Streets of Rogue Wiki
Streets of Rogue Wiki
Advertisement
Alpha 5
Leveling, Disasters, Missions

UpArrow  FallingBomb  MissionIcons

Details
Initial Release Date: February 3, 2016
Patches/Hotfixes: 0
Last Patch Date: N/A
Source: TIGSource Forums
Link to Release: TIGSource Forums post
← Previous  Current   Next →  
Alpha 1–4 Alpha 5 Alpha 6

Alpha 5 was an update released on February 3rd, 2016. As far as it is known, this is the first update to have a changelog. It implemented core game mechanics and ideas such as levelling and Disaster Levels, along with various new Mission types.

Big Features[]

  • Added various related pieces of UI: Traits menu, on-screen Traits display, Skill Points meter

Experience, Leveling[]

  • Added Experience system. Player is awarded skill points for various actions. Upon gaining a level and reaching the end of the floor], player is given a choice of Traits that improve the character.

Disaster Levels[]

Added “Level Challenges”, that currently occur every third level (though this will change in the future):

New Quest Types[]

Added support for new quest types (though most do not appear in-game yet, I need to add them to existing content):


Partially Implemented, but don’t appear in this build[]

  • Added new level generation method to create new “dungeon-like” levels to add variety
  • Added support for levels with giant holes instead of Border Walls
  • Added scripting controls for Cinematics
  • Added scripting for Tutorial
  • Added scripting for triggering Unlocks
  • Added various Unlock menus
  • Added some small features to the Home Base


Performance[]

  • Dozens and dozens of optimizations to make the game run better! Severely cut down on stuttering!
  • Fixed some nasty memory leaks and made memory usage more efficient.
  • Alphas will be built for 64-bit Windows from now on


Other Additions and Changes[]

Graphics[]

  • New environment art added (shown below)
  • Added dizzy stars when person is knocked out
  • Improved fire effect
  • Added flamethrower effect
  • New teleportation particle effect
  • Improved explosion effect
  • Improved melee hit particle effect
  • Improved blood particles
  • Improved object destruction particles
  • Improved bullet hit particles
  • Certain particle effects are now capable of scaling up or down
  • Screen shake for melee hits is now based on the strength of the hit
  • Bouncer now wears a plum-colored suit

UI / Controls[]

  • Added scroll bar to stats screen
  • Added level title animation
  • Added yes/no prompt when choosing to reset control bindings
  • Added yes/no prompt when switching between keyboard and gamepad for player 1
  • Added “Protip” text
  • Added link to Devlog on Main Menu
  • Added tooltips instructions for combine-able items
  • Added “Optional” text to optional missions on quest sheet
  • New animation for opening Mission interface
  • Added more Protips
  • Changes to item descriptions to make it more clear what they do
  • Rearranged some of the information in the stats screen

Combat[]

  • Melee combat works a bit differently: People are pushed slightly forward when performing most melee attacks, but their mobility is limited during the attack
  • Added ‘freeze frames’ during combat to emphasize impact of hits

Level Generation[]

Sound[]

  • Added ducking effect to explosion sound effects (preliminary)

Gameplay[]


Bug Fixes[]

UI / Controls[]

  • Fixed issue where controls would stop functioning after entering menu on some PCs (#%#@ this one)
  • Fixed issue where right-clicking might activate the wrong item slot (#%#@ this one too)
  • Gamepad is more responsive when using right-trigger attacks
  • Accept button on character select screen is a slightly different size
  • Inventory items no longer being placed in toolbar slots at times when they shouldn’t be
  • Player can no longer try to combine objects in chests using gamepad
  • Camera no longer makes unnecessary movements when opening quest sheet from questgiver
  • NPC shop inventory is no longer partially blocked by tooltip when using gamepad
  • Pressing ‘Q’ on the character select screen no longer causes the selection box to disappear
  • Fixed issue where interacting with signs would sometimes open and close the text very quickly
  • Clicking Read This background no longer closes this screen
  • If the player is holding down a direction and opens a menu, menu won’t immediately select in that direction
  • Menu animations play more smoothly
  • Gamepad selection boxes now disappear while interface animations are playing
  • Fix for graphical glitches when closing quest sheet
  • Text now fades in and out when opening and closing Sign UI
  • ‘Completed’ text on Missions screen now has proper lime color
  • Item slot “white flash” animations now appear behind tooltips
  • Fixed issue where tooltip would flash for a second after throwing an item and re-entering inventory with gamepad
  • Changed proportions of tooltip titles so that they could fit better
  • Fixed issue on Character Select where player 1 couldn’t select a character that player 2 had chosen

Graphics[]

  • Fix for object shadows not always appearing on the correct side
  • Animation for people growing or shrinking plays more smoothly
  • Screen shakes properly on shotgun deaths
  • Objects stop “lighting up” once you interact with them
  • People have correct leg color instead of all legs being grey
  • When doors are destroyed by fire, they no longer leave a shadow in their wake.
  • Rate of “red flashing” on items/objects like grenade has been slowed a bit
  • Items no longer spin briefly when knocked around

Playfield Objects[]

  • If a door is opened while on fire, it will be destroyed
  • Gas can no longer affect people through walls

Items[]

Status Effects / Traits[]

Gameplay[]

Quests[]

Artificial Intelligence[]

  • People return to their buildings properly after being gassed if the player is far away
  • Fix for people not always getting angry when you hit them
  • Fix for people running to windows after a door was opened
  • Fix for people not always being able to follow the player through locked doors
  • Fix for people staying outside their home after fire had gone away
  • Fixed issue where clones of the player sometimes wouldn’t have a working brain
  • Knocking on doors no longer wakes up sleeping people in other apartments or houses
  • Fix for slaves not always following directions from the player
  • Fix for party members sometimes refusing to knock on people’s doors when commanded to attack
  • Fix for errors occurring with party members when player fights someone behind a locked door
  • Fixed edge case where people might not notice that you attacked an aligned person if you knocked them out of view quickly
  • Fixed issue where people might think you were inside a building if you got close to the window

Level Generation[]

  • Objects that could block the player’s path are no longer spawned
  • Slaves can traverse between levels
  • When bringing followers to a new level, they no longer spawn directly on top of you
  • Fix for freeze if the player died immediately after entering a level
  • Added a system that prevents weird issues from occurring when upgrading to new versions of the game.


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


Advertisement