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Alpha 60 was an update released on September 20th, 2018. It added the Mayor Village and finally allowed the game to be completed. It also Super Special Abilities as a reward for completing a character's Big Quest.
Patch Notes[]
New Features and Content[]
- Game can now be completed. This isn’t going to be the most “complete” patch notes, because a ton of new related changes have been made that I forgot to write down.
Levels[]
- Added final level, “Mayor Village”
Music[]
- Four new tracks added, all of which are now included in the soundtrack DLC:
- Final Floor: The Mayor's Lament
- Final Floor: Speech! Speech!
- HUH. Get Funky. In the Streets of Rogue. Yeah. Jam On. (Credits)
- Let's Get This Video Game Started (Titles)
Achievements[]
- Six new achievements:
- You Rule
- Hostile Takeover
- Peaceful Takeover
- Legal Takeover
- The Bad Ending
- Quest Conqueror
UI / Controls[]
- Added “Electability” ratings to the stats screen. You can find out how this works by reading a sign in the Mayor’s office. I’ll probably end up adjusting the specifics in future builds.
- Added opening logo animation
- Added fade animations to menus
- Fix for word bubbles not stretching properly for when there are 3 or more lines of text
Playfield Objects[]
- Fix for certain objects inappropriately saying “(Empty)” on multiplayer client
Status Effects / Traits / Special Abilities[]
- Recharge countdowns do not continue if the player is teleporting, or in other similar circumstances where control is taken from them
- No longer possible to purchase Upper-Crusty status, this is now the goal of the Slum Dweller’s Big Quest
- Alien can no longer be Possessed or Cannibalized
Missions[]
- Fix for missions completing in multiplayer mode after the game had ended
Big Quests[]
- All Big Quests are now properly completeable and have rewards, which are activated through he Super Special Abilities mutator
Mutators[]
Level Generation[]
- Changed the overall structure of the game a bit to make some of the levels smaller and contain fewer quests in an effort to improve the game’s pace. I’m still toying with this stuff, so I may alter these values in the future
Artificial Intelligence[]
- Office Drones can be bribed to like you again (this can be used for electability purposes)
Text[]
- Changed the names of a couple of real-world songs referenced in the game
- Changed the Earwarp Whistle description
Multiplayer[]
- Fix for certain instances where client interacting with people would produce an internal error and the interaction would not take place
Engine[]
- Unity engine updated to 2018.2.8f1
Other[]
- Updated NAT Traversal plugin to version 1.63 from 1.61
- Updated Rewired plugin to version 1.1.19.9 from 1.1.18.0
Internal[]
- Added support for a bunch of other new achievements that will probably be added on 1.0 launch
- Added support for a bunch of new traits that will be coming soon-ish
Subpatches[]
Alpha 60b[]
- Fix for Big Quests not always completing properly at the very end
- Fix for saved games from the previous version having issues progressing to the next level. Electability stuff probably won’t work properly, however -- you’ll need to start a new game for that.
- Fix for credits list remaining onscreen in home base if the player pressed Skip Ending while they were visible
- Fix for Doctor not having infinite Tranquilizer darts for their Super Special Ability
- Fix for bullet-related errors
Alpha 60c (September 21)[]
- Fix for 3- and 4-player modes not working
- Game can be completed in Sandbox mode, rather than looping like Endless mode does
- Fix for player being able to take out loans in Uptown and Mayor Village (this should not have been possible)
Alpha 60d (September 22)[]
- Anti-hack measures taken to prevent people from hacking into password-protected multiplayer games. Remember, you can still use /ban and /kick in the chat box to remove people from games
- Fix for shadows not always appearing under NPCs
- Fix for “slash” sound effect sometimes playing during punches for NPCs that aren’t Zombies or Werewolves
- Fix for certain items not being removed from the player’s inventory at the end of levels as intended
- Speech bubbles do not appear in multiplayer mode when people talk to each other during the ending cinematic
- Fix for armor slot at top of screen sometimes having a number but no image
Alpha 60e (September 25)[]
- Fix for yellow target appearing at the start of 3-player mode
- Fix for Soldier not getting free refills when Super Special Ability is active
- Fix for Hacker Super Special Ability not being instantaneous when hacking NPCs
- Fix for Hacker Super Special Ability often not being able to hack things to blow them up after hacking them to do something else first
- Hacker Super Special Ability can blow up Power Boxes
- Hacker Super Special Ability works properly with Alarm Buttons
- Fix for Shapeshifter turning NPCs into Upper-Crusters and Supercops when possessing them with the Super Special Abilities mutator turned on
- Holograms will no longer try to join the crowd at the end of the game
- Giving the ending speech removes all status effects and forces you out of your cardboard box
- Fix for metal detectors sometimes playing their sound effect too many times in rapid succession
- Fix for one of the tutorial NPCs appearing at the incorrect angle under certain circumstances
- When someone is enslaved while wearing something on their head, they will drop that item
- Fix for player being able to get the “bad” ending by enslaving the Mayor and then freeing him
- Fix for players being able to move while frozen
- Secret Werewolf does not appear on the final level
- Fix for Cop Bots saying things during end cinematic
- Fix for items from final level sometimes appearing in home base
- Fix for player not being able to move in home base after pressing the Skip Ending button on the main menu
- Fix for players being able to get the Non-Violent Win achievement when the Mayor had been Zombified
- Fix for red arrow sometimes appearing above items when it’s not supposed to
- Failsafes for multiplayer loading issues
Alpha 60f[]
- Fix for game freezing on Investment Banker ending
- Key at Guard Post in Mayor Village no longer says “Generic”
- Slave Helmet Remover is no longer automatically placed in the toolbar
- Werewolf does not become Dizzy if ending is started while in Werewolf form