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Alpha 35 was an update that was released on October 5th, 2017. It added the fourth area of the game, Downtown.
Patchnotes[]
Levels[]
- Game is now playable through 4-1
Art[]
- Lots of new wall and floor art for Downtown levels
Music[]
- New Track “Floor 4-1 Hit Me With Your Best Rock”. The mp3 has been added to soundtrack owners’ libraries. More tracks will be coming when 4-2 and 4-3 are added.
Achievements[]
- Unlock Elevator Access - Downtown
- Downtown Diva (you can’t actually achieve this yet, since it requires you to complete Level 4-3 which does not currently exist)
Non-Playable Characters[]
Environments[]
- Canals
- Dance Club
- Church
- Hotel
- City Park
Objects[]
Performance[]
- Bunch of improvements (yep, I’m still at it)
Graphics[]
- Fix for weapons not appearing in the player’s hands when a saved game is loaded (only fixed for games saved in Alpha 35)
- Potential fix for pink sprite appearing in place of crushers
- Fix for Taser bullets sometimes appearing the wrong color
- Yet another attempted fix for Generators not always disappearing after exploding
- Attempted fix for people sometimes appearing weird on multiplayer client
- Fix for frozen people (from Freeze Ray) playing walk animation sometimes
UI / Controls[]
- Fix for local coop players’ UI sometimes appearing at the wrong zoom level
- Fix for people not always being tracked properly on the minimap on multiplayer client
Playfield Objects[]
- Fix for multiplayer clients not causing Fire Hydrants to spray on the first hit
Items[]
- Fix for Haterator not working properly
- Fix for Ammo Stealer not removing a person’s ammo when used from the multiplayer client
Sound[]
- Sounds from a level can no longer play after the level has ended and the screen has faded out
Gameplay[]
- People should fly through walls without breaking them less often
Mutators[]
- Fix for people and objects not being visible in Rogue Vision after accepting a mission
Other[]
- Updated Rewired plugin from 1.1.5.3 to 1.1.7.5
Subpatches[]
Alpha 35b[]
- Fix for local coop interface elements appearing at the wrong size (or not at all) on certain resolutions.
- Fix for "Ghost Bullets"
- Supercops now begin with 2 weapons
- Fix for Supercop not initially equipping weapons when Auto-Equip was turned off in settings
- Fix for Flamethrower and Water particle effects sometimes appearing improperly
- Fix for Fire Hydrant sometimes appearing at the wrong angle on multiplayer client
- Fix for multiplayer clients sometimes being able to shoot corpses
- Fix for mission screen items not being visible if Player 2 opened the screen before Player 1
- Killer Robot can no longer be zombified
- Can no longer command your followers to attack Police Box (it’s mostly indestructible)
Alpha 35c[]
- Fix for Downtown levels occasionally getting stuck at 87% loading
- Fix for start and end points in Downtown not always appearing at the northmost and southmost points on the map
- Fix for areas of Downtown sometimes being inaccessible and surrounded by walls
- Fix for Shotgun bullets appearing too bright
- Fix for camera not following target when player aims with thrown items using the gamepad
- Fix for Crushers leaving behind their shadows when reverting into walls
- Fix for Shrunk people being killed by walking into dead people
- Fix for toolbar slot numbers not always updating properly when ammo or durability is depleted
- Fix for objects thrown by Wrestler not adding to Destruction stat
- Fix for objects sometimes leaving behind a white sprite after being picked up by Wrestler
Alpha 35d[]
- Another fix for Ghost Bullets in multiplayer games (hopefully a better one this time)
- Fix for mission markers not always appearing for multiplayer clients upon starting new maps
- Fix for followers sometimes refusing to exit buildings where the door was locked but opened
Alpha 35e[]
- Fix for Ghost Bullets in multiplayer games for players who have turned lighting completely off.