Drops +
 * Significant file size reduction for Linux version
 * Added more extensive Galaxy support