Beta 80

Beta 80 was an update released on July 4th, 2019. It was the last major update before the game released.

Graphics

 * Fix for online players using custom characters not appearing to have the correct body if someone joined the game while they were in the home base
 * Fix for radiation blast causing NPCs to display "fall in hole" animation after already falling into a hole

UI / Controls

 * Fix for player being able to make selections on object context buttons while quest notifications were on the screen
 * If player uses shift+click to drop items from the toolbar while interacting with an object, they will stop interacting
 * Fix for incorrect item being dropped when dropping items while using Sell-O-Matic and having Auto-Sort Inventory turned off
 * Fix for inventory sometimes closing at inappropriate times when the player right-clicks on items in it while interacting with a chest
 * Fix for object names appearing on mouse cursor after bombs have exploded and game has ended in “Find Bombs” mission
 * Potential fix for rare instance where trait select buttons were not clickable after turning off Twitch integration
 * Fix for trait select menu taking too long to close after selection if Twitch integration was turned on but Twitch trait selection was turned off
 * Twitch vote no longer requires you to enter a pound sign before the number, though you still can if you want, it works either way
 * Fix for twitch chat prompting users to make choices after twitch integration was turned off
 * Fix for player being able to open and close certain menus while a multiplayer game was loading, though this wasn’t actually visible to the player
 * Fix for objects in range of the player losing their highlight if the player enters the main menu and returns
 * Fix for items in inventory appearing inappropriately with red text if you sell certain items like Taser during their cooldown period
 * Chatlog appears when right-stick button is pressed to bring up chat menu
 * Fix for "Get Hat" remaining over the Mayor's head when Mayor hands the hat to multiplayer client

Playfield Objects

 * Fix for cases where player would be able to open locked doors from the wrong side
 * Fix for incorrect number of items sometimes getting stored in ATM when storing stackable items
 * Fix for spray size of Fire Spewer and Fire Hydrant not always being correct on multiplayer client
 * Fix for explosions from objects like exploding barrels, fire hydrants, etc. not appearing on multiplayer client when using a grenade on these objects
 * Fix for rare cases where Gas could affect people from far away

Items

 * Water Pistol will fill up with status effects when you stand in bodies of water
 * Fireproof Suit resists all damage, not just fire
 * Fix for gamepad players being able to use Fud and Ammo Processors after their charges had run out
 * Record of Evidence is removed from the player's inventory after it is used
 * Cloned or Friend Phone’d NPCs will have fewer “shop” items in their inventory
 * Fix for occasional multiplayer host player and client player inventory desyncs after the client loads a saved game
 * Fix for "inventory full" message appearing in certain cases where player trades an item for another item with an NPC
 * Player cannot give Cannibals and Vampires food items that they are not capable of consuming
 * Fix for multiplayer client with no equipped weapon equipping a weapon they just picked up, even if the weapon that was picked up was already in their inventory
 * Fix for Rocks and Shurikens not being thrown the correct distance after loading saved games

Status Effects / Traits / Special Abilities

 * Fix for player needing to wait a couple of seconds before shooting people a second time with nicotine or acid from water pistols, or it would be ineffective
 * Fix for player sometimes not being able to possess people when they were near windows or doors
 * Fix for player not always gaining Super Special Ability of the NPC they are possessing when they have unlocked that ability
 * Fix for NPCs with Hearing Blocked waking up when certain objects like doors were broken
 * Fix for Crazy-Dizzy not having a proper description
 * Fix for cases where backstabs wouldn't work properly on NPCs who were in combat or fleeing when the backstabber was invisible
 * Werewolf NPCs in the player’s party will have to wait for their cooldown to end before transforming into a Werewolf a second time
 * Player cannot receive Crooked at the end of levels if they do not have The Law
 * Fix for Bloody Mess not being triggered by Bite
 * Trust Funder gives player money at the start of the first level
 * Fix for multiplayer client not retaining Super Special Abilities if they leave the game and return
 * Fix for multiplayer client being able to use Chloroform Hankie multiple times on an NPC and gib them during high latency
 * Fix for custom character Homesickness Killer NPCs not starting with all their traits at the beginning of games in multiplayer mode

Combat

 * Fix for player being able to teleport while their opponent is tripping on a banana peel

Sound

 * Fix for "get money" sound playing at the beginning of levels if the player's followers have Trust Funder
 * Fix for Chloroform sound effect playing multiple times on multiplayer client

Stats / Unlocks

 * Player only receives credit for the first three times he pickpockets a single person
 * Fix for cause of death reading as "Giant Bomb" instead of "Suicide" after the player is initially killed in the Find Bombs disaster

Big Quests

 * Extra Gorillas for Gorilla's big quest are not spawned in Mayor Village

Mutators

 * Fix for Random Mutators Mutators sometimes giving players mutators that they've already activated
 * Fix for Continue not functioning when the clock runs out due to “Find Bombs” mission or Time Limit mutators

Level Generation

 * Gangsters appear in groups in the Park levels
 * Fix for certain floor tiles between buildings in Uptown levels being considered “dangerous” which could affect where the player could teleport amongst other things
 * Removed Bouncer from a couple of locations where they didn't make sense
 * Altered guard spawn rate in a couple of locations

Artificial Intelligence

 * Fix for NPCs becoming hostile toward the player for pickpocketing them from the front while invisible
 * Fix for cases where Cops would become hostile toward players who damaged NPCs when the NPC was not in the Cop’s line of vision
 * Fix for NPCs sometimes not attacking other NPCs that the player commanded them to if they are nearby but just slightly out of their direct line of vision
 * Fix for cases where NPCs would attempt to path around objects that were removed at the start of the level
 * Fix for player not being able to pay off specific mobsters if that mobster is aligned with the player, but the other mobsters in their gang are not
 * Fix for former party member NPCs not using health items given to them by the player
 * Ghosts will not become annoyed at the player for doing things like cannibalizing and enslaving
 * Reduction in instances where NPCs would know a hidden player’s location or blame the player after being damaged by items items, fires, and explosions caused by the player
 * Fix for NPCs sometimes avoiding Fire Spewers when far away from their shot radius
 * Fix for cases where NPCs would continue to attack an object that was already destroyed
 * Fix for NPCs who escape from prisons becoming non-interactable if they run into a new building during Radiation and Ooze disasters

Text

 * Fixed an error in Wall Walloper description
 * Tutorial now directs you to click the Entrance icon instead of the Elevator icon, which is more accurate

Other

 * Added new desktop icon, added icons for Mac and Linux

Beta 80b

 * Fix for NPCs not always turning into Werewolf