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Alpha 47 was an update that released on March 22nd, 2018. It focused on adding new Disasters.
Patch Notes[]
Disasters[]
- Ooze - Dangerous Ooze is spreading through the level...
- War Zone - There’s a war going on between Cannibals and Soldiers, who spawn infinitely while you complete your missions.
- Bounty - There’s a bounty on your head, and random people with concealed weapons will attack you when you get close
- Lockdown - All doors are locked, and no one will let you in. Also, the Cops are Hostile.
- Shifting Status Effects - Everyone in the level receives a new, randomized status effect every 10 seconds
Non-Playable Characters[]
- Butler Bot - Appears during the War Zone disaster to clean up bodies and items and save your frame rate. To be honest, your frame rate might still get killed. I’ll be doing more performance work soonish.
Graphics[]
- Screen no longer shakes when an NPC kills another NPC
- Fix for NPC lighting not adjusting properly after the NPC had died
- Fix for “falling down hole” animation becoming frozen on rare occasion
- Fix for light and shadow remaining when people fall down holes on multiplayer client
UI / Controls[]
- Exclamation marks and sound effects no longer appear for rioters
Playfield Objects[]
- Mysterious Elevator in Home Base now has a sign over it to indicate its function and avoid confusion
Status Effects / Traits / Special Abilities[]
- “Increase All Stats” effect from Cocktails lasts 60 seconds (as intended) instead of forever
- Being hidden in Bushes no longer protects the player from Radiation Blasts
- Fix for Dizzy not going away when the person is hit and loses health
Level Generation[]
- Fix for Bathhouse bathroom door triggering NPCs to become Hostile
- Fix for bathroom in one of the Movie Theaters counting as “outdoors”
Artificial Intelligence[]
- Added “Retreat Indoors” AI behavior, and other stuff for Ooze disaster
- Fix for NPCs not properly determining their objects of interest during disasters that made them want to stay indoors
- Fix for owner NPCs sometimes wandering into buildings that were not theirs
- Supercops are now Friendly toward custom classes with The Law
- Fix for Cop Bots and Supercops becoming Hostile toward players who arrested Guilty people
- Fix for Upper-Crusters not becoming hostile toward the player immediately when the player attacks them as a Cop
- Fix in Supercop’s Investigate behavior (after spawning through a Police Box) - After reaching their investigation location, they investigate the surrounding area, rather than returning to investigate the area near the Police Box
- Cannibals are now Aligned with all other Cannibals
- Fixed issue with gang pathfinding where gangs could occasionally become stuck
- When Hacker makes Television explode, NPCs will not become Hostile
- When NPCs are injured by Fires set by the player, they will only become Hostile if the player is within their line of vision at the time
Text[]
- Fixed Fan Translation issue that could prevent levels from being loaded
- Added font with Polish characters for Fan Translations, see “How to make translations.txt” file for how to implement this
Subpatches[]
Alpha 47b[]
- Ooze appears on Minimap
- Fix for NPCs taking extra damage from Ooze in multiplayer mode and becoming Hostile toward players as a result of the damage
- When NPCs retreat from Ooze, they will retreat to their own building if possible
- Player cannot receive Rescue missions on Ooze levels * Fix for players with Art of the Deal being able to purchase the Butler Bot’s Duster
- Fix for rare cares where Safe Combination would not spawn * Fix for Ooze appearing underneath Flame Grates
- Fix for Ooze tiling not appearing correct after objects are burned
- Fix for cases where Saw Blade could go through walls * Fix for Radiation Blasts and Lockdown disasters appearing in Park levels
- Added some Spanish language translations
Alpha 47c[]
- Fix for Cops not becoming Hostile when they see people fighting other people
- A bunch of other fixes that I'll detail in the Alpha 48 patch notes
Alpha 47d[]
- Reverted change made to items in the previous build that caused them to sometimes teleport inappropriately.