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Beta 79 was an update released on June 20th, 2019. It was the second-to-last major update before the game's release.
Graphics[]
- Fix for cases where gib animations would not appear when other players are gibbed in online multiplayer
- Fix for shadow positioning on a number of items
- Fixed medium lighting on certain buildings
- Fix for issue where black spots could appear on the camera in split-screen mode on medium lighting if the player starts the game near a door
- Fix for NPCs appearing to have frozen effect or flashing effect colors when out of the player’s vision range in Rogue Vision mode
- Fix for Slavemaster's eye color not being change-able
UI / Controls[]
- Player can access the main menu by pressing Esc after completing levels
- More consistent timing during varying frame rates when scrolling through main menu by holding down gamepad buttons
- Fix for holding down gamepad buttons to scroll through the main menu not working with vsync turned off
- Fix for player not being able to teleport on grass outside of Upper-Cruster homes
- When targeting with the red/green target cursor, fix for objects not being highlighted if the player moves
- Fix for red/green target potentially remaining on-screen after the level has finished
- Fix for dragged item potentially remaining on-screen after the level has finished
- Fix for end-game dialogue box not appearing with correct proportions if the player completes the game after skipping the tutorial in certain sections
- Fix for NPC info appearing if the player presses space bar while chatting
- Player can open the Stats screen while dizzy or otherwise incapacitated
- Fix for player being able to drop an item and use it at the same time by using shift + right mouse + left mouse
- Fix for cases where item could remain in toolbar after being used if player right-clicked the slot at the same time the item was added to the slot
- Fix for certain main menu interface elements being visible at incorrect times on ultrawide monitors
Playfield Objects[]
- Fix for hitbox issues with bullets when standing too close to a large boulder and tree
Items[]
- Fix for head-based armor not being unequipped when dying on multiplayer client
- If the player's armor is destoyed, and they have another piece of armor of the same type, that armor will be equipped
- Hard Hat starts with 75 durability instead of 100 and its base price is $60 instead of $70
- Combat Helmet base price is $80 instead of $100
- Quick Escape Teleporter will not trigger when the player crosses a broken window
- Ghosts spawned by destroying gravestones will sometimes have money (other ghosts have it all the time)
- Fix for thief not dropping certain un-droppable items after they steal them from you and then die
- If the player has multiple copies of an item that they normally can't drop, they'll be able to drop the item
- Fix for Water Pistol description incorrectly stating that it has two status effects if two water pistols with different status effects are picked up (it may only have 1)
- Fix for items with "charges" (like Fud Processor) not being given to NPCs properly (only 1 charge was lost)
Status Effects / Traits / Special Abilities[]
- Lock and Load trait costs more when creating a custom character
- Perfumorous affects NPCs who are Annoyed at the player
- Player cannot receive Dizzy while Crazy-Dizzy, and vice versa
- Fix for Werewolf party members not turning into Werewolf if they follow the player to a new level
- Fix for Shapeshifter retaining Super Special Abilities if the player possesses and depossesses someone whose big quest they had completed, and had not completed Shapeshifter’s Big Quest
- Fix for cases where player would get to choose from more traits than they were supposed to at the end of levels in online multiplayer
Combat[]
- Fix for cases where player could lose collision detection after being knocked back while standing on ice
- Cop Bots and Slaves take a bit longer to explode after death
Sound[]
- Added “Success” sound effect to a bunch of spots when pressing objects’ context buttons
- Fix for Electro Touch sound effect not always playing on multiplayer client
- Fix for certain sound effects not playing in local coop mode after player 1 had exited the level
- Fix for "Close Menu" sound effect playing over other sound effects when buying from Augmentation Booth
Stats / Unlocks[]
- Secret Shapeshifter NPCs are marked as Guilty
- Player receives skill points for killing NPCs by poisoning water
- Fix for rare cases where Zombies could be considered Innocent
Missions[]
- Fix for some cases where player would receive a mission involving people he was initially aligned with
Big Quests[]
Disasters[]
- Player can teleport during Zombies disaster if all Zombies are dead
- Player can teleport during Lockdown disaster if all enforcers are dead
Level Generation[]
- Levels are generated using a new method that ties into the internal level editor I’ve been developing, and should result in very slightly faster loading
- Changed spawn rate of initially-peaceful ghosts in graveyards
Artificial Intelligence[]
- Fix for Cops during Police Lockdown not becoming hostile when seeing you move underneath a cardboard box
- When you threaten someone to leave town, they will become Neutral towards you if they were previously Friendly, Loyal or Aligned
- Fix for cases where party members would run off to attack someone far away instead of the hostile NPC in front of them
- NPCs will not become hostile toward the player as a result of their hostility toward someone aligned to the player due to Random Reverence
- Former slaves will be hostile toward the player if they have Resurrection and their Slave Helmet blows up
- Former slaves who die and resurrect will
- Fix for some AI confusion that could occur during combat after an NPC’s default behavior goes from hanging around a location to wandering
- Fix for NPCs not always saying dialogue when threatened
Text[]
- Added a small bit of clarification to Level 1-2 sign in regards to Cops protecting property owners
- Fix for weird characters appearing when typing in input fields in Linux version
- Fix for credits list cutting off the last lines when being viewed from the main menu
Multiplayer[]
- Fix for players sometimes appearing to float in water when they are on land in online multiplayer
- Fix for NPCs sometimes appearing to get up after having been killed on multiplayer client on slow connections
- Fix for more cases where NPCs could walk into walls during combat on slow connections
- Fix for cases where traits and inventory items on the host player were not known to client players
- More safeguards against players spawning into levels as ghosts on host when they are not actually ghosts
Saved Games[]
- Custom characters are now stored in the /CloudData/Characters/ folder instead of just /Characters
- Cloud saving for custom characters works properly cross-platform (PC/Mac/Linux)
Other[]
- AlienFX lighting should always shut off properly when the game is exited
Internal[]
- Work on console-specific stuff
- Work on changes for free edition of the game
- Work on upcoming “Making Of” content