Streets of Rogue Wiki
Alpha 69

Details
Initial Release Date: January 31 2019
Source: Steam Post
Link to Release: post
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Alpha 69 was an update released on January 31st, 2019. It contained multiple bug fixes and game balance changes.

Graphics[]

  • Fix for NPC arms sometimes appearing when the rest of the body is not visible while using Rogue Vision
  • Fix for wreckage sometimes appearing darker/burnt when it wasn’t supposed to on multiplayer client
  • Fix for shadows appearing beneath doors and windows
  • Fix for quest markers above NPCs’ heads sometimes shifting in odd ways on multiplayer client
  • Fix for custom character NPCs sometimes having “side beard” after equipping hats
  • Made some characters’ legs lighter in color so that the animation is more visible
  • Fix (again) for dizzy stars not appearing
  • Fix for NPCs “T-Posing” (I think)
  • Fix for naked swimming NPCs appearing fully clothed on multiplayer client
  • Fix for Dizzy stars not appearing on multiplayer client after the player depossesses someone
  • Fix for opening UI animations being affected by frame rate
  • Fix for the “full beard” hairstyle having missing pixels when viewed from behind
  • Fix for Flaming Barrels appearing to have fire when picked up by Wrestler if the fire had been extinguished

UI / Controls[]

  • Fix for “Returning Home” text shifting position for multiplayer host
  • Fix for being able to interact with objects while on the missions screen in multiplayer mode
  • Fix for cases where player was able to have the Esc menu open while loading a new level
  • Fix for speed run timer not working properly in online mode
  • Fix for starting button info not appearing in first level if client joins the game in the home base
  • Fix for starting button info appearing in the first level for a second time if the game ends before the player finishes the first level
  • Limited the number of traits that can appear on the left side of the screen
  • Fix for Mayor's Hat not always having an arrow over it after being knocked off the Mayor on multiplayer client. Same goes for bombs on “find hidden bombs” missions.
  • Fix for Syringe contents reading as “?????” when picked up on multiplayer client if the player had identified them
  • Fix for Thief and Vampire sometimes appearing as Innocent on multiplayer client when they are actually Guilty
  • Starting gamepad button info that appears when you load into the game will show the default control scheme if the player’s gamepad controls are not mapped, rather * than showing white boxes
  • Fixed a bit of text placement on scrolling menus
  • Fix for game not returning to main menu when “back” button equivalent is pressed on gamepad while loading
  • Fix for Retrieve Item text appearing over chests during Find Bombs quests on multiplayer client after the bomb had been taken from the chest
  • Fix for interface elements remaining onscreen if they were active when the level ended while the player was a ghost
  • Fix for game potentially getting stuck at the dialogue box while text is appearing
  • Fix for cases where white boxes could appear on the Missions Screen
  • Fix for player character sometimes appearing incorrect in Home Base if the player was playing as a custom character, quit to the main menu, and returned to the Home Base
  • Fix for multiplayer client sometimes not being able to quick-teleport
  • Messages cannot be posted to Twitch chat after Twitch mode is turned off

Playfield Objects[]

  • Fix for chests sometimes not being interactable
  • Fix for objects not being destroyed after being hacked and exploding while using the Rogue Vision mutator
  • Fix for Wrestler not being able to pick up small Boulder on multiplayer client
  • Fix for Train and Mine Cart sometimes not appearing on multiplayer client
  • Better synchronization of Train and Mine Cart positions between host and client
  • Removed Altar functionality for now, since it’s not finished
  • Security Cam alarm will go off in cases where the player is behind a locked door
  • Fix for Computer and Security Cam alarm sound occurring when the object is destroyed while non-functional

Items[]

  • Fix for items sometimes not being knocked back immediately after being hit by a melee weapon on multiplayer client
  • Fix for Fud Processor and Ammo Processor not losing charges when using gamepad
  • Shopkeepers are more likely to carry food

Status Effects / Traits / Special Abilities[]

  • Cannibal Firearms skill raised from 1 to 2
  • Fix for Charge special ability not destroying beds and chairs
  • Distance that the player can stand from their Bite victim is higher on multiplayer client to account for lag
  • Characters with Moocher can borrow money from all types of Clerks
  • Players who have the Antisocial trait will not receive trait choices at the end of levels that involve party members
  • Zombies will no longer receive trait choices at the end of levels that involve guns
  • Player can perform simple interactions with all doors while holding objects using Toss ability
  • Fix for G-P-Yessss not being available from character creation on multiplayer client
  • Player cannot receive Addict when swapping traits
  • Fix for player losing health with Super Special Abilities as Shapeshifter after dying in a host body
  • Player will not drop Slave Helmet after possessing Slave with a full inventory
  • Non-upgraded versions of traits can never be added if the player has the upgraded version
  • Added fail-safes for rare cases when player could lose control of Jock after charging
  • NPCs will not get angry at you for knocking people through walls with Clumsiness Forgiven
  • NPCs will not get angry if you get knocked through a wall with Clumsiness Forgiven
  • Cannot arrest NPCs who have Invincible
  • Jock cannot begin Charge special ability when Paralyzed
  • Fix for Promise I’ll Return It not being applied when picking up items from the ground
  • Player cannot flush themselves down the toilet when they have Giant
  • Vampire cannot bite people while they are being arrested
  • Fix for being able to zombify burnt corpses

Sound[]

