Attributes

Attributes are stats that dictate a character's vitality, movement speed, melee strength, and effectiveness with guns. The 4 different attributes are: Endurance, Speed, Melee and Firearms. Each one affects certain aspects of the character.

Attributes generally have a minimum value of 1 and a maximum value of 4. Some special circumstances can raise an attribute above 4, such as riding in the Mech and Werewolf (Status Effect).

Below is the list of the attributes and how they affect characters.

Endurance
Endurance is the measure of how much health a character starts with. It increases in increments of 20 health points per Endurance point with a base health value of 60.

Speed
Speed refers to a character's base movement speed. The Speed attribute can be temporarily changed mid-game with the use of some buffs, such as the Fast status effect by using Sugar or the I'm Outtie trait.

Melee
Melee dictates how strong a character's melee attacks are with melee weapons - fists included. The attribute can be altered mid-game through some buffs, like the Strength status effect from Muscly Pills or with the Bracelet of Strength.

Firearms
Firearms determines how proficient a character is with ranged weaponry. The attribute affects the damage of guns, rate of fire, accuracy, as well as the frequency of auto-aim.