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Alpha 28 - Playable Slavemaster

Slavemaster

Details
Initial Release Date: June 29 2017
Source: Steam Post
Link to Release: post
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Alpha 27 Alpha 28 Alpha 29

Alpha 28 was an update released on June 29th, 2017. It was a patch that added the Slavemaster character to the game.

New Features and Content[]

Localization[]

  • New Korean translations added

Achievements[]

  • Slavemaster

Graphics[]

  • Player always stops pointing their gun when the “Operating...” bar is present
  • Fix for player identifier circle appearing in the incorrect position if the player was Shrunk or Diminutive while underwater
  • When Shapeshifter possesses someone, their eyes become red
  • Fix for geyser of blood appearing on multiplayer client when Cannibal ate someone
  • Fix for knocked-out people on multiplayer client not always having their eyes closed
  • Fix for dizzy stars sometimes not appearing over the heads of knocked-out people on multiplayer client
  • Fix for dizzy stars animations sometimes appearing ‘out of sync’
  • Fix for sleep Z’s not appearing on multiplayer client
  • Fix for bullets being nearly invisible in Werewolf mode

UI / Controls[]

  • Player’s character type now appears on Stats screen
  • Fix for an NPC’s map marker disappearing after they teleport
  • Fix for Context Buttons interface getting glitchy when there were too many buttons
  • Fix for incorrect item slots flashing when an item is equipped when the “use item on object” interface is present
  • Fix for “Mission Complete” notification appearing a bit too quickly when objects were destroyed for a mission
  • Made it less easy to accidentally cancel out of handcuffing someone if you were spamming right-click
  • When selecting Object Context Buttons, pressing Up on the first button brings you to the bottom of the list and vice versa
  • Inventory slot “cost” text moved slightly up so as not to obscure the image as much
  • Fix for inventory items sometimes disappearing when assigning toolbar slots with Auto-Sort Inventory set to Off
  • Fixed incorrect character being initially selected in Character Select in multiplayer mode when Shapeshifter player died while Possessing another character

Playfield Objects[]

  • Fix for vertical-facing Bars/Fence appearing weird sometimes
  • Fix for Gas clouds being able to affect people from behind walls if the person hugged the wall
  • Hacker can’t clone a person by hacking the Clone Machine if they have reached their follower limit
  • Turret does not shoot at Vampire when Security Cam detects someone
  • When hacking Cameras and Turrets, the interface now indicates the current setting to the player (i.e. whether turret is targeting owners or non-owners)

Items[]

  • Fixed bug where Wrestler picks up a weird looking item and tosses “E_TossItem”
  • Fixed some important bugs relating to the instantiating of items when there were more than 50 items in existence. This may fix some random problems
  • Fixed issues relating to equipped items at the beginning of levels causing various bugs
  • Fix for issue where Shopkeeper purchasing a weapon directly from an NPC’s hands would cause the weapon to appear equipped in the inventory without actually being equipped
  • Fix for Slave Helmet sometimes not exploding when they Slave went too far out of range of its Slavemaster
  • Slave Helmet does not blow up immediately after its wearer dies, it takes a second now
  • Slave Helmet cannot blow up while the wearer is falling into a hole
  • Slave Helmet no longer drops to the ground after a Slave is freed
  • Slave Helmet produces Normal sized explosion instead of Big one
  • Slave Helmet Remote now blows up multiple owned Slaves at once
  • Slave Helmet Remote cannot be dropped when in the possession of Slavemaster
  • Fix for Gorilla not being able to use Oil Container
  • Oil Container does not disappear from the player’s inventory when it runs out
  • Cigarettes and Cigarette Lighter are available as loadouts and from the Item Teleporter
  • Doctor can now throw Banana Peels
  • Ammo Processor and Kill Ammunizer can no longer be used on Oil Container
  • Fix for player exiting Cardboard Box when walking over dead bodies
  • Fix for head-based armor not being properly equipped on NPCs brought to the next level

Status Effects / Traits / Special Abilities[]