  • Hide Interface sound effect plays when closing character select
  • Sound effect plays when closing feedback form on main menu
  • Sound effect plays when clicking filter headings on multiplayer matches list
  • Sound effect plays when pressing Refresh Matches button

Stats / Unlocks[]

  • Fix for multiplayer client not unlocking Comedian after slipping on their own Banana Peel and dying
  • Electability can no longer be affected by inanimate objects

Missions[]

Big Quests[]

  • Bartender can serve Beer and Whiskey to people in addition to Cocktails
  • Bartender must serve 5 NPCs per level instead of 3
  • Bartender cannot serve other Bartenders drinks
  • Bartender cannot serve drinks to the same person more than once
  • Fixed an error in the algorithm that chooses the object that a Jock needs to destroy for his Big Quest, that could result in there being too many or too few of that object in the level
  • When using the quick-health button, Bartender will drink Beer and Whiskey as a last resort if they have no other health items to conserve the items for the Big Quest
  • Fix for Big Quest status not being updated at the end of levels if the player was a ghost when the level ended
  • Fix for discrepancies between multiplayer host and client in the number of NPCs that must be Zombified for the Zombie’s Big Quest
  • No more than 4 Generators may spawn per level
  • Wrestler fights are no longer considered “fair” if you throw a Molotov Cocktail at your enemy

Mutators[]

  • Fix for cursor text appearing for some hidden objects in Rogue Vision

Level Generation[]

Artificial Intelligence[]

  • Being Friendly toward Cops will not make them ignore your crimes
  • Fix for Mayor’s initial activity being “Wander” more often than intended
  • Fix for cases where Slaves would fight their Slavemaster NPCs despite not being mutinous
  • Failsafe for NPCs getting stuck in border walls
  • Thieves will not attempt to steal while in the player’s party
  • When cops see a player who is biting, cannibalizing or enslaving, they will not become annoyed shortly before becoming hostile
  • Player can no longer command NPCs to stand on train tracks
  • If the player tells an NPC to Stand Guard, he can tell them to Stand Guard again in a different spot without having to say Follow Me first
  • NPCs in your party cannot become Annoyed with you
  • Some pathfinding fixes for AI opponents on multiplayer client
  • Party members will not get angry at an NPC who has been challenged to a fight if that person accidentally hits them
  • Fix for NPCs not saying their Flee dialogue when fleeing their opponent in combat
  • More types of NPCs have Flee dialogue
  • Fix for NPCs sometimes becoming hostile toward players who committed crimes outside of their viewing range
  • Drug Dealers and NPCs associated with them are considered Guilty
  • Fix for cases where Cops would become hostile toward the player for far-away explosions that the player caused
  • Fix for players being able to destroy objects that belonged to Copswhen out of their view but within hearing range, and the Cops not becoming annoyed or hostile
  • Fix for Copsnot getting angry when they see someone Cannibalizing
  • Attacking Comedians in Music Hall will cause owners to become angry
  • Fix for NPCs continuing to sit and listen for jokes after the Comedian has been zombified
  • Fix for being able to ask Zombies for quest items even if they had already dropped the item due to being killed and zombified
  • Upper-Cruster NPCs will not use Alarm Buttons more than once
  • Cop Bots no longer dance for Boombox, though they are still distracted
  • Fix for NPCs not saying “Hey buddy!” on multiplayer client immediately after being spawned through Friend Phone or Clone Machine
  • Fix for depossessed NPCs becoming hostile toward players who were not in view when the depossession occurred
  • Goons and Bouncers in level chunks with missions are always considered Guilty
  • NPCs will not pick up thrown weapons from the floor when fighting multiplayer clients, since throwing functionality does not work very well when NPCs fight clients
  • Fix for NPCs not going back to patrolling or observing objects after being depossessed
  • Fix for cases where NPCs would become Hostile toward the player if he tried to pickpocked them from an odd angle, but would not actually attack or change their * behavior
  • Werewolves are always considered Guilty
  • Fix for player thanking themselves for breaking themselves out of jail after possessing a jailed person

Text[]

  • Fix for “Lock and Load +” not having a proper description
  • A couple of localization fixes

Performance[]

  • Pathfinding performance optimization
  • Slightly faster level loading due to pathfinding changes

Multiplayer[]

  • Fix for cases where NPCs would freeze in place on multiplayer client after being zombified
  • Fix for multiplayer client not being able to resume their Big Quest if they do not exit the game properly (crash, turning off computer, etc.)
  • Fix for players having 30 seconds before next level starts instead of 45 at the game’s ending

Saved Games[]

  • Fix for saved game not being invalidated immediately when the player reaches the ending

Internal[]

  • Fixed a few internal errors that could be seen in output logs
  • Updated Astar Pathfinding Project plugin to Pro version


Subpatches[]

Alpha 69b[]

  • Fix for Prison Break missions not displaying quest markers over all targets
  • Fix for the “messy long” hairstyle having missing pixels when viewed from behind
  • Hackable objects will appear properly on the screen in Rogue Vision mode
  • “Health down” status text appears after falling into holes
  • Fix for player not being able to hack objects not in view in Rogue Vision mode when using a gamepad
  • Fix for “window break” sound playing multiple times on multiplayer client
  • Fix for Death Method changing to “Ooze” if the player is hit by ooze after dying
  • Fix for damage taken when falling into holes not being included in the “Damage Taken” stat
  • Fix for player 1 getting credit for completing missions where another player asked/threatened a person to leave town
  • Fix for issue where mission targets could potentially be NPCs hidden in bushes and manholes



Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older