Streets of Rogue Wiki
Beta 77

Details
Initial Release Date: May 23 2019
Source: Steam Post
Link to Release: post
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Beta 76 Beta 77 Beta 78

Beta 77 was an update released on May 23rd, 2019. It contained various bug fixes.

Graphics[]

  • Fix for people not always appearing Frozen properly on local multiplayer games
  • Fix for Shapeshifter sometimes appearing to multiplayer clients to retain the hat of the person they last possessed
  • Fix for multiplayer client sometimes appearing weird in home base if they select a new character after death and then the host chooses to return to home base
  • Fix for lamps displaying light on multiplayer client after power box has been destroyed
  • Fix for Fire Hydrant spray particles appearing to go a bit through walls
  • Fix for bottom part of east-west-facing windows casting incorrect shadow on multiplayer client

UI / Controls[]

  • Message “xxxx is entering the level” appears on level changes in online multiplayer instead of “xxxx has joined the game”
  • Added button to feedback form with link to explanation of how to send output logs
  • Fix for Overpowered Character text remaining on the screen if the player quits to the main menu when this is active and then starts a new one
  • Fix for rare cases where a player could resurrect after a game over in coop mode
  • Fix for "status effect being removed" text sometimes appearing over people's heads twice on multiplayer client
  • Fix for keyboard player being able to teleport while they are dizzy or otherwise incapacitated in local coop mode
  • Player can press the Extra Info button to view NPC info while dizzy or otherwise incapacitated

Playfield Objects[]

  • Less easy for the player to accidentally become un-hidden from a Bush
  • When teleporting to elevators, player is teleported to more appropriate positions
  • Quick-teleporting will bring the player to the door of the building that houses a mission when possible
  • Changed the ordering of buttons when interacting with Computer for more convenience

Items[]

  • Shopkeeper cannot drop or lose Portable Sell-O-Matic since this is necessary for his Big Quest
  • Fix for Haterator not taking effect until the victim is out of combat
  • Fix for cases where the player would pick up a melee weapon with over 100 durability when they already had an item of the same type, and the extra durability would * not be counted
  • Fix for cases where stepping on a hazardous item (such as a Banana Peel) as a multiplayer client would not harm the player
  • Safeguard against rare case where key items that fell into hole and reappeared were non-interactable
  • Quick Escape Teleporter will not trigger when player loses health from radiation blast
  • Fix for Quick Escape Teleporter teleports taking about half as much time as they were supposed to in online and local coop modes

Status Effects / Traits / Special Abilities[]

  • Fix for certain cases where player was not able to use Camouflage after being viewed by security cam
  • Fix for cases where player was able to cannibalize from a large distance away from an NPC directly after killing them
  • Shrunk now lasts 20 seconds instead of 30
  • Fix for certain issues with operating/arresting/etc. during bad networking conditions
  • Fix for Potential To Not Suck not triggering after the player reaches level 20
  • Fix for custom character with Possess retaining "Super Special Ability" status after depossessing someone whose ability they had unlocked
  • People exploding from cyanide pills creates a noise
  • Robots standing in bodies of water or puddles does significantly less damage than before
  • Fix for Confused NPCs not pathing properly in combat on multiplayer client
  • NPC Thief cannot accidentally pickpocket players with Honor Among Thieves

Combat[]

  • Fixed errors relating to explosions in online multiplayer
  • More efforts toward avoiding people phasing through walls after being knocked back
  • Fix for bullets sometimes passing through zombified NPCs on multiplayer client
  • Fix for NPCs sometimes doing lower damage when attacking the player if they used to be Loyal/Aligned to the player
  • Fix for people being set on fire when they died if their next-to-last hit was fire-based, and their last hit came from the client and was not fire-based
  • Fix for error that would sometimes occur on host when multiplayer client's weapon collided with another person's weapon

Sound[]

  • Sound and music no longer play when the game window loses focus through alt-tab, etc.
  • Fix for looping sound effects not changing their volume when the user changes the sound volume through the menu
  • Fix for NPC spawn sound effect not always playing on multiplayer client
  • Fix for hologram despawn sound effect not playing on multiplayer client

Missions[]

  • Fix for Neutralize All missions not always completing properly in Ooze levels
  • Attempted safeguards for rare errors in prison break and gorilla rescue missions
  • Safeguard for rare cases where missions completed after a game over

Big Quests[]

  • Fix for cases where having a Thief in the party could screw up the Big Quest total counter for other characters

Disasters[]

  • Robot NPCs are not affected by Radiation Blasts disaster
  • Players with Zombiism can teleport freely during Zombie Invasion disaster
  • Fix for disasters sometimes appearing inappropriately if the player quits to the main menu at the end of a level when a disaster was going to appear on the next level, and starts a new game

Mutators[]

  • In New Character Every level, fix for player losing items at the end of levels that they found prior to receiving them for a specific character (such as the Taser)

Level Generation[]

  • Corrected the positioning of several building templates

Artificial Intelligence[]

  • If you enslave a Slavemaster, his Slaves will follow him so their heads don't blow up
  • Fix for NPCs sometimes not getting hostile when you freeze one of their friends with the Freeze Ray
  • Fix for NPCs sometimes believing they own the wrong building after being forced indoors by the Ooze disaster
  • Fix for NPCs not retreating indoors due to Ooze if they were far away from the player
  • Fix for Zombies not getting angry at fellow Zombified people who attack them
  • Fix for rioters and war zone’ers not always getting hostile when you arrest or bite their friends
  • When the player asks someone to leave town, they will walk to the closest elevator instead of going for the starting elevator
  • Potential fix for cases where party member NPCs would attack NPCs that you just electrocuted with the intention of enslaving them
  • Fix for NPCs walking through laser emitters at the very start of levels
  • Fix for NPCs sometimes thinking you were inside their building if you got close enough to the outside of the building’s glass wall

Multiplayer[]

  • Fix for a number of potential rare multiplayer desync issues
  • Fix for cases where certain NPC properties could potentially not be set properly on client when the NPC is initially spawned
  • Fix for sometimes not being able to revive ghosts if the game has determined that the ghost player is annoyed with the other player

Engine[]

  • Linux version starts in windowed mode on the first run to hopefully avoid startup blue/purple/black-screen issues with certain configurations

Internal[]

  • Work on internal level editor
  • Work on console-specific stuff

Beta 77b (May 24)[]

  • Fix for cases where sound effects would not play due to the game window losing focus before sound settings could be configured

Beta 77c (May 25)[]

  • Player receives notifications upon completing or failing Big Quests (please let me know ASAP if you find bugs with this)
  • Added proper localization for all current achievements
  • Fixed cross-platform cloud saves, these should now be working properly.

Beta 77d (May 27)[]

  • Fix for lasers being triggered when the player is nearby, which was due to an error in the wall phasing fix I had added
  • Fixed Discord link on the main menu
  • Bunch of other fixes that I'll write up in the next patch notes


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older