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Beta 75 was an update released on April 25th, 2019. It contained various bug fixes.
Graphics[]
- Secret Shapeshifter NPCs have red eyes
- Fix for custom Werewolf sometimes having the wrong body color after transforming
- Fix for Diminutive graphical effect remaining after player switches levels with New Character Every Level mutator
UI / Controls[]
- Right-hand side of the character creation screen displays the number of items a player will be bringing with them, ex. “Grenade (3)”
- Lighting Type setting changes properly without resetting the game when the player makes this change while on the title screen
- Certain changes to gamepad configuration will work properly without resetting the game
- Fix for trackpad mode not working properly with charges and lunges
- Changes to feedback form input field
- Fix for issues receiving missions from NPCs who are sitting or sleeping
- Fix for “Disable damage numbers” setting not functioning properly
- Fix for Game Over screen not appearing if a game ends while one of the players is standing at the very edge of the map as a ghost
Playfield Objects[]
- Fix for error when Alarm Button is destroyed by explosions from falling bombs
- Fix for explosions not destroying all object if the player is not nearby when the explosion takes place
Items[]
- Food and Ammo Processors have limits again (I had forgotten why I had them in the first place, but then… I remembered). However, it’s a limit of 20 instead of the original 10. Also, limits are removed with the No Limits mutator.
- Soldier in the Mall can sell weapon modifications like Silencer
- Items can be purchased from Upper-Cruster in the Mall
Status Effects / Traits / Special Abilities[]
- Water damages Cop Bots and Killer Robot, including projectiles, bodies of water, and puddles
- Fix for not all types of water projectiles refilling water cannon
- Fix for Fire Extinguisher projectiles refilling water cannon
- Low-Cost Jobs cancels Antisocial in character creation, and vice-versa
- Kill Healthenizer and Bloodlust cannot activate after the player has died
- Fix for player being able to mess with Jock's Charge ability by spamming buttons
- Player can't begin hacking objects that are too far away to hack and would result in immediate cancellation
- Fix for custom Werewolf having negative traits restored when transforming back to human form, after they had been removed in the Augmentation Booth
- Fix for Diminutive not being removed properly on host’s end when client removes it using Augmentation Booth
- Friend of the Family, Friend of the Common Folk, and Cool with Cannibals will carry over when you possess someone
- Fix for Friend of the Family and Cool with Cannibals not always working properly with rioters
- Player can possess quest-related NPCs who have died and been Zombified
- Fix for custom Shapeshifter with traits like Sausage Fingers being able to possess someone with a weapon and keep using their weapon after depossessing
- Player will not lose Above the Law when depossessing, so long as they are not Wanted
- Werewolf A-Were-ness is not triggered by werewolves who become zombies
- Fix for player not receiving all the benefits of Diminutive when New Character Every Level mutator is active
- Fix for all NPCs getting annoyed with a Malodorous player who depossesses
- DNA Connection cannot be given to NPCs who are already zombies
- Fix for Blaster Master not resulting in all types of objects being destroyed by explosions
- Fix for Shop Drops not triggering when an enslaved Shopkeeper dies from their Slave Helmet exploding
Combat[]
- Water projectiles will destroy fire projectiles
- In split-screen, mouse player cannot command NPCs to attack other NPCs in other players' windows
- Fix for internal error sometimes occurring on Slave death
Sound[]
- Sound effect for switching weapons will still play if an error somehow occurs while switching weapons
Stats / Unlocks[]
- Vampires will receive “Kill (Rival)” points for killing Werewolves and vice versa
Big Quests[]
- Stricter requirements for completing Investment Banker's Big Quest
Mutators[]
- Player levels up a bit more quickly during Quick Games
- Cost to purchase items and services is slightly lower during Quick Games
Level Generation[]
- Fix for doors being made of steel or having detonators varying when using the same seed
- Fix for cases where game would be in slow motion at the beginning of a level
- When playing as a Gangster, rival gang is more likely to appear in Uptown
Artificial Intelligence[]
- Questgivers and people that you rescue for quests are less likely to become hostile toward you
- Assassins cannot go invisible after they have been enslaved by the player
- Fix for former arsonist Zombies being able to throw Molotov Cocktails
- NPCs will not become annoyed at the player for Biting, Cannibalizing or Chloroforming if they are Hostile or Annoyed toward the victim
- Fix for NPCs sometimes getting annoyed at the player for Biting or Cannibalizing if they were not within hearing range and the player was not in their line of sight
- Player cannot tell jokes to NPCs in prison
- Serving cocktails with positive status effects will cause the NPC to like you more
- Fix for NPCs getting spooked by invisible players who are chasing them
- Fix for Mall NPCs not always having the correct reaction to Suspicious/Malodorous players
- NPCs will not pick up projectile weapons when participating in a challenge from the Wrestler
- Fix for NPCs not always attacking you if you try to pickpocket them from the wrong angle
Text[]
- New font used when Polish setting is turned on in user-created localizations
Performance[]
- Various small fixes
Multiplayer[]
- Fix for Attributes not always being tracked properly between host and clients
- Potential fix for walls being destroyed from client not actually appearing destroyed
- Fix for water pistol projectiles not appearing on clients if client enters the game while the other player already has the weapon equipped
Saved Games[]
- Demo version and full version now use separate folders to store data
Internal[]
- Began work on level editor
Beta 75b (April 26)[]
- Fix for player making noise when chloroforming
Beta 75c[]
- Fix for error occurring when multiplayer clients with Art of the Deal interact with NPCs