Alpha 26

Alpha 26 was an update released on June 2nd, 2017. It was a patch containing a large amount of bug fixes

Graphics

 * Fixed issue with Player 2’s lighting not appearing properly in 3-player or 4-player local coop mode
 * Fix for Bushes having bright lighting on client in multiplayer mode
 * Fix for stars continuing to appear above the head of a knocked-out person after the Cannibal has eaten that person
 * Dizzy stars disappear properly if a person is teleported when they are active

UI / Controls

 * Fixed issue with Player 2’s buff display not appearing properly in 3-player or 4-player local coop mode
 * Fixed issue where highlighted characters could remain highlighted permanently if the player entered the Main Menu or Missions Screen while they were highlighted
 * Fix for “targeting” cursor (used when hacking, using hypnotizer, etc.) remaining onscreen after player has died and will soon be resurrected in some way
 * Changing filters in server browser scrolls to the top of the browser list

Environment

 * Poisoned lakes can no longer cause “Paralyzed”

Characters

 * Killer Robot can no longer be gibbed
 * No longer possible to “ice gib” frozen players who have the Resurrect status effect

Playfield Objects

 * Another (hopefully fool-proof) fix for players being warping on top of holes after falling in the first time, causing a falling loop
 * Fix for Gravestones not spawning Ghosts or counting towards Vampire unlock when thrown by Wrestler
 * Fix for Crushers sometimes being able to damage the player from the other side of walls
 * Fixed issue where Crusher was harming the player when it began extending, rather than when it actually hit the player
 * Fire Hydrant’s water spray does not push characters back so hard that they can’t walk against the current
 * Goodie Dispensers no longer gives Guns and Melee items when the “No Guns/No Melee Weapons” mutators are active

Items

 * Fix for Loadout items not appearing in-game when player takes Elevator to higher levels
 * Player can no longer quit the game after choosing a loadout item, and take it into the Daily Run
 * Cube of Lampey functions properly when Wrestler throws Lamps
 * Cube of Lampey no longer spawns items 100% of the time
 * Silencer and Accuracy Mod can no longer be used on Oil Container
 * Important items such as the Possession Stone can no longer be stolen from a player’s inventory
 * Fixed instances where kill profiting devices like Kill Ammunizer could be triggered more than once from the same person
 * Kill Ammunizer must restore at least 1 ammo to a gun. There were instances where it would restore 0.
 * Ammo Processor can no longer be used on Water Pistol
 * EMP Grenade does 100 damage to Killer Robot in addition to Paralyzing him
 * EMP Grenades can be used to disarm Door Detonators
 * Fix for thrown items bouncing for a frame or two after they are supposed to be destroyed
 * Bear Traps in the Park level have a more visible light
 * Fix for music notes appearing on random items after Boombox was destroyed
 * Boombox no longer continues to play music if it falls into a hole
 * Fix for player being able to drop the Cardboard Box while hidden under it
 * For for issue where if the player was wearing Hard Hat and Codpiece and removed one of them, they would lose “Resist Damage (Small)”
 * Syringes are identified when the player gives the Syringe to a follower and they use it
 * Tranquilizer Gun, Shrink Ray, Freeze Ray etc. can be used to trigger switches and other trigger-able things, just as normal bullets do
 * Bracelet of Strength effect “Strength +1” replaced by “Strength (Small)”, which also fixes an issue where strength from Bracelet would be added to player’s base strength at the start of new levels
 * Fix for equippable items sometimes not giving traits to the player if they were added to the inventory while another item of the same type existed
 * Fix for Mixed Drinks not working properly with Water Pistol
 * Player armor is not depleted when attacking other players while “damage other players” is turned off
 * Player is prevented from using Health items when their health is already full
 * Player can no longer be teleported onto Bear Traps and other dangerous items
 * When ““No Guns/No Melee Weapons” mutators are active, player will no longer see gun and melee related items, like Silencer and Ammo Stealer
 * Fix for certain guns like Flamethrower and Water Pistol still appearing when “No Guns” was active
 * Potential fix for NPCs dropping “E_” item sometimes, particularly when “No Guns” and “No Melee” were active

