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Alpha 68

Ghost

Details
Initial Release Date: January 17 2019
Source: Steam Post
Link to Release: post
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Alpha 68 was an update released on January 17th, 2019. It contained multiple bug fixes and game balance changes.

Graphics[]

  • Adjusted cave tile sprites a bit
  • Fix for east-west-facing doors having incorrect lighting
  • Fix for dizzy stars sometimes appearing at the bottom-left corner of the map or in random spots
  • Fix for items sometimes appearing as other items for a single frame after being spawned on multiplayer client
  • Fix for Slave in Home Base appearing to not have Slave Helmet on multiplayer client
  • Fix for lights appearing too bright on certain objects
  • Fixed a pixel on the Slum Dweller’s north-facing texture

UI / Controls[]

  • Dialog box for cutscenes shifts to the left only when the chatlog is on-screen
  • Fix for not being able to open the Esc menu using the Start button on gamepads while viewing the initial character select for online games
  • Animated “Waiting for host…” dots on client loading screen
  • Changed some positioning of text on character select screen
  • Player is prevented from typing in chatlog during parts of the load process where the message cannot be sent
  • Fix for speed run timer not always being correct when progressing to new levels
  • Fix for being able to start dragging inventory items while opening the missions screen
  • Fix for character select screen soft-locking after pressing gamepad Chat button
  • Fix for “interaction” dialogue appearing over players after pressing the gamepad Chat button in the Home Base
  • Fix for tooltip remaining on the screen after pressing gamepad Chat button while displaying the inventory
  • Fix for case where Loading message and Esc menu could appear at the same time
  • Loading percentage does not appear when entering Home Base
  • Credits list Done button is smaller
  • Fix for issue with vertical scrolling of multiplayer match listing
  • Fix for “Retrieve Item” marker not appearing over item on multiplayer client if the person who was originally holding it gets Zombified
  • Fix for “Retrieve Item” marker disappearing from an NPC’s head on multiplayer client if the NPC is killed while having Resurrection
  • Fix for tooltip remaining on the screen if the game window loses focus while the tooltip was visible, and the player returns to the game
  • Fix for cases where question mark could remain over NPCs’ heads past the point when it was supposed to on multiplayer client
  • Fix for auto-targeting not always working properly on multiplayer client
  • Fix for level number not appearing on multiplayer matches list right after the player starts a new game
  • Fix for “doing something” bar sometimes appearing partially transparent
  • Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
  • Fix for clock sometimes not appearing in Disaster levels on multiplayer client

Playfield Objects[]

  • Ammo Dispenser can refill a percentage of your ammo even if you don’t have enough money to fill the entire gun
  • Fix for Ghost being affected by Crusher
  • Fix for Refrigerator and Saw Blade not always having collision
  • Fix for player being able to slip past lasers when firing a gun very quickly
  • Cannibal NPCs no longer store normal foods in their refrigerators
  • Fix for Crusher on multiplayer client not having full collision
  • Fix for Fire Spewer sometimes appearing to spew through walls on multiplayer client
  • Knocking on the red doors of Bars, Dance Clubs and Music Halls will no longer result in someone answering
  • Fix for multiplayer client being able to press the “Release Gas” and “Turn Off Gas” buttons more than once in a row while operating the Computer

Items[]

  • Killer Robot drops more items when killed
  • Cost to identify syringes is affected by the player’s current level
  • Voodoo Doll removed from the game for now, since it currently has no function
  • Fix for multiplayer client finding a different type of syringe when they examine a chest multiple times
  • Fix for player being able to use Food Processor and Ammo Processor after they run out of uses

Status Effects / Traits / Special Abilities[]

  • Added “Lock and Load +
  • Fix for Paralyzed NPCs not falling into holes when on Conveyor Belt
  • Fix for people who fall in holes remaining Electrocuted
  • Slaves who are infected with Zombiism before being killed will still get blown up when their helmet explodes
  • Fix for cases where Assassin could not Camouflage when they were supposed to be able to
  • Fix for multiplayer client being able to gib NPCs who have Resurrection
  • Fix for Backstab not playing proper animation on multiplayer client
  • Assassin can Camouflage when hidden NPCs are nearby (Bushes, Manholes)
  • Fix for NPCs not getting annoyed when multiplayer client Slavemaster starts enslaving someone

Missions[]

  • Questgivers will no longer ask the player to rescue NPCs that the questgiver doesn’t like
  • Fix for cases where Missions all appeared to be “Not Accepted” on multiplayer client

Big Quests[]

  • Fix for NPCs being spawned in the same spot as Big Quest Gorillas
  • Player will not receive optional missions to rescue Gorillas when playing as a Gorilla, since this could lead to interface-related confusion with the Big Quest
  • The same goes for Soldiers and optional missions to destroy Generators
  • Secret Werewolves for the Vampire’s big quest can no longer be wandering NPCs, since this can make the process of tracking them down more arduous
  • Shopkeeper can no longer be be required to sell Syringes for their Big Quest
  • Fix for Cop’s Big Quest counter appearing with incorrect numbers
  • Fix for cases where NPCs would be added to Assassin’s hit list despite not being in sight range when the original target was killed
  • Fewer cases where 0 Gorillas spawn in a level for Gorilla’s Big Quest
  • Fix for Werewolf total kills on missions screen not extending past 5, even if the player had killed more than 5 during a single transformation

Disasters[]

Level Generation[]

  • Fixed some small level geometry issues

Artificial Intelligence[]

  • Fix for cases where AI could get stuck in one spot while battling a multiplayer client due to them seeking out a nonexistent weapon on the ground
  • Fix for cases where AI could get stuck in one spot after being Zombified by a multiplayer client
  • Fix for cases where AI could get stuck in one spot relating to maneuvering around hazards
  • Fix for cases where AI could get stuck in one spot on multiplayer client relating to areas of the map they are permitted to traverse
  • Fix for NPCs with guns stopping in their tracks after losing sight of their multiplayer client opponent
  • Fix for Cop Bots not always displaying their particle effect at appropriate times on multiplayer client
  • Cops surrounding Mayor, as well as anyone residing in the Mayor’s home or office, are not considered Innocent
  • Allies of your opponent are better at determining when they should become hostile toward you
  • Fix for cases where a party member would attack an object like a Turret when you commanded them to attack someone or something else

Text[]

  • Fix for items having showing their name and description in incorrect language after loading a saved game that was saved with a different language
  • Fix for “Syringe” text not being translated to different languages when NPC takes Syringe
  • Fix for foreign language text appearing in multiplayer games when playing with people who had selected a different language

Performance[]

  • Improved performance when blowing up walls

Multiplayer[]

  • Fixes for NPCs not appearing in levels
  • Fixes for issues starting the game when punchthrough is used to connect
  • Fix for clients sometimes falling into an invisible pit at the start of levels
  • Players in online multiplayer have 45 seconds to choose traits at the end of levels instead of 30 seconds
  • Better handling of knockback physics on multiplayer client when player deals the killing blow to an NPC
  • Fix for cases where multiplayer client’s party members would not appear on the next level
  • Fix for NPCs not appearing to attack when hitting static objects on multiplayer client

Internal[]

  • Fixed internal errors with spawning noises
  • Fixed a repeating output log message about wreckage



Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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