Alpha 32

Alpha 32 was an update released on August 24th, 2017. It was a patch that focused on improving game performance.

Performance

 * Loads and loads of performance tweaks
 * Load times are slightly faster

Graphics

 * Fix for players clipping through walls and objects vertically after teleporting while in the water

UI / Controls

 * Fix for Traits on Load Character screen not being separated by line
 * Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
 * Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu

Items

 * Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed

Status Effects / Traits / Special Abilities

 * Fix for Bloodlust, Zombify, Camera Shy, Crepe Crusher, Blahd Basher and potentially others not triggering properly sometimes for multiplayer clients past the level where they joined the game
 * Unstoppable-Ish cancels out Tank-Like and Skinny Nerdlinger during Character Creation

Sound

 * Fix for “jump out of water” sound effect playing if the player teleports while in the water

Tutorial

 * Fix for explosions from first laser not hitting the player if he stood in the exact right spot
 * Player can now eat the Banana to advance the “quick-use health” part of the tutorial

Internal

 * Prep work for Downtown levels
 * Prep work for console versions
 * Created new Free version of the game
 * Created new Show version of the game for PAX

Alpha 32b

 * Fix for custom characters sometimes not appearing properly
 * Fix for chests and shops sometimes having incorrect items

Alpha 32c

 * Fix for Pits not appearing
 * Fix for Crusher poles not appearing
 * Fix for shadows not appearing
 * Fix for player identifiers not appearing in multiplayer modes
 * Fix for people not turning blue when frozen

Alpha 32d

 * Fixed a small bug that I added shortly before deploying Alpha 32, which ironically might have made performance WORSE than before.

Alpha 32e (August 25)

 * Fixed issue from 32d where people would not attack you
 * Added new lighting setting “Medium”. With this setting, walls do not cast shadows, which can greatly improve performance while still keeping the aesthetics mostly intact.
 * Fix for Killer Plants remaining permanently white after being hit
 * For for people briefly looking incorrect after being Depossessed by Shapeshifter
 * More performance tweaks

Alpha 32f

 * Fix for glitch introduced in 32e where AI would often not attack each other when they are hostile

Alpha 32g (August 26)
Improved Zombie frame rate issues
 * Fix for people not always fighting back against Zombies
 * Fix for people not getting angry upon seeing you standing over their friend’s dead body
 * Fix for people not walking around in their owned buildings and looking at objects
 * Fix for people not being angry at depossessed people who attacked them while possessed
 * Fix for people not correctly determining when they should not get angry at a person who attacked them while possessed
 * Fix for items not having shadows
 * Fix for players 2, 3 and 4 in coop games not being able to use hacking target properly
 * Fixed frame drops when people got clustered together

Alpha 32h (August 27)

 * Fix for weird bugs introduced in 32g