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Alpha 13 - Twitch Integration and More

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Details
Initial Release Date: September 29, 2016
Source: Tumblr post
Link to Release: post
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Alpha 13 added 3 new Characters, 19 new Traits, and Twitch Integration. Though posted on Tumblr, it did also get a Steam news entry: https://steamcommunity.com/games/512900/announcements/detail/813289059991550813.

Videos[]

Big Features[]

Twitch Integration[]

  • Can be turned on from the Settings screen. Twitch viewers can vote on which Traits the player receives at the end of levels, specific quest rewards that the player receives, and which disaster occurs on every third level (riot, killer robot, etc.). Any of these can be turned on or off.

Content[]

Characters[]

Traits[]

Status Effects[]

Items[]

  • Shuriken - People generally dislike when you plant these in their faces.
  • EMP Grenade - Shuts down electronics of all varieties.
  • Dizzy Grenade - Named for the popular European egg-based video game hero. Coincidentally, also causes dizziness.
  • Hiring Voucher - Hire someone without paying them. This voucher ensures that the Resistance will compensate them later. Provided they feel like it. Spoiler: They won’t.
  • Cyanide Pill - Maybe don’t eat this. Seriously.
  • Kill Ammunizer - As a reward for killing people your guns will receive ammunition to ensure that the cycle of violence continues!
  • Kill Healthenizer - Killing people heals you a bit. But it won’t heal your tortured soul!
  • Blindenizer - Creates a blinding flash that reduces people’s vision significantly (if temporarily), ensuring a dark future ravaged by stubbed toes.
  • Paralyzer Trap - Paralyzes people temporarily.
  • Water Pistol - Who says water pistols are just for water? Combine this with anything that causes Status Effects. Good times.
  • Leafblower - Causes extreme noise pollution, aggravating bedroom programmers the world over. But in this game, it creates a huge gust of wind.

Objects[]

Text[]

  • Thief occasionally says “Yoink!” when pickpocketing


Other Additions and Changes[]

UI / Controls[]

  • Added “All Go Here”/”All Stand Guard” commands for when the player has multiple followers
  • Not as easy to accidentally cancel out of handcuffing someone with the right mouse button
  • Character Select screen shows the number of starting items the player will receive
  • Player movement is only slowed down when biting or arresting, they will have full mobility when “operating” in other ways
  • Made adjustments to Character Select screen to accommodate more Stats information

Gameplay[]

  • Quick Escape Teleporter does not fire when player is possessing another agent with Shapeshifter
  • Ammo Processor notifies the player if they try to use it with no guns in their inventory
  • Fix for people not being killed by explosions when the player is far away
  • If Vampire becomes full while biting someone, the victim becomes Dizzy
  • Armor durability is taken into account when selling items
  • People can no longer melee attack other people through bars
  • No longer possible for items to be knocked through bars (they can be thrown through them still)
  • Safes are unlocked when a computer in the area is destroyed
  • When serving cocktails to people as Bartender, the drink takes 5 seconds to take effect
  • Keys and Safe Combinations for a door/safe are removed from the game if the door or safe is opened through other means. The same goes for Slave Helmet Remotes.
  • Fires are destroyed when they injure people a couple of times.
  • Grenades take less time to explode.
  • People with Computer Illiterate can’t interact with Security Cams

Artificial Intelligence[]

  • Added gang behavior for roving bands of Assassins


Bug Fixes[]

UI / Controls[]

  • Fix for cursor text background staying on the screen after drag-dropping an item
  • Fix for target sometimes remaining on the screen after player’s death in coop
  • Fix for target sometimes flying over from a far-off location after player is revived
  • “Throw limit” target that appears when a thrown item is equipped and using keyboard, no longer appears when player is using Hypnotizer, Laptop, etc.
  • Fix for “Follow Me” choice sometimes appearing multiple times when talking to people
  • Fix for “Follow Me” choice sometimes not appearing after you told someone to Stand Guard
  • “Stole Items” stat appears properly at the end of the game
  • Context buttons on other people are ordered in a more consistent way
  • Giving people items from a stack no longer gives them an entire stack of items, creating dupes
  • Fix for cursor always appearing red when combining an item with an item in the toolbar
  • People’s “mouseover box” is correctly sized when person is a Giant or Shrunk
  • Giants are highlighted properly when the player mouses over them
  • People’s State Indicators (exclamation marks, etc.) appear in the proper position when the person is a Giant
  • Adjusted health bar position for Giants
  • When player starts the game with armor, its slot is placed to the right of the Special Ability slot
  • Attempted fix for rare issue where opening Missions screen can break the game
  • Fix for issue where player 2 could press A or RT to press one of player 1’s context buttons while player 1 hovered the mouse over the button
  • Fix for player 2 cursor text not appearing on Missions Screen when player 1 is using keyboard and mouse

