Items

Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game. Items that can be selected as starting items for a Custom Character have a Custom Character Point Value (CCPV).

Melee Weapons
Melee weapons are items used at close ranges. Damage values assume Melee stat at 1. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)

Projectile Weapons
Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). For the full list of damage values, see: Firearms.

Modifiers
Modifiers can be placed onto various projectile weapons to improve their stats.

Thrown Weapons
Thrown weapons are items that must be physically thrown to be used. They activate either on contact or on a timer.

Headwear
Headwear provides certain status effects when worn. Only 1 can be equipped at a time. Note: The status effect Resist Damage (Small) can't be stacked.

Other Wearables
Non-headwear items that also provide certain status effects when worn. Only 1 can be equipped at a time.

Tools
Tools are items that can be used to interact with other items, people, or specific objects.

Passive Items
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used. The same passive item effect can't be stacked.

Consumables
Consumables are items used to provide various status effects upon use. Applying the same status effect resets its timer.

Healing Items
Healing items are similar to consumables, though they only affect health. Blood Bag can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor.

Special
These items have specific uses.

Quest Items
Used in missions only.

Unused Items
These are items that are impossible to find or get in-game, but most have art that has been uploaded to the wiki by the developer himself.

Whether these items will ever be available in the future is unknown.