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Alpha 10 was a patch that added Special Abilities and Teleportation to the game. This was the last changelog to appear on the TIGSource Forums thread. A few more releases after this were posted to the thread, but they redirected to the Tumblr page.
Big Features[]
- Certain characters have Special Abilities, such as Steal, Chloroform, or Primal Lunge, that are triggered by the Right Mouse Button or Left Trigger. (If using gamepad, Quick Health is now triggered by the B button)
- Added ability to teleport between different objectives. This can be done by either pressing the Ctrl button if using the keyboard, holding the Mission Screen button if using the gamepad, or by selecting specific icons on the map from the Mission screen.
- Lots of new options added to Settings menus: Camera Speed, Gamepad Vibration Amount, Freeze Frame Disable, Damage Numbers Disable, Object Glow Disable, Minimap Disable, Auto-Sort Inventory Disable
Implemented, but don’t appear in this build[]
- Work on Home Base
- Work on Tutorial
- Added Game Save feature, so you can pick up where you left off
- Added ‘Attract Mode’ with video for demo’ing the game
- Support for moving objects that aren’t people, items, debris or bullets
- Partially added ‘Ghost Blaster’
Other Additions and Changes[]
Content[]
- Added Freeze Ray
- Added ‘Primal Lunge’ ability for Gorilla
- Slightly changed “Body Vanishing Salt” and “Cologne” descriptions to be more specific
Graphics[]
- Gameplay and interface look correct in aspect ratios other than 16:9. Letterboxing and interface adjustments added.
- Darker outlines around characters’ skin
- Wreckage now appears darker when destroyed by fire
- Made ‘Player Identifier’ markers that appear beneath coop players brighter
UI / Controls[]
- Camera is better at keeping up with the player on Slow camera speed
- Items glow when they are capable of being picked up
- It is now possible to skip “Quest Complete” and other notifications with various buttons
- Added a set of more beginner-oriented Protips that appear earlier than other Protips
- Protips that the player has seen are now saved in the player’s save data to avoid repetition
- Mission Screen in gamepad mode is now controlled using a targeting reticle
- When a player dies in coop, a message indicates that the other player can revive them
- Changed clock placement in split-screen mode
- If the player throws something while using the gamepad and targeting with the right stick, the throw distance is based on whether or not the player is currently moving
- Added varying colors to controls instruction text around the game
Gameplay[]
- Non-giants can no longer block the melee attacks of giants, and the same goes for shrunken people and normal-sized people
- Gorillas who are freed from prison will immediately join your party if you’re a gorilla, regardless of whether you freed them personally
- No longer possible to knock syringes and other objects into people and have them receive the effects. This is a remnant of the Throw system, which was removed.
- When you bribe someone to complete a quest, you can no longer kill them and take the item back
- Anyone in your party can be told to “Stand Guard”
- Door Detonator now has a countdown timer in addition to its previous functionality
- Fires are now capable of damaging people
- Changed mathematical formula for how player’s current skill level is determined
- Teleportation is not immediate -- there is a delay to help the player get their bearings
- When someone dies by being burned, their body is set on fire
- Message appears to indicate when you have used Quick Escape Teleporter
- In coop, if a player gets knocked out, the other player can revive them.
Bug Fixes[]
UI / Controls[]
- UI looks correct in non-16:9 resolutions. Letterboxing occurs in these cases.
- Split-Screen mode does not function in non-16:9 resolutions. Game reverts to Full-Only mode
- Player doesn’t walk in place when two opposing movement buttons are pressed at the same time
- Better z-sorting of UI elements
- Fix for some hairstyles not appearing on mission sheet portraits
- Fix for player 2’s Operating Bar appearing on Player 1’s screen during split-screen
- Fix for “Escort to Entrance” appearing when the player is supposed to escort someone to a questgiver. Now it says “Escort to Questgiver”.
- Operating Bar is slightly wider to accommodate more text
- Fix for some visual weirdness when opening and closing Character Select
- Fix for ProTips repeating before the list became exhausted
- Player 2 is now capable of closing the Character Select interface
- Fix for right stick on gamepad “snapping/sticking” at axes
- Fix for the game sometimes freezing when Esc was pressed while in a freeze frame
- Fix for gameplay sometimes not freezing while on the Main Menu
- Chest and Buy interfaces can no longer appear above Mission Sheet in coop mode
- No longer able to pick up items while on the Main Menu
- Indicator that shows how far an item can be thrown no longer displays while other interface elements are up
- Player no longer attacks when items are dropped by dragging them to the playfield
- Fix for rare errors when attempting to drag and drop from one box to another on character select
- Text when dead in gamepad mode reads “Home Base (Coming Soon!)” instead of “Home Base”
- Player is prevented from pressing the right mouse button in rapid succession on interface
- Fix for Player 1 being able to operate Player 2’s items sometimes
- Fix for Player 2 not being able to choose hairstyle properly when Player 1 had selected Bald
Graphics[]
- Fixed issue with player 2 selection box not disappearing properly when exiting character select
- Improved effect when the player highlights people
- In split-screen mode, highlighting something on one screen won’t cause the object or person to be highlighted on the other screen
- Fix for people not appearing to hold their equipped weapon while sleeping
- Wreckage no longer floats over holes
Items[]
- Banana Peel can no longer be used on sleeping people
- Quick Escape Teleporter no longer triggers from Poison, Acid and Nicotine
Status Effects / Traits[]
- Enraged people will enter owned property
Gameplay[]
- No longer possible to ask scientists to identify syringes when you have the Drug-A-Lug trait
- Fix for being able to hit objects through steel walls
- Major improvements to collision detection for knocking people through walls and objects
Stats / Unlocks[]
- Player no longer receives skill points for freeing prisoners when they had nothing to do with it
Missions[]
- No longer possible to receive missions in locations where people who are Aligned with you reside
- Can no longer barter/threaten for mission items if the player has not yet accepted that mission
Artificial Intelligence[]
- People are better at determining when they should enter red “no entry” doors
- People only knock on doors once instead of repeatedly
- If people wait too long at a door, they find another activity
- If a person’s employer dies, they will no longer consider themselves “employed” by that person
- Fixed an issue where people might not notice you when you stood still while making a noise
- AI is better at dealing with the results of the player knocking down a wall with a melee weapon
- Killer Robot is properly marked as “Hateful” toward the player
Sound[]
- Sound effects stop playing when the action is paused
- Certain sound effects will stop when a person dies
Performance[]
- Improved performance while riots are occurring
Other[]
- Fix for the game not starting properly when the user had previously run certain earlier versions