Graphics[]

  • Fix for people holding melee weapons incorrectly while dancing
  • Fix for tiny issue where character highlighting (from mouse cursor) lagged by a frame
  • Fix for Flamethrower fire sometimes appearing enormous when playing as Giant
  • Ghost Gibber stream does not increase or decrease in size when Shrunk or Giant

Playfield Objects[]

  • Fix for sometimes being able to destroy a single Laser Emitter, and not have the Laser be tripped
  • No longer possible to emit gas from vents while gas was already spewing
  • Clone machine can no longer be used to get more agents than a player’s limit
  • Flaming barrels tossed by Wrestler cause people to become angry when they walk into the fire

Items[]

  • Fix for Four-Leaf Clovers actually increasing the chance of the owner’s opponent to score a crit
  • Fix for cigarettes not hurting you when you smoke them
  • Haterator no longer causes people to attack objects – only other people
  • Ammo Processor can’t be used on important items like Key and Safe Combination
  • Quick Escape Teleporter does not go off when reviving the other player
  • Friend Phone can no longer be used to get more agents than a player’s limit beyond 1 extra
  • Fix for instances where Flamethrower and Fire Spewer hitbox could continue past the point where the fire was blocked by a wall
  • Land Mines explode when triggered by a nearby explosion or a melee attack
  • Incendiary damage on items only occurs if the item is flashing red
  • Fix for syringes being sold in stacks at Sell-O-Matic rather than individually
  • Can no longer use Hypnotizer and Haterator on dead people.
  • For for items dropping from player’s body in coop mode if player died immediately after consuming

Status Effects / Traits / Special Abilities[]

  • Fix for random walls breaking when Wrestler throws objects at people
  • No longer possible to bite, possess, etc. through windows
  • Thief can no longer steal from people when their back is against the wall
  • Backstab no longer works on people whose backs are against walls
  • People who are sleeping can no longer be Backstabbed
  • Comedian can no longer recruit the following types of people with jokes: Ghosts, questgivers, owned slaves, people who are already employed, and non-humans
  • “Longer Status Effects” no longer causes certain items to give 15,000-second status effects
  • Fix for screwy-ness occurring if a Wrestler died while holding an object

Gameplay[]

  • When various things are teleported into the game world, they will not be teleported through windows and bars when they were not supposed to be in buildings
  • Game is better at determining when people who can’t speak the same language should be able to interact with one another
  • Gorillas (and anyone else who can’t speak English) won’t speak English, unless you have a translator or are of their species
  • Player only receives skill points for freeing prisoners if they aren’t blown up in the process
  • Shrunk and Diminutive people have the same size environment hitbox as normal-sized people to prevent them from slipping past objects they’re not supposed to
  • When slaves blow up due to their slavemaster being too far away, other nearby people are killed properly. The same goes for when the Slave Helmet is blown up while lying on the ground.
  • Fix for owned slaves blowing up when the player teleported away
  • Potential fix for people going through walls and not breaking them

Stats / Unlocks[]

  • Player receives Skill Points for knocking people into holes
  • Fixed exploit where players could get “Found Cool Stuff” multiple times by picking up objects in chests individually instead of using Take All
  • Kills from Slave Helmet explosions are always attributed to the slave’s owner
  • Player receives Skill Points for killing Slaves

Missions[]

  • Mission fails when a Mission Item (or the person carrying it) falls down a hole

Artificial Intelligence[]

  • Fix for people sometimes attempting to sleep in nonexistent beds
  • No longer possible to get Slum Dweller into a state where they can’t Cause a Ruckus
  • Can no longer trick people who wouldn’t normally Attack or Stand Guard for you into doing these things by saying All Attack or All Stand Guard to other followers
  • Internal fix for “noises” that direct the AI to their location sticking around forever in some instances
  • People who you release from prison won’t immediately follow you if you’ve reached your follower limit
  • Fix for Cops getting angry when you knock around items that you’ve placed on the ground

Level Generation[]

  • Another attempted fix for player spawning outside of the map

Sound[]

  • Fix for sound effect not playing when Electro Touch is used on people
  • Fix for sound effect not playing when certain types of projectiles hit windows

Text[]

  • Fix for wrong person saying “I’m too weak to do that” when reviving other player
  • Followers no longer sometimes say “E_CantCome” when you try to bring them to the next level
  • Limited Invisibility is now correctly known as Camouflage
  • Corrected Backstab description – 10x damage only works when using Camouflage, not normal Invisibility

Performance[]

  • Fix for oversight on people’s vision distances that should improve performance a bit

Engine[]

  • Upgraded to Unity 5.4.1f1



Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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