Alpha 40

was an update released on December 14th, 2017. It added Steam Trading Cards and many balance changes.



=Initial Release=

Big New Features/Content

 * Steam Trading Cards added
 * Loadout-O-Matic appears in levels. Player can purchase any of their starting items, including loadout items. Note that this may not work properly with saved games from previous versions
 * Vendor Stand appears in Park levels. Player can purchase items from Bartenders or Shopkeepers.
 * New Trait: “Honor Among Thieves” given to the Thief at the start of the game. Allows him to purchase discounted tools from other Thieves, and also prevents Thieves from stealing from him
 * Medical Professional has completely changed. Rather than giving a health bonus for using first aid kits, it allows the player to restore the health of their followers, once per follower per floor
 * Accuracy is now known as Firearms, Strength is now known as Melee
 * Firearms (formerly Accuracy) now affects damage, spread of rapid-fire weapons, and cooldown for non-rapid fire weapons, in addition to the percentage of time auto-aim is triggered

Environments

 * Fix for multiple televisions spawning on top of each other in one of the hotels
 * Fixed a case where Sawblade movement could potentially go in the wrong direction
 * Fixed a case where a tube in a factory was spewing gibs in a slightly incorrect position
 * Fix for a Goon in one of the Banks facing the wrong direction sometimes
 * Fixed an instance where a Crusher could push its way into a window
 * Fixed instances where certain buildings had 2 locked doors and no computer, since this could result in cases where the door would be impossible to get open without the right items
 * Changed placement of a number of Gas Vents
 * Lakes that are poisoned when the level loads can no longer contain Enraged

Playfield Objects

 * Fix for player or NPCs sometimes being blamed when Alarm Buttons were destroyed due to natural causes
 * Laser Emitters can be disabled with the Wrench
 * Slightly more difficult to destroy Fire Spewers
 * Fewer Trash Cans are spawned in levels, but they are never empty
 * Reduced size of Gas collider

Characters

 * Cost to hire NPCs is a bit less
 * Cost to hire people is dependent on your floor
 * Cost for Doctor to heal you is dependent on your floor
 * Cost to purchase Slaves is lower when they are not being rescued for a mission
 * Fix for cost of muggings from Mobsters being a bit higher than intended

UI / Controls

 * Auto-Aim can be disabled from the Control Setup menu
 * When the player moves the cursor over an NPC or holds the space bar, status effects are shown
 * Fix for health bars of other players not appearing above their heads in online multiplayer mode when the player holds space bar
 * People can no longer Jump while in a Trip animation

Items

 * Item cost is affected by the current floor. As the player progresses, items become more expensive and can be sold for more money
 * Player can get better deals on items from Shopkeepers and Drug Dealers after enslaving them
 * Reduced base extra cost of cloning items in Clone Machine
 * Increased base price of Giantizer pills from $50 to $80
 * Bartender is capable of selling more than 2 drinks
 * Tranquilizer Gun costs more and has a smaller initial ammo count
 * Shopkeeper no longer starts the game with Kill Profiter
 * Doctor now starts the game with the Tranquilizer Gun
 * Scientist starts with the Leafblower instead of the Tranquilizer Gun
 * Bartender NPCs now serve Cocktails, which will give you a completely random positive status effect
 * Fix for player being able to use multiple Hacking Tools on the same object, and only losing the first Hacking Tool
 * Fix for items sometimes remaining for sale after multiplayer client had purchased them
 * Fix for player not saying “I can’t pick that up” when inventory is full, after gibbing someone in very close proximity
 * Fix for items sometimes making a noise that could attract people nearby, if two items were spilled at the same time in close proximity to one another
 * Fix for never being able to see the contents of Cocktails that you clone

Status Effects / Traits / Special Abilities

 * Hacker has a 50% chance for their hack to cause an alarm, rather than 100%
 * Hacker can hack Slave Helmets being worn by Slaves
 * Hacker can hack the Killer Robot
 * Always Crit effect time reduced to 20 seconds
 * Giant effect time reduced to 20 seconds
 * Shrewd Negotiator benefits improved a bit
 * Crepe Crusher, Blahd Basher, Scientist Slayer and Specist give the player more skill points for killing members of the opposing class
 * Cannibal receives extra health for eating people who have been “cooked” by fire
 * Wrestler’s Toss move does more damage
 * Backstabs are easier to perform - The player will always attack in a forward motion when they have the Backstab trait and are in the proper position
 * Sleep Killer is now completely silent
 * Sleep Killer does not gib people anymore
 * Soldier starting Endurance is now 2 instead of 3
 * Investment Banker’s Speed, Strength and Accuracy stats are higher
 * Withdrawal causes reduced strength, speed and accuracy
 * Nicotine lasts for 30 seconds, freezes the timer on Feelin’ Alright, and freezes the effects of Withdrawal
 * Clumsiness Accepted now allows you to break people’s walls without them becoming Hostile
 * Modern Warfarer regenerates health to 15 instead of 20 when Low Health mutator is active
 * When Werewolf is running low on time before transforming back into a human, numbers will appear over his head. The same goes for Assassin’s Camouflage
 * Fair Game cancels Suspicious, Charismatic and Malodorous in character customization
 * Bite cancels Strict Cannibal, and Cannibalize cancels Jugularious
 * Bite has a chance to give 2 health instead of 1, with a slightly greater chance of the number being 1
 * Bite costs 10 points in character customization instead of 5
 * Fair Game gives a 10 point benefit in character customization instead of 7
 * Assassin’s Accuracy stat reduced from 3 to 2
 * People are knocked back a proper amount when blocking hits from Primal Lunge and Sharp Lunge
 * Flesh Feast no longer works on dead people, it was functionally too similar to Cannibalize. However, it now restores 3 health instead of 2.
 * People turn into Zombies after dying more quickly. The amount of time had previously been extended to allow for more Flesh Feast hits
 * Zombie Phlegm charge time has been reduced
 * Darts can no longer randomly cause Paralyze, since this could make the player a sitting duck if it occurs near a turret
 * Players with Tech Expert have a 100% chance to turn off Security Cams and disarm Door Detonators when interacting directly
 * When NPCs laugh at the Comedian’s jokes, the chance that they will join their party is less predictable
 * Fix for Traits not being removed properly on New Character Every Level for clients in multiplayer games

