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Alpha 52 was an update released on May 31st, 2018. It was a light update that contained mostly UI and Interface changes.
Localization[]
- More and improved Chinese translations added
Big Quests[]
- Fix for Wrestler’s opponent not informing the player that the fight will begin when they say so, rather than immediately -- I had forgotten to add the dialogue in. This probably caused a bunch of confusion, as the quest will not be completed until the fight officially begins
- Wrestler can no longer challenge people to fights after winning a fair fight on that level
UI / Controls[]
- Some naming restrictions in Character Creation have been removed. You can now use capital and lower-case letters, numbers, and spaces in any combination up to 32 characters.
- Potential fix for Character Selection and Character Creation menus closing for some players if the player minimized the game and returned
- Fix for Protip text sometimes getting cut off when using Chinese text
- Fix for being able to mouse over objects on the minimap that don’t actually appear on the minimap
- Fix for health bars that appear from holding space bar or the A button on gamepad, appearing over NPCs’ heads in split screen mode in another player’s window, most of the time
- Less frame rate hiccup when opening stats screen at the end of levels
- Fix for online multiplayer client sometimes not seeing NPCs as Hostile or Annoyed at the start of levels when they actually are
- Devlog button will not appear if update returns an error
Graphics[]
- Fix for green object highlight sometimes remaining on objects past the point where it should have disappeared
Playfield Objects[]
- If Wrestler is holding an object as multiplayer client and logs out of the game, the object will break instead of disappearing
Sound[]
- Metallic sound no longer occurs when hitting Boulders and other organic/indestructible objects
Missions[]
- Fix for Find Bombs missions being un-finishable if Wrestler picked up the bomb’s containing object and threw it into a pit
Home Base[]
Disasters[]
- Fix for falling bombs not having a light to indicate their location
- War Zone participants no longer drop items
Level Generation[]
- Fix for levels sometimes getting generated incorrectly if the player was using Twitch mode in online multiplayer
- Fix for level generation sometimes getting stuck at 37% for host in online multiplayer
Artificial Intelligence[]
- Fix for NPCs in the player’s party not coming to the next level
- Fix for Rioters not becoming Hostile toward online multiplayer clients
- Fix for Clerk not saying dialogue under certain circumstances
Performance[]
- Bunch of little optimizations
Multiplayer[]
- If a player misses their chance to choose a trait at the end of a level due to a timeout, they will have the opportunity to select a trait at the end of the next level
- Fix for game screwing up on client side if the game ends before clients have connected but not had a chance to enter a level
Other[]
- Bunch of work on console versions
- Bunch of boring behind-the-scenes stuff
- Updated Rewired plugin to version 1.1.14.3.U2017
- Updated Vectrosity plugin to version 5.6
Alpha 52b[]
- Fix for players getting "Connection Failed" when attempting to join any online multiplayer game
Alpha 52c[]
- Water Pistol FINALLY works properly for clients in online multiplayer mode
- Rage Poison works properly when consumed by clients in online multiplayer mode
- Rage Poison and Water Pistol now appear as rewards in online multiplayer games
- Multiplayer client walks around in a daze properly when Dizzy
- Fix for small animation weirdness when people stop aiming their guns
- Fix for Skill Bar’s yellow animated text remaining on-screen after transitioning to a new level
- In Missions Screen slots, space for a second mission reward has been removed, since there are no quests that actually offer this, and no plans for it
- Wrestler is no longer asked to challenge NPCs who get annoyed when the player enters their property, or rioters
- Game is smarter about choosing which health item to quick-use, particularly with the Low Health For All mutator active
- Fix for multiplayer client causing “E_” weapon to drop when using Butterfinger-er
- Potential fix for Jock sometimes not being able to move after crashing into a wall and falling down
- Fix for player being able to regain control of their character at times they weren’t supposed to (such as when charging as a Jock) when returning from main menu
- Fix for instances where the player was able to control their character while on the main menu
- Fix for status effect text appearing multiple times when multiplayer client jumps into a Lake that causes status effects
- Fix for other random weirdness that may or may not have been occurring
Alpha 52d[]
- Fix for Wrestler not having any options available for Big Quest
- Potential fix for instances where elevator in Home Base could not be interacted with due to issues loading certain custom characters
- Fix for instances of player being able to regain control of characters at times when they were not supposed to be able to
- Fix for certain cases where game could load past 100% and freeze
- Fix for character selection background often not appearing transparent after death
- Fix for cursor text not always disappearing when entering level transition
- Health bar shouldn’t be able to go out of bounds anymore
- Fix for recently depossessed NPC appearing to face the wrong direction for a split second
- Potential fix for objects not always being destroyed properly
- Fix for NPCs hiding in bushes having visible light on them
- Fix for NPC Info from space bar sometimes appearing too large
- Potential fix for NPCs appearing in a weird position when the player sees them for the first time