Alpha 22

Alpha 22 was an update released on April 13th, 2017. It added additional content to the Industrial area.

Art

 * Factory floor

Status Effects

 * Wet (serves no purpose yet)
 * Electrocuted (can't do this yet)

Items Added

 * Gas Mask
 * Oil Container

Items Modified

 * Cigarette Lighter can be used to set oil on fire
 * Fix for Killer Robot sometimes getting “non-infinite” version of Rocket Launcher

Objects Added

 * Saw Blade
 * Mine Cart
 * Conveyor Belt
 * Tubes that spew objects onto conveyor belts
 * Objects spewed from tubes
 * Continuous Crusher Trap
 * Overclocked Generator
 * Non-trapdoor-based holes
 * Slime Barrel
 * Slime Puddle
 * Fire Hydrant
 * Indoor flame grates
 * Permanently flaming flame grates
 * Permanently spewing gas vents
 * Oil spilled on ground
 * Water spilled on ground (with “expanding puddles”)
 * Water projectile

Objects Modified

 * Crusher does damage as soon as it hits people, rather than having to traps people between it and the wall
 * Crusher does 30 damage instead of 40
 * Changed collider size of Crusher
 * Fixed issue where Crusher would get screwy on clients if they went far away and came back
 * Floor trap switches are no longer found in Industrial

Characters

 * Vampire’s victims no longer get “tapped out”. Vampire gains 1 health for every 3 health he drains from his victim. Victim also emits a louder noise for other people to hear.

Stats

 * Fix for player’s death method being classified as “Fell in Hole” if this occurred after they died

Level Generation

 * Added new Industrial objects into existing buildings
 * Industrial factories tend to be filled with Workers and Goons
 * Some factories will permanently spawn gas
 * NPCs will wear Gas Masks when necessary, if factory is permanently spawning gas
 * Mine Cart tracks may now appear in the middle of levels
 * Industrial factories no longer have Floor Switch traps
 * Oil appears on the ground at random spots in Industrial levels

Artificial Intelligence

 * NPCs are better at avoiding traps and holes