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Alpha 32 was an update released on August 24th, 2017. It was a patch that focused on improving game performance.
Performance[]
- Loads and loads of performance tweaks
- Load times are slightly faster
Graphics[]
- Fix for players clipping through walls and objects vertically after teleporting while in the water
UI / Controls[]
- Fix for Traits on Load Character screen not being separated by line
- Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
- Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu
Items[]
- Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed
Status Effects / Traits / Special Abilities[]
- Fix for Bloodlust, Zombify, Camera Shy, Crepe Crusher, Blahd Basher and potentially others not triggering properly sometimes for multiplayer clients past the level where they joined the game
- Unstoppable-Ish cancels out Tank-Like and Skinny Nerdlinger during Character Creation
Sound[]
- Fix for “jump out of water” sound effect playing if the player teleports while in the water
Tutorial[]
- Fix for explosions from first laser not hitting the player if he stood in the exact right spot
- Player can now eat the Banana to advance the “quick-use health” part of the tutorial
Internal[]
- Prep work for Downtown levels
- Prep work for console versions
- Created new Free version of the game
- Created new Show version of the game for PAX
Alpha 32b[]
- Fix for custom characters sometimes not appearing properly
- Fix for chests and shops sometimes having incorrect items
Alpha 32c[]
- Fix for Pits not appearing
- Fix for Crusher poles not appearing
- Fix for shadows not appearing
- Fix for player identifiers not appearing in multiplayer modes
- Fix for people not turning blue when frozen
Alpha 32d[]
- Fixed a small bug that I added shortly before deploying Alpha 32, which ironically might have made performance WORSE than before.
Alpha 32e (August 25)[]
- Fixed issue from 32d where people would not attack you
- Added new lighting setting “Medium”. With this setting, walls do not cast shadows, which can greatly improve performance while still keeping the aesthetics mostly intact.
- Fix for Killer Plants remaining permanently white after being hit
- For for people briefly looking incorrect after being Depossessed by Shapeshifter
- More performance tweaks
Alpha 32f[]
- Fix for glitch introduced in 32e where AI would often not attack each other when they are hostile
Alpha 32g (August 26)[]
- Fix for people not always fighting back against Zombies
- Fix for people not getting angry upon seeing you standing over their friend’s dead body
- Fix for people not walking around in their owned buildings and looking at objects
- Fix for people not being angry at depossessed people who attacked them while possessed
- Fix for people not correctly determining when they should not get angry at a person who attacked them while possessed
- Fix for items not having shadows
- Fix for players 2, 3 and 4 in coop games not being able to use hacking target properly
- Fixed frame drops when people got clustered together
Improved Zombie frame rate issues
Alpha 32h (August 27)[]
- Fix for weird bugs introduced in 32g