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Alpha 46 - Firefighters

Firefighter

Details
Initial Release Date: March 8, 2018
Source: Steam Post
Link to Release: post
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Alpha 45 Alpha 46 Alpha 47

Alpha 46 was an update that released on March 8th, 2018. Its main features includes Firefighters and another level of Uptown.

Patch Notes[]

Levels[]

  • Game is now playable through 5-3

Music[]

  • New Track “Floor 5-3 Tell It To My Cardiologist, Why Dontcha” added to soundtrack owners’ libraries

Achievements[]

Non-Playable Characters[]

  • Firefighter - Yes, they will actually come and put out fires. In the future, I’ll likely be giving them some sort of water cannon bionic arm, because right now they use Fire Extinguishers, which is lame.
  • Alien - Sorta hidden right now and not very fleshed out, but can you find him????

New Environments[]

New Objects[]

  • ATM - Not fully functional, but check out this week’s Fortnight Discussion!
  • Fountain - Also see this week’s Fortnight Discussion!
  • Satellite Dish - Same deal!
  • Desk - Finally, office buildings have proper desks instead of home/bar tables

New Items[]

Characters[]

Graphics[]

  • Pieces of Wreckage will disappear when they move over Holes or Conveyor Belt
  • Fix for Fire particle effects sometimes appearing to face the wrong direction
  • Fix for items sometimes having extremely bright lighting as the player progressed further into the game
  • Fix for people becoming too bright when bunched up together in a group

UI / Controls[]

  • Fix for text “E_ObjectAgent” appearing on cursor

Playfield Objects[]

  • Sign appears at the beginning of Level 5-1
  • Power Box hit points reduced from 50 to 30
  • When Fires in objects like Flaming Barrels are extinguished, fire no longer returns if the player goes away and comes back
  • Fires in objects like Flaming Barrels being extinguished is displayed properly on multiplayer client
  • Fix for Fires continuing to spread after being extinguished
  • Extinguishing a Fire no longer causes the object or wall to be destroyed
  • Fix for Fireplace appearing inside walls on multiplayer client
  • Fix for Fires not being destroyed properly internally when they are destroyed by being extinguished in some way
  • Taking damage from Status Effects no longer causes the player to become un-hidden from Bushes
  • Player is more likely to auto-aim at Exploding Barrel
  • Fix for situations where Gas would continue spewing from Vents permanently when it was not supposed to
  • Potential fix for people being teleported on top of Manholes
  • Fix for player Cops being able to go through Blue Lasers without setting off the metal detector

Items[]

  • Fix for Hypnotizer not working properly on gamepad after first level

Combat[]

  • Fix for Flamethrower causing knockback on dead bodies on multiplayer client

Sound[]

  • Fix for Wall Break sound not playing on multiplayer client when Fire destroyed a wall

Events[]

  • Fix for not being able to exit Arena if opponents are Zombified rather than completely neutralized

Missions[]

  • Player may receive missions to Neutralize a person roaming the streets, typically with armed guards or a gang

Mutators[]

Level Generation[]

Artificial Intelligence[]

  • Added lots of AI revolving around extinguishing fires
  • Better pathfinding around Fire Hydrant sprays
  • Fix for property owners becoming Hostile toward Invisible people who open doors in their presence
  • Fix for Bouncer requesting money from the player upon talking to him after completing Arena fight
  • Fix for NPCs in roving gangs sometimes not fighting the player when they were too far away from their starting position
  • Fix for NPCs sometimes appearing to run back to the object they were observing when they come into the player’s view
  • Fix for NPCs with only one object to observe repeatedly walking away from that object for a split second and then returning to it
  • Fix for instance where NPCs could get confused on what to do next while battling the player, as a result of paying too much attention to certain noises where the player destroyed their property
  • Fix for NPCs running away from fire that had spawned in a different building
  • Fix for NPCs continuing to gather around Television long after it had been hacked to produce High Volume
  • After being hearing the hacking noise, NPCs no longer continue to search for the player for as long as the hacking interface is on the screen -- rather, they only perform one search
  • Fix for certain situations where NPCs could become stuck in place while searching for the player during combat
  • Fix for certain situations where pathfinding and movement for NPCs would stop working
  • NPCs are slightly better at using the Flamethrower
  • NPCs no longer have difficulty attacking objects that block their view, like Trees and Shelves
  • NPCs are less likely to walk on Train and Mine Cart Tracks
  • Supercops no longer become Hostile toward normal Cops who attack or arrest Guilty people in their presence
  • Fix for NPCs sometimes not running out of buildings when the building is gassed

Text[]

  • Bunch of Russian Language fixes and additions (thanks to the Russian Streets of Rogue community on vk)
  • Added clarification in Super Studious description that this trait results in fewer Chicken Nuggets per level-up
  • Flesh Feast description changed to highlight the fact that it only works on non-neutralized people

Other[]

  • Updated 2D Toolkit plugin from 2.5.8.8 to 2.5.8.9

Subpatches[]

Alpha 46b[]

Alpha 46c[]

Alpha 46d[]

Alpha 46e[]

  • Cop Bots are hackable
  • Firefighters will fight Oil Fires
  • Better Fire performance
  • Fix for NPCs sometimes having a psychic ability to know when you committed a crime, particularly relating to Fire
  • Fix for certain things in a level not working properly when too many fires were set, easily indicated by fires not appearing
  • Fix for Random Level Themes mutator not functioning properly
  • Fix for Security Cameras sometimes being able to spot the player when they are in a different building
  • Fix for Thief being able to steal Key and Safe Combination from the player
  • Minor performance improvement to multiplayer client due to certain invisible objects not being spawned now
  • Fireproof Suit is selectable in Character Creation, and may appear as a Loadout item
  • Fix for walls near Uptown Pits not always being the correct type
  • Fix for Supercops and Cop Bots becoming immediately Hostile toward the player during Riot
  • Another attempted fix for permanently falling down Manholes
  • Fix for Alien displaying an error message when spoken to
  • Fix for Firefighter interaction dialogue not appearing

Alpha 46f[]

  • Fix for certain items that required the player to target something in the environment being unusable

Alpha 46g[]


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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