Status Effects / Traits / Special Abilities

 * Electro Touch no longer damages Ghosts
 * Electro Touch does 3x damage when the victim is underwater
 * Cannibal cannot eat bodies while they are on fire
 * Chloroform can no longer be used on Killer Robot
 * Fix for Jock being able to move normally while in his “pre-charge, revving up” state
 * Fix for Jock taking damage from non-hazardous objects while charging
 * Fix for Jock taking excess damage from hazardous objects while charging
 * Fix for Jock stopping his charge when near water bodies
 * Fix for Jock sometimes jumping in the wrong direction when charging into bodies of water
 * Fix for objects’ Destroy function getting called multiple times when Jock charged into the objects, resulting in weirdness
 * Jock’s charge attack can destroy Bushes now
 * Fix for player losing status effects tied to wearable items after dying and resurrecting
 * Cyanide no longer gibs people
 * Fix for issue where player would retain super-fast speed when using “I’m Outtie” trait and depossessing as Shapeshifter, or returning to human form as Werewolf
 * Fixed player not gaining “I’m Outtie” benefits immediately when entering Werewolf state or Possessing someone
 * Kneecapper cannot cause Slow when the player causes harm to themselves
 * Kneecapper does not cause Slow on other players when “Damage other players” is turned off
 * Status effect-causing bullets do not work on other players when “Damage other players” is turned off
 * Shapeshifter possessing an un-transformed Werewolf cannot transform into a real Werewolf, this was causing a bunch of bugs and would have been a pain to program properly. Saving for later.
 * Shapeshifter cannot possess a transformed Werewolf
 * Shapeshifter is more clear about why they can’t possess certain people
 * Regenerate Health When Low will not continue restoring health if the player’s health has reached its max, for example with the Low Health For All mutator
 * Being Knocked Out does not result in an immediate Game Over
 * When Shapeshifter levels up while Possessing someone, their original body is given the Full Health bonus
 * Fix for “No Effect!” being spammed when Killer Robot jumped into a poisoned lake
 * As Shapeshifter, players can no longer Possess a person who is being Arrested or Bitten

Combat

 * Ghost can no longer squash people who are Shrunk
 * Fix for NPCs sometimes not attacking objects when their AI dictates it
 * Sticky Glove can no longer be used to deflect melee attacks
 * Auto-Aim no longer attempts to target certain objects
 * Fixed issue where Flamethrower and Fire Spewer could break windows when aiming in the direction of the window, rather than the fire actually hitting it
 * Fix for Flamethrower/Fire Spewer damage and knockback being higher than it was supposed to be at times

Sound

 * Fix for looping weapon sound effects continuing to play if the gun was firing directly before the player was teleported
 * Sound effect plays when you try to equip a weapon that is out of ammo, or if the character is unable to equip weapons of that type
 * Fix for player death sound effect playing a second time if the player was gibbed after being killed

Stats / Unlocks

 * Fix for “Death By” and … reading as “E_” if a ghost progressed to the next level, and then a Game Over occurred

Missions

 * Fix for owners of buildings with bombs in “Find Bombs” missions not being flagged as Guilty
 * Fix for item “E_” sometimes appearing as mission reward when No Guns and No Melee mutators were active

Mutators

 * With New Character Every Level, players will not get repeats until all unlocked agents have been used
 * Fix for issue in Daily Run where starting character could vary in New
 * Character Every Level when the game was restarted after death
 * Potential fix for game freezing at times when Investment Banker cleared a floor on New Character Every Level

Artificial Intelligence

 * Ghosts no longer follow Comedian when they like his jokes
 * Potential fix for NPCs being rescued for missions following Ghost players
 * Two people can no longer sleep in the same bed (apparently this is a more puritanical city than one might expect)
 * Cops do not get angry when you attack dead bodies
 * Fixed NPCs refusing to path over conveyor belts in any circumstance
 * Fixed issues NPCs were having pathing past Crushers
 * Fixed NPCs not avoiding Flame Grates in their pathing
 * NPCs will not enter a Flee state after walking onto a Conveyor Belt
 * Fix for NPCs having a tendency to walk too close to Killer Plants
 * Fix for NPCs not pathfinding around certain obstacles properly in multiplayer mode

Text

 * Added note in Laptop description letting players know they can move while hacking
 * Changed Strict Cannibal text to make more clear that you can still drink alcohol
 * Modified “No In-Fighting” description to indicate that it only applies to melee and bullet attacks

Multiplayer

 * Fix for Shopkeeper not being able to revive other players

Other

 * Added Gameplay Settings menu option “Delete Save Data”