Stats / Unlocks

 * Fix for only the server player in multiplayer games receiving nuggets when someone completes a mission where nuggets are the reward. Now, all players will receive the nuggets.

Missions

 * For Neutralize missions, it is now possible to threaten people to leave town (or ask them nicely if you have a good relationship)

Disasters

 * Added 30 seconds to the “Find Bombs” disaster

Mutators

 * Fixed crash when loading saved games with “New Character Every Level”

Level Generation

 * Cops are no longer spawned near Power Boxes if the Radiation Blast disaster is occurring
 * Varying number of cops is spawned near Power Boxes, rather than the number always being 2

Artificial Intelligence

 * If an NPC is Hostile toward a player, they will no longer immediately become hostile toward another player upon seeing both players at the same time
 * Fix for NPCs standing at the exact same spot as one another when “All Stand Guard” command is used
 * Added “All Follow” command for when the player has told more than one party member to Stand Guard
 * Prices for services are now properly affected by the player’s relationship with the seller in all cases
 * NPCs in combat are not as scared of large groups of players
 * Fix for NPCs who are Submissive to the player not always having the correct relationship with other players
 * Cops react properly when the Power Box that they are guarding is hacked
 * Normal Cops become Hostile if you destroy an Alarm Button
 * Fix for Thief not being able to steal from player when the PVP was turned off in Settings
 * Fix for Thief sometimes trying to steal from players who are dead or had disappeared
 * Fix for property owners becoming Hostile if the player takes something from one of their owned chests (Safes, etc.) after the player has purchased a Key or Safe Combination from them
 * Fix for Ghosts not always acting properly if Gravestones were destroyed by natural causes rather than a specific person
 * Fix for issue where NPCs in buildings where quests are taking place are aligned with the player for no reason

Text

 * Added proper descriptions for Strength and Accurate status effects

Multiplayer

 * It is now possible to revive other players from the dead using money
 * 30 second timer for players to get the the elevator instead of 60 seconds. The same goes for the other timer that appears when everyone has reached the elevator

Engine


 * Unity engine updated from 2017.2.0 to 2017.2.1

Other

 * Updated Rewired plugin from 1.1.7.8 to 1.1.8.3
 * Updated 2D Toolkit plugin from 2.5.8.7 to 2.5.8.8

= Patches / Hotfixes=

Alpha 40b

 * Fix for Cannibalize not functioning
 * Fix for Loadout-O-Matic not appearing properly when facing south
 * Fix for too many options appearing sometimes when hacking Slave Helmet
 * Fix for being able to ask people to leave town after they turn into Zombies
 * Fix for player not receiving “I can’t pick that up” message after chloroforming someone and immediately attempting to pick up their items while inventory is full
 * Fixed a case where a Fire Spewer is positioned such that it destroys a window
 * Fix for people still being hurt by Gas clouds after the player turned them off via computer

Alpha 40c

 * Borderless Window button appears in the Graphics Settings menu, though it doesn't actually do anything. Rather, it explains that you need to use a command line parameter to do borderless, "-popupwindow".
 * Items are properly sorted when using Sell-O-Matic and Clone Machine
 * Player can drop items when using Sell-O-Matic and Clone Machine
 * Potential fix for “Operating/Doing Something” bar not always closing properly
 * Vendor Stand is no longer Hackable (for now)
 * Fix for Loadout-O-Matics providing armor with only 1 durability instead of 100
 * Fix for drinks created with Drink Mixer and Syringe having the wrong status effect
 * Fix for prices on armor and headwear being incorrect
 * Fix for Class Solidarity still being triggered with NPCs who are Hostile toward the player
 * Fix for Backstab not working on multiplayer client
 * Fix for Security Cam turning sound continuing to play after it’s been shut off
 * Fix for followers often having difficulty attacking locked doors
 * Fix for followers refusing to walk past yellow Lasers when commanded
 * Fixed NPC pathfinding issues with buildings spawning gas at the start of the level
 * Fixed NPC pathfinding issues near large objects when in a Wander state
 * NPC AI no longer runs prior to the game starting in multiplayer games
 * Fix for NPCs sometimes trying to examine Security Cam and Turret through walls
 * Player cannot ask or threaten Slaves to leave town
 * Fix for Hostile people sometimes turning around when in the presence of an invisible player