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Alpha 66 - Balance and Full Translations

GoodieDispenser

Details
Initial Release Date: December 13 2018
Source: Steam Post
Link to Release: post
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Alpha 65 Alpha 66 Alpha 67

Alpha 66 was an update released on December 13th, 2018. It contained balance changes and full text translations into other languages.

Localization[]

  • Translations added for all text in the game
  • Fixed a number of text sizing issues in non-English languages

Graphics[]

  • Fix for visual special abilities (such as Water Cannon) on custom characters not appearing properly on multiplayer clients
  • Fix for Leafblower particles not appearing the correct size
  • Fix for Diminutive characters not always appearing as diminutive on multiplayer client
  • Fix for issue where certain objects’ sprites can appear higher than they are supposed to if the player keeps playing for a long time, such as Vendor Cart

UI / Controls[]

  • Loadout selection can be re-rolled at a cost of 5 nuggets
  • Loadout selection is saved between games
  • If the player chooses a loadout item, that item will be replaced in the loadout selection the next time he enters the Home Base
  • Fix for “Connecting” screen taking a split second to appear when the player starts hosting a match
  • Fix for slow motion not occurring as player uses Augmentation Booth
  • Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
  • Created alternate and more efficient solution for displaying lines on minimap
  • Fix for starting player info buttons sometimes appearing on levels where they weren’t supposed to in local coop mode
  • Fix for timer sometimes showing incorrect times between levels
  • Fix for timer not disappearing when the player enters Home Base
  • Fix for timer stopping when first player exits the level in a coop game. The timer now only stops when both players have exited the level
  • Camera switch from full-screen to split-screen will always be immediate when a player teleports to another player

Playfield Objects[]

  • It is now possible to traverse broken windows at the expense of health
  • ATM can now hold up to 5 items
  • Lockdown Walls are only triggered when law enforcement gets hostile toward the player, and not NPCs
  • Lockdown Walls come down after a shorter amount of time
  • Items in Loadout Machine are sold at a discount
  • Goodie Dispenser base price is a bit lower
  • Sell-O-Matic limit increases as you progress through the game
  • Using the Augmentation Booth to swap “positive” traits costs significantly less than swapping negative ones
  • An alarm sounds when Computer is destroyed
  • Fix for Trap Doors spawning over conveyor belts and remaining permanently
  • Fixed issue with ATM button costs not always appearing correctly in Sandbox mode

Items[]

Status Effects / Traits / Special Abilities[]

  • Trait upgrades have a chance to appear as choices at the end of every third level gained
  • Special ability-related traits should appear more commonly at the end of every third level gained
  • Traits at the end of levels will remain the same in different games if the same seed and character are used
  • Bunch of other small adjustments to end-level Trait selections
  • Reduced Character Creation cost of Moocher
  • Reduced Character Creation and Unlock costs of Promise I'll Return It!
  • Reduced Character Creation cost of Graceful
  • Wall Walloper can only be used when holding a melee weapon
  • Wall Walloper + re-added to the game
  • Knocking down walls with melee weapons depletes the weapon’s durability by 40%, including with Wall Walloper
  • Slippery Target + no longer causes enemies to have a 0% chance of aiming correctly at you
  • Lock and Load no longer gives the player full ammo in their guns
  • NPCs will not assume that players with “Scorching Savior” started a fire unless they actually see them do it
  • Juggernaut causes the player to lose less health while charging, rather than making them completely invulnerable
  • Tackler does not cause as much damage to enemies as before
  • Bloody Mess appears only in character creation, and does not appear as an end-of-level reward
  • Sleep Killer removed from the game, though it will still appear on custom characters who previously had it. I don’t think anyone will miss it much since Backstabber makes it pretty much irrelevant.
  • Block Bullets removed from the game, though it will still appear on custom characters who previously had it. While I like the idea of it, it’s a bit too hard to get this working effectively and in a way that feels satisfying
  • Moocher allows players to borrow money at a better interest rate
  • Ideological Clash allows you to retaliate without facing repercussions from the Cops
  • Class Solidarity makes people of your class Friendly toward you if they are initially Neutral
  • Killer Thrower (Consumable) does 100 damage instead of 200
  • Low-Cost Jobs is more effective
  • Fix for weird stuff happening if Shapeshifter possessed a custom character clone in local coop or online multiplayer

Sound[]

  • Fix for “jump” sound effect playing when players become a ghost
  • Fix for menu sound effect not playing when starting or joining online games

Stats / Unlocks[]

  • Firefighter unlock requirements can be satisfied by putting out fires in objects such as flaming barrels
  • Player receives the same skill points for knocking out a rival as they do for killing a rival (150 for both)
  • Player receives 75 skill points for knocking someone out instead of 100

Mutators[]

  • SpeedRun Mode added - Places a timer on by default, loadout items cannot be brought into a speed run, Loadout Machines cannot be used, ATMs cannot be used to store or retrieve items
  • Time Limit mutators now factor in the number of required missions

Level Generation[]

  • Lots of changes to RNG to ensure that many more elements are generated the same when loading a saved game or using a seed. If you spot any elements of levels that are not being generated the same way, please let me know
  • Fixed an instance where objects spit onto a conveyor belt did not reach the hole

Artificial Intelligence[]

  • Killer Robot and Cop Bot explode when they die (how did I not think to add this earlier?)
  • Followers are better at determining when it’s appropriate to fight on your behalf
  • Fix for NPCs not helping friends who are being bitten by a Vampire
  • Fix for cases where owners would chase a Thief out of a building and he would keep returning to that building
  • Fix for NPCs not always going back to what they were previously doing after failing to Bite, Cannibalize or Pickpocket

Text[]

Multiplayer[]

  • Changes to how objects are destroyed on the client at the end of levels
  • Fix for multiplayer clients who exited levels as ghosts appearing in the next level for the host before they had actually spawned
  • Fix for potential networking issue if the player canceled out of creating or joining a game before the loading screen appeared
  • The cost to revive other players is affected by the current level
  • Fix for various errors when multiplayer client parries an NPC


Subpatches[]

Alpha 66b[]

  • Fix for game sometimes not proceeding to the next floor after closing stats screen
  • Fix for some of the Game Over screen text appearing too small and in the wrong position when using gamepad


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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