Beta 79

Beta 79 was an update released on June 20th, 2019. It was the second-to-last major update before the game's release.

Graphics

 * Fix for cases where gib animations would not appear when other players are gibbed in online multiplayer
 * Fix for shadow positioning on a number of items
 * Fixed medium lighting on certain buildings
 * Fix for issue where black spots could appear on the camera in split-screen mode on medium lighting if the player starts the game near a door
 * Fix for NPCs appearing to have frozen effect or flashing effect colors when out of the player’s vision range in Rogue Vision mode
 * Fix for Slavemaster's eye color not being change-able

UI / Controls

 * Player can access the main menu by pressing Esc after completing levels
 * More consistent timing during varying frame rates when scrolling through main menu by holding down gamepad buttons
 * Fix for holding down gamepad buttons to scroll through the main menu not working with vsync turned off
 * Fix for player not being able to teleport on grass outside of Upper-Cruster homes
 * When targeting with the red/green target cursor, fix for objects not being highlighted if the player moves
 * Fix for red/green target potentially remaining on-screen after the level has finished
 * Fix for dragged item potentially remaining on-screen after the level has finished
 * Fix for end-game dialogue box not appearing with correct proportions if the player completes the game after skipping the tutorial in certain sections
 * Fix for NPC info appearing if the player presses space bar while chatting
 * Player can open the Stats screen while dizzy or otherwise incapacitated
 * Fix for player being able to drop an item and use it at the same time by using shift + right mouse + left mouse
 * Fix for cases where item could remain in toolbar after being used if player right-clicked the slot at the same time the item was added to the slot
 * Fix for certain main menu interface elements being visible at incorrect times on ultrawide monitors

Playfield Objects

 * Fix for hitbox issues with bullets when standing too close to a large boulder and tree

Items

 * Fix for head-based armor not being unequipped when dying on multiplayer client
 * If the player's armor is destoyed, and they have another piece of armor of the same type, that armor will be equipped
 * Hard Hat starts with 75 durability instead of 100 and its base price is $60 instead of $70
 * Combat Helmet base price is $80 instead of $100
 * Quick Escape Teleporter will not trigger when the player crosses a broken window
 * Ghosts spawned by destroying gravestones will sometimes have money (other ghosts have it all the time)
 * Fix for thief not dropping certain un-droppable items after they steal them from you and then die
 * If the player has multiple copies of an item that they normally can't drop, they'll be able to drop the item
 * Fix for Water Pistol description incorrectly stating that it has two status effects if two water pistols with different status effects are picked up (it may only have 1)
 * Fix for items with "charges" (like Fud Processor) not being given to NPCs properly (only 1 charge was lost)

Status Effects / Traits / Special Abilities

 * Lock and Load trait costs more when creating a custom character
 * Perfumorous affects NPCs who are Annoyed at the player
 * Player cannot receive Dizzy while Crazy-Dizzy, and vice versa
 * Fix for Werewolf party members not turning into Werewolf if they follow the player to a new level
 * Fix for Shapeshifter retaining Super Special Abilities if the player possesses and depossesses someone whose big quest they had completed, and had not completed Shapeshifter’s Big Quest
 * Fix for cases where player would get to choose from more traits than they were supposed to at the end of levels in online multiplayer

Combat

 * Fix for cases where player could lose collision detection after being knocked back while standing on ice
 * Cop Bots and Slaves take a bit longer to explode after death

Sound

 * Added “Success” sound effect to a bunch of spots when pressing objects’ context buttons
 * Fix for Electro Touch sound effect not always playing on multiplayer client
 * Fix for certain sound effects not playing in local coop mode after player 1 had exited the level
 * Fix for "Close Menu" sound effect playing over other sound effects when buying from Augmentation Booth

Stats / Unlocks

 * Secret Shapeshifter NPCs are marked as Guilty
 * Player receives skill points for killing NPCs by poisoning water
 * Fix for rare cases where Zombies could be considered Innocent

Missions

 * Fix for some cases where player would receive a mission involving people he was initially aligned with

Big Quests

 * Hacker can teleport after installing malware if all Cop Bots in the level are dead

Disasters

 * Player can teleport during Zombies disaster if all Zombies are dead
 * Player can teleport during Lockdown disaster if all enforcers are dead

Level Generation

 * Levels are generated using a new method that ties into the internal level editor I’ve been developing, and should result in very slightly faster loading
 * Changed spawn rate of initially-peaceful ghosts in graveyards

Artificial Intelligence

 * Fix for Cops during Police Lockdown not becoming hostile when seeing you move underneath a cardboard box
 * When you threaten someone to leave town, they will become Neutral towards you if they were previously Friendly, Loyal or Aligned
 * Fix for cases where party members would run off to attack someone far away instead of the hostile NPC in front of them
 * NPCs will not become hostile toward the player as a result of their hostility toward someone aligned to the player due to Random Reverence
 * Former slaves will be hostile toward the player if they have Resurrection and their Slave Helmet blows up
 * Former slaves who die and resurrect will
 * Fix for some AI confusion that could occur during combat after an NPC’s default behavior goes from hanging around a location to wandering
 * Fix for NPCs not always saying dialogue when threatened

Text

 * Added a small bit of clarification to Level 1-2 sign in regards to Cops protecting property owners
 * Fix for weird characters appearing when typing in input fields in Linux version
 * Fix for credits list cutting off the last lines when being viewed from the main menu

Multiplayer

 * Fix for players sometimes appearing to float in water when they are on land in online multiplayer
 * Fix for NPCs sometimes appearing to get up after having been killed on multiplayer client on slow connections
 * Fix for more cases where NPCs could walk into walls during combat on slow connections
 * Fix for cases where traits and inventory items on the host player were not known to client players
 * More safeguards against players spawning into levels as ghosts on host when they are not actually ghosts

Saved Games

 * Custom characters are now stored in the /CloudData/Characters/ folder instead of just /Characters
 * Cloud saving for custom characters works properly cross-platform (PC/Mac/Linux)

Other

 * AlienFX lighting should always shut off properly when the game is exited

Internal

 * Work on console-specific stuff
 * Work on changes for free edition of the game
 * Work on upcoming “Making Of” content