Alpha 25

Alpha 26 was an update released on May 25th, 2017. It was a patch that made the Cannibal a playable character.

Characters

 * Cannibal is now a playable character
 * Soldier now has proper “Joined” dialogue instead of saying “E_Joined”
 * Fix for “E_HireAsProtectionVoucher” appearing when hiring Soldier with Hiring Voucher
 * Cannibal no longer has trait “E_Dumb”

Graphics

 * Ambient lighting added to Lakes
 * Fix for shadows being visible in Rogue Vision after characters jumped out of water while out of sight
 * Fix for shadows being visible in Rogue Vision while characters were underwater
 * Fix for light appearing on NPCs hidden in Bushes in Rogue Vision when playing as client
 * Fix for weapons appearing behind people’s hair

Interface

 * Fix for player’s name appearing as “Player (Player)” after Level 1
 * Bars and Barbed Wire Fences appear on Minimap
 * Fix for minimap not appearing when first starting online multiplayer games

Environment

 * Glass Walls

Building Types

 * Greenhouse

Playfield Objects

 * Killer Plant
 * Well (throwing money in doesn't do anything... yet)
 * Barbecue (can't cook things... yet)
 * Fireplace
 * Player can hide in Bushes by pressing Interact
 * Player Ghosts float over water
 * Ghosts’ movement is not affected by ice or water
 * Characters are better at determining which direction to jump when entering and exiting water
 * Status effects added to water bodies last 60 seconds instead of 90
 * Computers in certain buildings can be used to poison all water bodies in the level
 * No longer possible to teleport directly next to chests in the middle of hedge mazes, or other objects in the middle of outdoor “buildings” for that matter
 * NPC vision is blocked by Boulders and Trees
 * Trash Cans can no longer spawn in front of Doors and Windows (thanks to the 300 people who notified me about this)
 * Fix for not being able to destroy Bush with Flamethrower as multiplayer client
 * Fixed collider size on small boulders

Items

 * Keys for new building types no longer say “Key (E_…)”
 * Bear Trap does 15 damage instead of 20

Combat

 * Fix for melee hits sometimes not registering

Stats/Unlocks

 * Added Unlock for Cannibal
 * Added Achievement for Cannibal

Missions

 * “Destroy All” mission type added

Level Generation

 * Water bodies spawning near factories may be poisoned with random status effects
 * Water bodies spawning near factories may have Slime Barrels nearby
 * Fix for Water Pump spawning on top of other objects
 * Fixed bug where Graveyards and Hideouts could not appear in Park levels
 * Changes to level generation algorithm that allow me to better control the frequency of certain building types
 * Elevators can no longer spawn in the middle of Lakes
 * Level generation attempts to force each type of Vending Machine (Ammo Dispenser, Sell-O-Matic, etc.) to appear at least once per level

Artificial Intelligence

 * Fix for party members not wanting to follow the player through Water
 * NPCs are better at navigating owned outdoor “buildings” like Hedge Mazes and Caves
 * NPCs in a “wander” state now pause for a longer period of time after reaching their destination to allow the player a bit of time to react if they were attempting to sneak by them or something
 * Player can no longer command party members to attack Boulders, since they are (nearly) indestructible
 * Fix for NPCs continuing to avoid pathing through certain objects after they had been destroyed
 * Cannibals hiding in Bushes only pop out if the player is within their line of sight
 * NPCs no longer immediately become angry if the player shoots an owned fireproof object with the Flamethrower

Multiplayer

 * Fix for Home Base Elevator to higher floors not being usable

Engine

 * Updated to Unity 5.6.1f1
 * Updated Rewired plugin to 1.1.2.0

Alpha 25b

 * Fixed various issues with Cannibalizing on multiplayer client
 * Updated A* Pathfinding Project plugin from an ancient 2-year-old version 3.5.x to younger, hotter 4.0.10

Alpha 25c

 * Fixed Holes sometimes not appearing in Park level Factories
 * Another fix for Vending Machines and Trash Barrels sometimes appearing in front of doors/windows. This one should cover 100% of cases.
 * Fix for NPCs spazzing out while investigating hackings, and in a few other cases
 * Fix for NPCs failing to avoid stepping on Floor Switches
 * Fixed NPCs failing to path over unopened Trap Doors