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Alpha 24 was an update released on May 13th, 2017. It added the Park area to the game.
Levels[]
- Park Levels 3-1, 3-2, and 3-3 added
Music[]
- 3 New tracks added (mp3s are available to soundtrack owners)
- Floor 3-1 Ace of La Boots
- Floor 3-2 Do the Gorilla
- Floor 3-3 Don't Stop Movin'! Like Really! Killer Robot is After You!
Level Generation[]
- Lots of small and large changes made to level generation for Park levels.
- Lamps and Trash Cans are now placed at random instead of being tied to specific level chunks
- Fix for some issues where objects could be spawned in narrow passages that blocked the player’s path
- Fixed a couple instances where fire pits could block the player from achieving objectives
Environment[]
- Water Bodies
- Frozen Water Bodies
Building Types[]
Characters[]
Wall Types[]
- Cave
- Hedge
Objects[]
- Tree
- Bush
- Boulder
- Small Boulder
- Water Pump (needs art)
- Barbed Wire Fence
- Mine
- Fixed issue where Overclocked Generator could not be destroyed after being hit with EMP Grenade
- Added measures to prevent certain things like Fire from damaging the player multiple times within a short timespan
Items[]
- Active Bear Traps may appear in the environment
- Fix for a change in the previous build, where Rocket Launcher was supposed to have a lower monetary value in Rocket Launcher Chaos, but this instead occurred in Everyone Hates You
Achievements[]
- Park President
- Unlock Elevator Access (Park)
Interface[]
- Fix for dark bar sometimes appearing over Win screen
Graphics[]
- Fix for human eyes appearing on gorilla faces
Status Effects[]
- "Slow" reduced from 30 seconds to 20 seconds
AI[]
- Lots of modifications to allow the AI to deal with new terrain types and objects
- Non-owners will no longer try to walk through owned property, even if the walls have been destroyed
Engine[]
- Game now pauses when minimized
Subpatches[]
Alpha 24b[]
- Fix for Level 3 loading sometimes getting stuck. This bug was a mean SOB. I think it's fixed, but let me know if this happens in 24b.
Alpha 24c[]
- Fixed a different and less common issue that was causing Level 3 loading to get stuck.