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Beta 73 was an update released on March 28th, 2019. It was notable for making Possess and Werewolf Transformation available for Custom Characters.
Graphics[]
- Adjusted hundreds of light sources to look better in “medium” lighting setting
- Fix for dead body disappearing if Shapeshifter is killed and respawns
- Fix for Crusher appearing beneath walls when fully outstretched
- Fix for Saw Blade tracks not appearing properly
- Fix for face near health bar sometimes having incorrect eyes
- Fix for people not having dizzy stars if they lose invisibility while dizzy
- Fix for invisible players not having dizzy stars
- Fix for other cases where dizzy stars would not appear
UI / Controls[]
- Fix for orange quest markers for client Big Quests appearing on host when playing as Thief
- Fix for credits list speed increasing while the player is chatting in multiplayer and presses spacebar or e
- Fix for character sheet instruction text going out of boundaries in certain languages
- Fix for text spacing issue in certain languages on lower-right corner instruction text in character creation
- Fix for Randomize Appearance on character creation being triggered when player pressed Start
- Fix for Special Ability display on interface flashing white sometimes when switching abilities
- Fix for missions screen closing on host when client completes a mission
- Added option to show a list of players in a multiplayer game with the R3/RT button chat menu
- Fix for quest notification animations occasionally showing text in incorrect color
- Fix for incorrect class being selected on Character Select after possessing certain classes and suiciding
- Fix for player’s debt not displaying accurately when transitioning between levels
Playfield Objects[]
- Fail-safe for cases where a player’s interaction with an object was not cleaned up properly
- Fix for players sometimes getting the option to knock on doors etc. when behind the door
- Closing outside doors does not produce a noise
- Failsafe for cases where part of Crusher could remain after it was destroyed
- Fix for Turrets being able to shoot at people who were not in view of the nearby Security Camera
- Fix for player not triggering ground-based obstacles when jumping and landing on them
- Vampire Refrigerators no longer have food and drinks in them, only money
- Fix for multiplayer client's Sell-O-Matic payouts not counting toward payout total on host
- Fixed cases where Clone Machine could allow multiplayer client to clone too many items
Items[]
- Player cannot pick up items from behind bars, fences, lasers, and barbed wire
- Fix for Police Baton being placed amongst guns in the weapon scroller
Status Effects / Traits / Special Abilities[]
- Possess special ability is available to custom characters
- Werewolf Transformation special ability is available to custom characters
- Chaaarge ability synergizes with Secret Vandalizer
- Hacker is capable of blowing up any Door Detonator through hacking
- Fix for cases where player would get a trait that would normally be cancelled out by one of their current traits when using Augmentation Booth to get a random trait
- Fix for player being able to hit ghosts with Ghost Gibber when they have a trait such as No In-Fighting and the ghost is aligned
- Characters with Zombiism who also have The Law are not considered Guilty
- Fix for NPC Assassins being able to cloak themselves after becoming zombified
- Fix for Former Slave being called Slave after being depossessed
- Fix for cases where Withdrawal could appear at the same time as Feelin' Alright in multiplayer games
Combat[]
- Fix for rare cases where Hologram could take damage
- Fix for holograms having collision for a single frame after being spawned
- Fix for occasional issue destroying fires from multiplayer client
- Guns may not be fired more than 10 times per second
- Fix for rare cases where dead NPCs could crush shrunken players
- Fix for blind spot in collision at the beginning of lunge attacks
- Fix for certain cases where bullets could be shot through walls with Shotgun
Ending[]
- Fix for potential weirdness if a multiplayer client triggered the ending on a slow connection
- Fix for fires not disappearing, fire hydrants not ceasing to spill water, etc. during ending
Mutators[]
- In Low Health For All mode, player loses only 10 health instead of 20 when giving blood
- Fix for player not losing the game if time runs out in Time Limit mutators while they are teleporting or falling into a hole
Level Generation[]
- Fix for movie theater bathroom being considered an "off limits" area
- Water Pumps will not appear near lakes that are already poisoned
Artificial Intelligence[]
- Player cannot interact with NPCs who are Dizzy or Electrocuted
- NPCs will not become Hostile toward invisible player if affected by status effect projectile
- Fix for Firefighters aiming at position where fire started after the fire's position changed
- Fix for NPCs getting annoyed at the player when the player is invisible and throws objects at them
- Fix for cases where NPCs would not be scared of the player after the player possessed a Zombie
- Fix for cases where NPCs would not be scared of the player after the player transformed into a Werewolf
- Werewolf NPCs cannot be scared by other Werewolf NPCs
- Fix for NPCs getting hostile toward other NPCs for closing a door
- Fix for cases where shrunken NPCs don't run away from you
- Failsafe for cases where NPCs would not follow the player when the player is meant to rescue them for a quest
Text[]
- Fix for Spanish words in instruction text for Character Select having inappropriate dashes
- Fix for incorrect looking Russian characters that say "No."
- Fixed some typos in translations
Performance[]
- Bunch of small-to-mid-level improvements
Multiplayer[]
- Fix for NPCs not having collision when the multiplayer client has exited the level and is spectating other players
Saved Games[]
- Fix for multiplayer host saved game file size increasing every level