  • Fix for issue introduced in Alpha 27 where player would not receive health bonus for gaining a level if the level was gained after the floor was finished
  • No longer possible to gain extra health from leveling up while dead or a ghost
  • Fix for player being able to transform into Werewolf immediately after returning to human form if the Special Ability button was pressed quickly enough
  • Fix for player being able to Possess a person a second time after leaving their body if the Special Ability button was pressed quickly enough
  • Jock stops Charging when teleported
  • Fix for client being Tranquilized and countdown numbers not appearing for host or other clients
  • Fix for issue where, if a Shapeshifter who was Possessing someone was knocked out and then killed before they woke up, they would not Depossess properly, and would become a ghost instead
  • Fix for Gorilla being able to do multiple lunges without charging if the Special Ability button was pressed at the exact right time
  • Fix for Shapeshifter becoming a normal-sized human after Depossessing while Shrunk or Giant
  • Player does not lose most status effects when knocked out. Rather, they are only paused.
  • Fix for Jock falling down immediately if a wall was behind him when beginning a Charge
  • Doctor’s Chloroform's cooldown reduced from 10 seconds to 5

Sound[]

  • Fix for “can’t do” sound effect sometimes playing when cycling to Fist

General Gameplay[]

  • Fix for Shapeshifter player disappearing after possessing a Slave and falling into a hole
  • NPCs can no longer bump Cannibals out of their hiding spots if they walk on top of their position

Stats / Unlocks[]

  • Fixed issue where if the Shapeshifter entered the elevator while possessing a person, that person would be counted as an “angered” person in Stats
  • Alerted stat does not increase when the Rage Poison is used on someone

Missions[]

  • Fix for missions being failed if the NPC holding the item teleported

Mutators[]

Level Generation[]

Artificial Intelligence[]

  • Fix for prisoners sometimes walking back to prison after escaping
  • Fix for Cops not becoming Hostile after seeing the player Tranquilize someone or shoot them with a Water Pistol
  • If you own a Slave that is Aligned with someone else, that other person will become hostile toward you
  • Slaves no longer refuse to obey your “Attack” commands on the grounds that they “would get killed”
  • Fix for NPCs sometimes not attacking the player if they became Hostile while they were Loyal towards the player
  • Fix for non-partied NPCs sometimes following invisible players
  • Fix for NPCs not giving the player normal interaction options after being rescued for a mission
  • Fix for NPCs not being able to sell items to the player after being possessed by Shapeshifter
  • Fix for NPCs sometimes running into walls after being Depossessed from Shapeshifter. Might have fixed some other cases of this occurring as well
  • Fix for party members who become hostile towards the player sometimes appearing again on the next floor
  • Fixed cases where a Hostile person would not attack the player if they became Hostile when the player was extremely close
  • Fixed cases where a party member would become hostile toward another player but not attack them
  • Cops do not care about crimes committed by friendly/loyal people
  • Fix for NPCs being able to hear certain crimes while having the “Hearing Blocked” status effect
  • When commanding groups of people at the same time (“All Attack”, etc.), only those that speak your language will obey
  • If a person A is hostile toward person B and person B is Aligned to the person C, person A will only become hostile toward the person C if person B is in person C’s party. In the previous update, this only applied to Loyal people and not Aligned people. Also, the employment rule is now only necessary if person B or C is a player, and not if both are NPCs
  • NPCs who are Loyal toward the player don’t mind the player committing small crimes toward them, like stealing their stuff.
  • NPCs that you are rescuing for a mission will not go out of their way to attack Turrets, Fire Spewers, etc. due to the probability of them getting themselves killed.
  • Fix for Prisoners sometimes running into their cell doors when the prison wall has been destroyed
  • No longer possible for someone to quit your party due to low health, and then join again with full health if their health was within a certain small range.
  • Not being able to hire NPCs with low health now extends to all classes, whereas before this only applied to gangsters
  • Party members will take a bit more damage before they decide they’re too hurt to continue
  • Fix for NPCS being rescued for missions not always obeying Attack commands properly
  • Fix for NPCs standing still when being told to Stand Guard behind a locked door

Text[]

