Beta 75

Beta 75 was an update released on April 25th, 2019. It contained various bug fixes.

Graphics

 * Secret Shapeshifter NPCs have red eyes
 * Fix for custom Werewolf sometimes having the wrong body color after transforming
 * Fix for Diminutive graphical effect remaining after player switches levels with New Character Every Level mutator

UI / Controls

 * Right-hand side of the character creation screen displays the number of items a player will be bringing with them, ex. “Grenade (3)”
 * Lighting Type setting changes properly without resetting the game when the player makes this change while on the title screen
 * Certain changes to gamepad configuration will work properly without resetting the game
 * Fix for trackpad mode not working properly with charges and lunges
 * Changes to feedback form input field
 * Fix for issues receiving missions from NPCs who are sitting or sleeping
 * Fix for “Disable damage numbers” setting not functioning properly
 * Fix for Game Over screen not appearing if a game ends while one of the players is standing at the very edge of the map as a ghost

Playfield Objects

 * Fix for error when Alarm Button is destroyed by explosions from falling bombs
 * Fix for explosions not destroying all object if the player is not nearby when the explosion takes place

Items

 * Food and Ammo Processors have limits again (I had forgotten why I had them in the first place, but then… I remembered). However, it’s a limit of 20 instead of the original 10. Also, limits are removed with the No Limits mutator.
 * Soldier in the Mall can sell weapon modifications like Silencer
 * Items can be purchased from Upper-Cruster in the Mall

Status Effects / Traits / Special Abilities

 * Water damages Cop Bots and Killer Robot, including projectiles, bodies of water, and puddles
 * Fix for not all types of water projectiles refilling water cannon
 * Fix for Fire Extinguisher projectiles refilling water cannon
 * Low-Cost Jobs cancels Antisocial in character creation, and vice-versa
 * Kill Healthenizer and Bloodlust cannot activate after the player has died
 * Fix for player being able to mess with Jock's Charge ability by spamming buttons
 * Player can't begin hacking objects that are too far away to hack and would result in immediate cancellation
 * Fix for custom Werewolf having negative traits restored when transforming back to human form, after they had been removed in the Augmentation Booth
 * Fix for Diminutive not being removed properly on host’s end when client removes it using Augmentation Booth
 * Friend of the Family, Friend of the Common Folk, and Cool with Cannibals will carry over when you possess someone
 * Fix for Friend of the Family and Cool with Cannibals not always working properly with rioters
 * Player can possess quest-related NPCs who have died and been Zombified
 * Fix for custom Shapeshifter with traits like Sausage Fingers being able to possess someone with a weapon and keep using their weapon after depossessing
 * Player will not lose Above the Law when depossessing, so long as they are not Wanted
 * Werewolf A-Were-ness is not triggered by werewolves who become zombies
 * Fix for player not receiving all the benefits of Diminutive when New Character Every Level mutator is active
 * Fix for all NPCs getting annoyed with a Malodorous player who depossesses
 * DNA Connection cannot be given to NPCs who are already zombies
 * Fix for Blaster Master not resulting in all types of objects being destroyed by explosions
 * Fix for Shop Drops not triggering when an enslaved Shopkeeper dies from their Slave Helmet exploding

Combat

 * Water projectiles will destroy fire projectiles
 * In split-screen, mouse player cannot command NPCs to attack other NPCs in other players' windows
 * Fix for internal error sometimes occurring on Slave death

Sound

 * Sound effect for switching weapons will still play if an error somehow occurs while switching weapons

Stats / Unlocks

 * Vampires will receive “Kill (Rival)” points for killing Werewolves and vice versa

Big Quests

 * Stricter requirements for completing Investment Banker's Big Quest

Mutators

 * Player levels up a bit more quickly during Quick Games
 * Cost to purchase items and services is slightly lower during Quick Games

Level Generation

 * Fix for doors being made of steel or having detonators varying when using the same seed
 * Fix for cases where game would be in slow motion at the beginning of a level
 * When playing as a Gangster, rival gang is more likely to appear in Uptown

Artificial Intelligence

 * Questgivers and people that you rescue for quests are less likely to become hostile toward you
 * Assassins cannot go invisible after they have been enslaved by the player
 * Fix for former arsonist Zombies being able to throw Molotov Cocktails
 * NPCs will not become annoyed at the player for Biting, Cannibalizing or Chloroforming if they are Hostile or Annoyed toward the victim
 * Fix for NPCs sometimes getting annoyed at the player for Biting or Cannibalizing if they were not within hearing range and the player was not in their line of sight
 * Player cannot tell jokes to NPCs in prison
 * Serving cocktails with positive status effects will cause the NPC to like you more
 * Fix for NPCs getting spooked by invisible players who are chasing them
 * Fix for Mall NPCs not always having the correct reaction to Suspicious/Malodorous players
 * NPCs will not pick up projectile weapons when participating in a challenge from the Wrestler
 * Fix for NPCs not always attacking you if you try to pickpocket them from the wrong angle

Text

 * New font used when Polish setting is turned on in user-created localizations

Performance

 * Various small fixes

Multiplayer

 * Fix for Attributes not always being tracked properly between host and clients
 * Potential fix for walls being destroyed from client not actually appearing destroyed
 * Fix for water pistol projectiles not appearing on clients if client enters the game while the other player already has the weapon equipped

Saved Games

 * Demo version and full version now use separate folders to store data

Internal

 * Began work on level editor

Beta 75b (April 26)

 * Fix for player making noise when chloroforming

Beta 75c

 * Fix for error occurring when multiplayer clients with Art of the Deal interact with NPCs