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Alpha 63 was an update released on November 1st, 2018. It made the Firefighter a playable character.
Patch Notes[ | ]
New Features and Content[ | ]
- Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
- Added Seeds (finally) - Talk to the Scientist in Home Base
- Expanded the number of custom character slots on the character selection screen from 8 to 16
UI / Controls[ | ]
- Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept
Playfield Objects[ | ]
- Player can knock on “Do Not Enter” doors and place detonators when they are outside-facing
- Fire does not spread to “middle” wall sections where it can’t be reached with a Fire Extinguisher or Water Cannon
Items[ | ]
- Molotov Cocktail added to game
- Firefighters now carry Water Cannons instead of Fire Extinguishers
- Bartender starts the game with Cigarettes, in case drink “ingredients” are hard to come by in the first level
- Fix for Slum Dwellers not dropping money that they took off the ground
- NPCs who are being guarded by a group of people will always drop money
- Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
- Reduced base Ammo Stealer price to $35
Status Effects / Traits / Special Abilities[ | ]
- Fix for Zombie Phlegm not costing the player health
Sound[ | ]
- Fix for fire sound effect sometimes stopping before the fire had finished
- Fix for Jock’s Charge sound effect sometimes continuing past the point where it was supposed to
Stats / Unlocks[ | ]
- Fix for nuggets reverting to 50 upon exiting the game and starting again
Big Quests[ | ]
- Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
- NPCs who have been Zombified will no longer be considered for Cannibal’s Big Quest
Artificial Intelligence[ | ]
- Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
- Fix for NPCs not always following the player when they’re trying to mug them, warn them, or otherwise accost them
- Fire Extinguisher usage no longer causes people to run away as gunshots do
- Property owners forced to flee their property out of fear of violence will not return
Engine[ | ]
- Unity engine updated to 2018.2.14f1
Subpatches[ | ]
Alpha 63b[ | ]
- Fix for mysterious “?????” with “E_Firefighter” appearing in Trait Unlocks menu
- Added Firefighter trait Scorching Savior to character creation
- Fix for Medium lighting not always being set properly at the beginning of games
- Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
- When interacting with Do Not Enter doors, Open button appears above Knock button
- Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
- Fix for some fire related errors
- People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
- NPC firefighters will not run out of water
Alpha 63c (November 2)[ | ]
- Fix for Do Not Enter doors not working properly on multiplayer client
- Fix for Cops becoming hostile toward attackers of Arsonists
- Fix for “can’t do” sound effect playing when picking up weapons with 0 ammo when unarmed
- Fix for Slaves becoming Arsonists
- Fix for Firefighter Super Special Ability not always giving the player infinite Water Cannon ammo
- Fix for Water Cannon recharging at the end of levels
- NPCs get angry more quickly if the player continually shoots them with the upgraded Water Cannon
- Water Cannon knockback is slightly higher during normal usage and slightly less high in its upgraded form
- Arsonists do not appear in Mayor Village
- Arsonists do not appear while the player is in the process of teleporting, or after they have finished a level
- Arsonists will not throw Molotovs at objects in which a fire can be started, such as barbecues
Alpha 63d (November 3)[ | ]
- Fix for Arsonists not appearing
- Fixed “Fire” mistranslation for non-English languages
- Fix for status text appearing far too many times when running out of Water Cannon ammo in multiplayer games
- Fix for Water Cannon ammo not appearing as 0 when it runs out
- Water from Water Cannon is no longer blocked by objects, so that it is easier to hit the wall fires behind objects if need be
Alpha 63e (November 5)[ | ]
- Physics related performance fixes
- Fix for Door Detonator not working on locked doors
- Fix for player being able to open locked doors during Lockdown disaster
- Fix for Fires sometimes appearing in random spots
- Fix for Flamethrower and Water Cannon not always hitting objects that they appeared to be hitting
- Potential fix for NPCs spawning at the lower left corner of the map
- Fix for people aligned/loyal to the player not becoming hostile toward the player's enemies all the time