Game Modes

 are the different "states" that Streets of Rogue can be in while running. Some are meant purely for gameplay, whereas others are for testing or creation purposes.

Singleplayer
As the name indicates, this is the game mode running when one single Player is playing the game.

Multiplayer (Co-Op)
Streets of Rogue supports up to 4 Players in a Co-Op game.

Seeds
These can be used to duplicate a previous run, down to almost every detail.

Daily Run
A custom run that changes each day, which will consist of a random Character and 1 to 3 random Mutators.

Campaigns
A combination of levels and content separate from the usual Stages. These typically have a theme to them, such as a zombie apocalypse or a Zelda crossover.

Level Editor
As the name indicates, this allows you to create and modify levels (floors).

Sandbox Mutator
While technically a mutator, Sandbox changes gameplay significantly enough that it is fair to consider it a custom game mode. Its main changes are:
 * Item Teleporter is received at the start of the run.
 * Missions do not have to be completed to use the exit Elevator.
 * Chicken Nuggets are not earned from levelups or missions.
 * Achievements cannot be unlocked.
 * New Traits cannot be unlocked.
 * Reward Items cannot be unlocked.