  • Fix for endgame stats screen not stating the cause of death properly when a Jock charged into a wall killed himself
  • Fix for Stats screen sometimes showing the player’s killer as “E_ObjectAgent” when player was killed by Generator explosion
  • Changed G-P-Yesss description slightly to be more clear
  • Werewolf no longer says human dialogue when attempting and failing to teleport

Multiplayer[]

  • Fix for NPCs not being interactable on client after certain status effects
  • Fix for clients sometimes not receiving skill points or mission credit for killing NPCs
  • Fix for issue where it was sometimes possible for client to interact with NPCs if they were being arrested or being bitten

Other[]

  • Potential fix for issue where people’s save data could be deleted on rare occasion. At worst, there’s now a rare chance that a save could fail, but this shouldn’t affect your existing data.

Internal[]

  • Lots of preparation for incoming new batch of sound effects

Alpha 28b[]

  • Fix for game occasionally getting stuck at 87% loading on Park levels.
  • Fix for Slave Helmet Remote having 0 charges when a Slave was purchased.

Alpha 28c (6/30/17)[]

  • Fix for Taser not working properly if the player exited a level while it was recharging.
  • Fix for Taser not working properly if the player resumed a saved game.
  • Fixed a few other issues with items not having correct properties when saved games were loaded.
  • Taser no longer recharges while certain events are occurring to the player, such as teleportation or being knocked out.
  • Taser can no longer be refilled at Ammo Dispensers.
  • Taser's recharge counter appears correctly when being viewed in the "Use Item On Object" variation of the inventory
  • [[Taser and Tranquilizer Gun are available as Loadout items, and within the Item Teleporter.
  • Fix for non-Slavemasters being able to sell Taser at high prices if they sold it while it was recharging
  • Fix for Slave Helmet Remote not working for multiplayer client Slavemasters after they died and resurrected.
  • Fix for Slave Helmet Remote not losing charges on multiplayer client
  • NPCs chosen to hate the player based on "Ideological Clash" are the same for all players who have this trait.
  • Slavescan now be commanded to attack NPCs with whom they are Aligned, and objects that they own
  • Fix for Slaves not being freed when multiplayer client Slavemaster died
  • If a Slavemaster player is killed and resurrected, their former Slaves will be hostile toward them
  • When NPCs are Enslaved by a player, they become Neutral toward other players instead of sometimes becoming Hostile.
  • Chance of Slave mutiny reduced by a bit
  • "You're Free" button moved to bottom of context buttons when you didn't purchase the Slave
  • Now possible to ask Enslaved people for items instead of needing to bribe or threaten them
  • Fix for enslaved people that are set free just wandering around afterwards instead of going back to their normal routine
  • Fix for enslaved Slum Dwellers attempting to walk away after causing a Ruckus
  • Fix for player being able to receive multiple bonuses on Armor items when transferring them to different inventory slots while Auto-Sort was turned off
  • Fix for Armor items not appearing on the Character Select screen list
  • Fix for "Break Out" quests being uncompleteable if prisoner was blown up by an explosion at the exact same time he was released from prison (typically by a wall being blown up)
  • Added more safeguards to hopefully prevent the stupid E_TossItem bug. So stupid.

Alpha 28d (7/1/17)[]

  • Added safeguards to ensure that NPCs cannot melee attack other NPCs who are being arrested/enslaved, particularly during periods of online lag
  • Added safeguard to hopefully prevent issue with Taser unequipping when fired
  • Fix for Wastebasket in Home Base appearing as “E_Wastebasket” and only appearing sometimes
  • Fixed issue with some NPC types attempting to leave the player’s party due to low health when enslaved
  • The only types of NPCs who will refuse to go on due to low health, are NPCs who will also refuse to come with you to new levels
  • Fix for bars/fences appearing at incorrect angles on multiplayer client
  • Fix for slaves going back to their normal routine after one of their owned doors was destroyed
  • When you tell NPCs to stand guard somewhere they they can’t get to (like behind a laser), they’ll inform you of this
  • Fixed Slavemaster being able to sell Taser
  • Fix for player being able to get infinite XP if they kept enslaving and freeing someone


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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