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Beta 77 was an update released on May 23rd, 2019. It contained various bug fixes.
Graphics[]
- Fix for people not always appearing Frozen properly on local multiplayer games
- Fix for Shapeshifter sometimes appearing to multiplayer clients to retain the hat of the person they last possessed
- Fix for multiplayer client sometimes appearing weird in home base if they select a new character after death and then the host chooses to return to home base
- Fix for lamps displaying light on multiplayer client after power box has been destroyed
- Fix for Fire Hydrant spray particles appearing to go a bit through walls
- Fix for bottom part of east-west-facing windows casting incorrect shadow on multiplayer client
UI / Controls[]
- Message “xxxx is entering the level” appears on level changes in online multiplayer instead of “xxxx has joined the game”
- Added button to feedback form with link to explanation of how to send output logs
- Fix for Overpowered Character text remaining on the screen if the player quits to the main menu when this is active and then starts a new one
- Fix for rare cases where a player could resurrect after a game over in coop mode
- Fix for "status effect being removed" text sometimes appearing over people's heads twice on multiplayer client
- Fix for keyboard player being able to teleport while they are dizzy or otherwise incapacitated in local coop mode
- Player can press the Extra Info button to view NPC info while dizzy or otherwise incapacitated
Playfield Objects[]
- Less easy for the player to accidentally become un-hidden from a Bush
- When teleporting to elevators, player is teleported to more appropriate positions
- Quick-teleporting will bring the player to the door of the building that houses a mission when possible
- Changed the ordering of buttons when interacting with Computer for more convenience
Items[]
- Shopkeeper cannot drop or lose Portable Sell-O-Matic since this is necessary for his Big Quest
- Fix for Haterator not taking effect until the victim is out of combat
- Fix for cases where the player would pick up a melee weapon with over 100 durability when they already had an item of the same type, and the extra durability would * not be counted
- Fix for cases where stepping on a hazardous item (such as a Banana Peel) as a multiplayer client would not harm the player
- Safeguard against rare case where key items that fell into hole and reappeared were non-interactable
- Quick Escape Teleporter will not trigger when player loses health from radiation blast
- Fix for Quick Escape Teleporter teleports taking about half as much time as they were supposed to in online and local coop modes
Status Effects / Traits / Special Abilities[]
- Fix for certain cases where player was not able to use Camouflage after being viewed by security cam
- Fix for cases where player was able to cannibalize from a large distance away from an NPC directly after killing them
- Shrunk now lasts 20 seconds instead of 30
- Fix for certain issues with operating/arresting/etc. during bad networking conditions
- Fix for Potential To Not Suck not triggering after the player reaches level 20
- Fix for custom character with Possess retaining "Super Special Ability" status after depossessing someone whose ability they had unlocked
- People exploding from cyanide pills creates a noise
- Robots standing in bodies of water or puddles does significantly less damage than before
- Fix for Confused NPCs not pathing properly in combat on multiplayer client
- NPC Thief cannot accidentally pickpocket players with Honor Among Thieves
Combat[]
- Fixed errors relating to explosions in online multiplayer
- More efforts toward avoiding people phasing through walls after being knocked back
- Fix for bullets sometimes passing through zombified NPCs on multiplayer client
- Fix for NPCs sometimes doing lower damage when attacking the player if they used to be Loyal/Aligned to the player
- Fix for people being set on fire when they died if their next-to-last hit was fire-based, and their last hit came from the client and was not fire-based
- Fix for error that would sometimes occur on host when multiplayer client's weapon collided with another person's weapon
Sound[]
- Sound and music no longer play when the game window loses focus through alt-tab, etc.
- Fix for looping sound effects not changing their volume when the user changes the sound volume through the menu
- Fix for NPC spawn sound effect not always playing on multiplayer client
- Fix for hologram despawn sound effect not playing on multiplayer client
Missions[]
- Fix for Neutralize All missions not always completing properly in Ooze levels
- Attempted safeguards for rare errors in prison break and gorilla rescue missions
- Safeguard for rare cases where missions completed after a game over
Big Quests[]
- Fix for cases where having a Thief in the party could screw up the Big Quest total counter for other characters
Disasters[]
- Robot NPCs are not affected by Radiation Blasts disaster
- Players with Zombiism can teleport freely during Zombie Invasion disaster
- Fix for disasters sometimes appearing inappropriately if the player quits to the main menu at the end of a level when a disaster was going to appear on the next level, and starts a new game
Mutators[]
- In New Character Every level, fix for player losing items at the end of levels that they found prior to receiving them for a specific character (such as the Taser)
Level Generation[]
- Corrected the positioning of several building templates
Artificial Intelligence[]
- If you enslave a Slavemaster, his Slaves will follow him so their heads don't blow up
- Fix for NPCs sometimes not getting hostile when you freeze one of their friends with the Freeze Ray
- Fix for NPCs sometimes believing they own the wrong building after being forced indoors by the Ooze disaster
- Fix for NPCs not retreating indoors due to Ooze if they were far away from the player
- Fix for Zombies not getting angry at fellow Zombified people who attack them
- Fix for rioters and war zone’ers not always getting hostile when you arrest or bite their friends
- When the player asks someone to leave town, they will walk to the closest elevator instead of going for the starting elevator
- Potential fix for cases where party member NPCs would attack NPCs that you just electrocuted with the intention of enslaving them
- Fix for NPCs walking through laser emitters at the very start of levels
- Fix for NPCs sometimes thinking you were inside their building if you got close enough to the outside of the building’s glass wall
Multiplayer[]
- Fix for a number of potential rare multiplayer desync issues
- Fix for cases where certain NPC properties could potentially not be set properly on client when the NPC is initially spawned
- Fix for sometimes not being able to revive ghosts if the game has determined that the ghost player is annoyed with the other player
Engine[]
- Linux version starts in windowed mode on the first run to hopefully avoid startup blue/purple/black-screen issues with certain configurations
Internal[]
- Work on internal level editor
- Work on console-specific stuff
Beta 77b (May 24)[]
- Fix for cases where sound effects would not play due to the game window losing focus before sound settings could be configured
Beta 77c (May 25)[]
- Player receives notifications upon completing or failing Big Quests (please let me know ASAP if you find bugs with this)
- Added proper localization for all current achievements
- Fixed cross-platform cloud saves, these should now be working properly.
Beta 77d (May 27)[]
- Fix for lasers being triggered when the player is nearby, which was due to an error in the wall phasing fix I had added
- Fixed Discord link on the main menu
- Bunch of other fixes that I'll write up in the next patch notes