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Beta 76 was an update released on May 9th, 2019. It was a small patch full of bug fixes. Madguy90, the author of the game, also got married a week prior to this update coming out.
UI / Controls[]
- Fix for Missions screen not opening if the player pressed the Missions button while viewing the inventory in online multiplayer mode while using the gamepad
- Fix for cases where a permanent cursor could appear on the screen while using the gamepad
- Fix for health bars and status text appearing too high above giants' heads
Playfield Objects[]
- Fix for occasional error when trap door appears
- Fix for occasional error spawning Supercops with Alarm Button
- Fix for player being able to fire bullets through doors and windows at certain angles
Items[]
- Fix for Bracelet of Strength's durability depleting when hitting dead bodies
- When using quick-health, if the player has an alcoholic item that gives the same amount of health as a non-alcoholic item, the non-alcoholic item will be consumed, since alcoholic items have other uses
Status Effects / Traits / Special Abilities[]
- Fix for player losing camouflage when melee-killing sleeping NPCs
- NPCs are no longer gibbed when melee-killing a sleeping person with Backstab
- Fix for people being able to walk on ice normally after doing Lunge attack
- Potential fix for Slaves sometimes exploding as soon as they are captured by online multiplayer clients
- Fix for Friend of the Common Folk making NPCs Aligned instead of Loyal when possessing someone
- Fix for NPCs who would normally be aligned with the player sometimes being Loyal after possessing someone while you have Friend of the Common Folk
- Charging a Lunge, Zombie Phlegm or Chaaaarge attack will cause the player to stop pointing their gun
- Fix for Backstab occasionally being triggered on dead bodies
- Fix for NPCs not getting angry at the player for bypassing blue lasers when they have Clumsiness Forgiven
- Fix for cases where Un-Crits could prevent the player from ending the game properly
- Fix for Shapeshifter NPCs not appearing when their host was zombified
- Fix for status effects from cocktail not taking effect if the player is teleporting or falling down a hole when it was meant to take effect
- Fix for Bite indicator not appearing when a player with Bottomless Stomach walks up to an NPC with full health
- Fix for player potentially biting/cannibalizing a second person if they are teleported while biting/cannibalizing someone
- Fix for not being able to blow up door detonators by hacking them
Combat[]
- Attempted fix for people phasing through walls without breaking them
- Safeguard for cases where player could get stuck in melee animation, or hitbox from animation could remain active following attack
Stats / Unlocks[]
- Player receives Skill Points for stealing from chests while possessing even if the owners of the building are currently aligned with the player
- Player receives Skill Points for stealing from chests if the owner became aligned due to the player’s actions after the start of the level
- Fix for Firearms not leveling up from Potential To Not Suck if the other three attributes were maxed out
- Fix for player not receiving the benefits of Potential To Not Suck if they level up while in werewolf form or while they are possessing someone
Missions[]
- Fix for final level being uncompleteable in online multiplayer if the Mayor was knocked down a hole while still wearing his hat
Big Quests[]
- Potential safeguards against rare cases of Gorilla Big Quest not completing properly on a floor
- Player no longer has the option to "put money towards upper-crusty" in Mayor Village
Artificial Intelligence[]
- Fix for NPCs who co-owned a building with another NPC becoming annoyed when that NPC was depossessed
- Fix for NPCs occasionally becoming Annoyed instead of Hostile when they see the player Bite or Chloroform someone they are Aligned or Loyal with Safeguards for prison-related AI issues
- Fix for NPC party members not becoming hostile toward the player when the player depossesses one of their friends in front of them
- Fix for NPC owners not getting angry when you place a Time Bomb near their property
- Fix for NPCs not running away from Time Bombs
- Fix for NPCs not running away from falling bombs during this disaster
- Fix for error that could occur when an NPC was attempting to cannibalize someone
- Thief will no longer say fleeing phrases directly after pickpocketing someone
- Zombie will no longer say "I'm free!" after being released from prison
Text[]
- Fix for Credits button having incorrect text in certain languages
- Changes to Polish font
Multiplayer[]
- If the host ends the game while a player has just joined and is still on the character select screen, that player will be disconnected to avoid problems later
Internal[]
- Work on level editor (quoting what I posted above: I’m still not 100% sure that this will be available as a modding tool (though it’s something I’ll be considering), but at the very least it’ll allow me to create new buildings more rapidly post-launch.)
- Work on special version to be demo’ed at events