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Alpha 58 was an update released on August 23rd, 2018. It is a small patch but focused on a lot of internal changes to make the game run smoother.
Patchnotes[]
Engine and Performance[]
- A number of changes to how NPCs and objects are generated. This should fix memory leaks and improve performance over long sessions, and will probably cause new bugs. So keep an eye out for weird new glitches in objects and NPCs.
- Updated Unity engine from 2017.2.1p4 to 2018.2.3f1
UI / Controls[]
- Client LAN address is automatically detected every time the screen is entered, rather than saving the initial address that is found
- Fix for NPCs’ body sprite sometimes not highlighting properly when player has their mouse over it
- Fix for Sleep “Z’s” not always appearing over NPCs for multiplayer client
Playfield Objects[]
- Fixed an error relating to fires not being cleared properly, which could potentially fix a couple bugs
- Dangerous objects like Slime Barrels and Exploding Barrels no longer attract melee auto-aim
- Fix for Train lights not disappearing when Train is destroyed
- Train being destroyed causes a large explosion
Items[]
- Players can pick up quest items for non-questgiver quests even when they have a full inventory
- Fix for multiplayer client’s own Bear Traps not always having an effect if they step on them
- Hiring Voucher can no longer be sold by Shopkeepers
- Fix for Research Gun not working on Aligned NPCs when the player has No In-Fighting
- Fud base price is $7 instead of $5
Status Effects / Traits / Special Abilities[]
- “Naked” replaced with “Wanted” -- Exactly the same effect, but makes more sense when applied to custom characters who don’t have the Naked body type, not to mention the naked swimming NPCs who lacked the trait
- Increase All Stats and Decrease All Stats effects are not kept between levels to avoid certain bugs
- Increase All Stats and Decrease All Stats removed from a number of locations where they were given, and can never be given to Werewolf or Shapeshifter due to bugs
- Added some fail-safes for online issues when two players attempt to arrest, bite, cannibalize or enslave the same person at the same time
- Fix for player sometimes having too much max health when transforming into Werewolf
Home Base[]
- Fixed a floor texture issue in the Safe room
Disasters[]
Mutators[]
- Fix for items sometimes not having sprites in Rogue Vision
Artificial Intelligence[]
- Fix for Annoyed NPCs not giving online multiplayer clients proper reactions
- Fix for NPCs implying that they are still annoyed after using Hypnotizer on them while they are annoyed
- Cop Bots will not attempt to deport the player if they are possessing an Uptown resident
- Fix for owners sometimes getting angry at Firefighters who enter their building to put out a fire
- More than one Shapeshifter NPC may not appear in a single level
Text[]
- Fixed typo in the tutorial that had somehow gone unnoticed by anyone for 1.5 years
Subpatches[]
Alpha 58b (August 25)[]
- Fix for a bunch of weird AI stuff and not-always-obvious object-related issues
- Fix for weird object spawning issues on multiplayer client
- Fix for Saw Blades appearing as Safes
- Fix for Loadout Machines not having items
- Fix for Shopkeepers, Bartenders etc. not always having new inventories on new levels
- Fix for Hologram Bigfoot having a weird appearance
- Fix for Doors not being made of Steel when they were meant to
- Fix for NPCs sometimes being able to see the player behind Shelves
- Fix for NPCs not having their items and status effects when the player brings them to the next level
- Fix for Cannibals having incorrect body after popping out of Bushes on multiplayer client
Alpha 58c[]
- Fix for game sometimes crashing between levels
- Fix for Shopkeepers, Bartenders etc. not always having new inventories on new levels (actually works this time)
- Fix for player sometimes receiving quests involving nonexistent objects
Alpha 58d (August 27)[]
- Fix for everyone on a level freezing in place
- Fix for NPC followers not retaining traits and status effects between levels
- Fix for Floor Traps not always working
- Fix for doors being locked from the wrong side, and other odd door-related issues
- Fix for pathfinding issues on certain types of objects
- Fix for doors not being locked in Lockdown disaster
- Fix for Shapeshifter being able to possess nonexistent NPCs
- Fix for issues with Cop Bot security beams appearing at inappropriate times or not at all
- Fix for “burnt” NPCs’ eyes not always appearing white
- Fix for quest markers not always appearing on items on the ground for multiplayer client
- Fix for instances where Cops could spawn behind an ATM
- Updated Unity engine to 2018.2.5f1
Alpha 58e[]
- Less garbage in the output log
Alpha 58f[]
- Fix for debris appearing all over the ground when it shouldn't
Alpha 58g (August 28)[]
- Fix for player not being able to mouse over objects in player 1’s window in split-screen mode
- Fix for cursor text not appearing for player 2
- Fix for gamepad controls not working on character creation screen and possibly other menus
- Fix for fires appearing to burn on living people
- Fix for NPCs appearing to stand up when they are sleeping on multiplayer client
- Fix for some Shapeshifter possession issues in multiplayer
- Fix (again) for Traps not always working
- Fix (again) for doors not always opening properly from the correct side
- Fix for doors not always blocking light properly
- Fix for random NPCs sometimes having the wrong body color
- Fix for eyeballs appearing on burnt bodies of characters whose eyeballs normally don’t show
- Fix for items in chests on server and client not being synced well in some cases
Alpha 58h (August 29)[]
- Fix for Traps not working AGAIN (third time’s the charm)
- Fix (again) for fires sometimes appearing on NPCs when they should not
- Fix for G-P-Yesss not working properly all the time
- Fix for player not being able to select characters after entering character creation screen in 3- and 4-player modes
- Fix for not all Twitch settings being updated properly if changed in-game
Alpha 58i (phew)[]
- Fix for further 3- and 4-player issues on the character creation and character select screens
- Fix for 3- and 4-player games sometimes not proceeding at the end-of-level elevator
- Fix for Online multiplayer client sometimes getting stuck at the end of levels and not proceeding