Catch 'Em All!

is the Big Quest for the Slavemaster (and can also be chosen for Custom Characters).

In this quest, on each floor you must Enslave an NPC of a random specific type and bring them to the entrance/exit elevator. If all NPCs of the specific type die, the Big Quest will update and change the requirement to a different one.

Super Special Ability
While playing as the Slavemaster after completing Catch 'Em All!, with Super Special Abilities (Mutator) enabled:
 * People don't get Annoyed when you Enslave other people.
 * Slaves don't mutiny.
 * When you start the game with Super Special Abilities mutator enabled, Ideological Clash will be removed.

Tips and Strategies

 * This quest is pretty straight forward. Try find an NPC that will cause the least amount of problems and Enslave them.


 * It's best to only Enslave 2 normal NPCs at a time so you will always have room in your party for your Big Quest specific slave.


 * Disaster Levels such as Ooze, War Zone, and Zombies can make it really difficult to get your enslaved NPC to an elevator without them dying. It's best to work as fast as possible to enslave and deliver the NPC before things become too crazy to handle.