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Patch Notes[]
Artificial Intelligence[]
- Unarmed NPCs are capable of picking up weapons dropped on the ground during combat
- Thief NPCs are capable of randomly pickpocketing the player and other NPCs
- Thief NPCs can be hired to lockpick doors
- Thief NPCs can be hired to break into windows
- Hacker NPCs can be hired to hack objects
- Slum Dwellers will sometimes run to pick up money that they see on the ground
- Vampire NPCs are capable of biting other people
- Cannibal NPCs are capable of Cannibalizing dead people
- Gorilla NPCs can use the Lunge ability during combat
- Jock NPCs can use the Charge ability during combat
- Drug Dealers may take drugs during combat
- Shapeshifters may pop out of an NPC that you kill
- Fix for NPCs saying lines of dialog if they are simultaneously rescued from prison and blown up at the same time
- Fix for certain cases where NPCs’ crimes were ignored
- Fix for general weirdness if more than one NPC transforms into a Werewolf at the same time
Graphics[]
- Potential fix for NPCs sometimes appearing to walk backwards or sideways
- Fix for white weapon outline sometimes flashing across the screen
- Fix for held weapon not flashing white when a person is hit
UI / Controls[]
- Name of current disaster can be found at the bottom of the Missions screen
- When prompted to leave the level, text appears in different colors (green or orange) indicating whether you’ve completed your Big Quests or not, as an extra reminder for players
- Fix for scroll bar on Stats interface being in the incorrect position if the player scrolled down and restarted the game with a different character
- Fix for items on Missions screen appearing too dark
- Fix for inventory “flashes” from client players sometimes appearing on server player
- Fix for Big Quest markers not disappearing when Thief steals from chests
- Fix for soft lock in local coop mode if players have for some insidious reason created a custom character that already has all of the available traits, and then gain a trait at the end of the level
Playfield Objects[]
- Elevator will not prompt the player if they want to exit unless all main missions on the floor have been cleared
- “ATM Machine” changed to just “ATM” because I’m tired of getting bug reports about this
- Well has properly sized Mouseover box
- Fix for cursor text appearing when the player mouses over mines
Items[]
- Fix for player being able to use Pickpocket to steal Slave Helmet off slaves’ heads
- Potential fix for player losing control sometimes after Quick-Escape Teleporter is used
- Water Pistol can no longer have Infinite Ammo when this mutator is on, since the interface requires the gun to be empty in order to change ammo types
Status Effects / Traits / Special Abilities[]
- Fix for NPCs retaining status effects that they are not supposed to between levels
Big Quests[]
- Fix for data not being carried over to next game properly all the time when using the leftmost elevator in Home Base
- Fix for instances where certain characters like Wrestler could automatically fail Big Quest at the start of the level if no options for quest targets were available to them
Mutators[]
- Potential fix for saved games not always being invalidated properly in Continue mode when the player returns to Home Base
Level Generation[]
- Fix for Cops sometimes sleeping in prison cells
- Thief appears more often in levels
- Vampire appears wandering around sometimes in Park and Downtown
Multiplayer[]
- Fixed some multiplayer connection and load errors
Saved Games[]
- Added better error handling for when a user’s system fails to save the game due to permissions issues
Other[]
- Created new Demo version of the game for itch.io and GameJolt
Subpatches[]
Alpha 54b[]
- Fix for Thief NPC attempting to mug people by reaching in the wrong direction
- Fix for Thief NPC sometimes failing to lockpick or break into windows facing certain angles
- Fix for Thief NPC not wanting to break into certain windows
- Fix for Thief NPC being capable of lockpicking things that are not doors
- Fix for Thief NPC lockpick targeting not working with gamepad
- Fix for Hacker NPC leaving the player’s party after completing task while enslaved
- Fix for weirdness when Shapeshifter falls down holes while inhabiting someone’s body
- Fix for NPC gorillas sometimes appearing to shake after death
- Fix for NPCs attempting to pick up guns with no ammo
- Fix for Ghosts being able to pick up weapons
- Fix for NPC Vampire attempting to bite Cop Bots, Ghosts, etc.
- Fix for not always being able to assign Toolbar items properly with gamepad after the first level
- Another fix for being able to steal the Slave Helmet off Slaves’ heads
- When the hacker is hired, Tech Expert choices for the object being hacked are available to the player
- Fix for Bouncer picking up Baseball Bat during tutorial
- Fix for NPCs attempting to pick up live Bear Traps
- Fix for certain objects not being internally “recycled” properly
- Fix for orange Big Quest arrows not appearing on a map when the target was part of an optional quest
- Fix for NPC images not appearing on Missions screen
- When NPC Shapeshifter pops out of people’s bodies, they will always flee instead of attacking, and will be initially hostile toward the player