Streets of Rogue Wiki
Streets of Rogue Wiki
Advertisement
Beta 79

Cologne

Details
Initial Release Date: June 20 2019
Source: Steam Post
Link to Release: post
← Previous  Current   Next →  
Beta 78 Beta 79 Beta 80

Beta 79 was an update released on June 20th, 2019. It was the second-to-last major update before the game's release.

Graphics[]

  • Fix for cases where gib animations would not appear when other players are gibbed in online multiplayer
  • Fix for shadow positioning on a number of items
  • Fixed medium lighting on certain buildings
  • Fix for issue where black spots could appear on the camera in split-screen mode on medium lighting if the player starts the game near a door
  • Fix for NPCs appearing to have frozen effect or flashing effect colors when out of the player’s vision range in Rogue Vision mode
  • Fix for Slavemaster's eye color not being change-able

UI / Controls[]

  • Player can access the main menu by pressing Esc after completing levels
  • More consistent timing during varying frame rates when scrolling through main menu by holding down gamepad buttons
  • Fix for holding down gamepad buttons to scroll through the main menu not working with vsync turned off
  • Fix for player not being able to teleport on grass outside of Upper-Cruster homes
  • When targeting with the red/green target cursor, fix for objects not being highlighted if the player moves
  • Fix for red/green target potentially remaining on-screen after the level has finished
  • Fix for dragged item potentially remaining on-screen after the level has finished
  • Fix for end-game dialogue box not appearing with correct proportions if the player completes the game after skipping the tutorial in certain sections
  • Fix for NPC info appearing if the player presses space bar while chatting
  • Player can open the Stats screen while dizzy or otherwise incapacitated
  • Fix for player being able to drop an item and use it at the same time by using shift + right mouse + left mouse
  • Fix for cases where item could remain in toolbar after being used if player right-clicked the slot at the same time the item was added to the slot
  • Fix for certain main menu interface elements being visible at incorrect times on ultrawide monitors

Playfield Objects[]

  • Fix for hitbox issues with bullets when standing too close to a large boulder and tree

Items[]

  • Fix for head-based armor not being unequipped when dying on multiplayer client
  • If the player's armor is destoyed, and they have another piece of armor of the same type, that armor will be equipped
  • Hard Hat starts with 75 durability instead of 100 and its base price is $60 instead of $70
  • Combat Helmet base price is $80 instead of $100
  • Quick Escape Teleporter will not trigger when the player crosses a broken window
  • Ghosts spawned by destroying gravestones will sometimes have money (other ghosts have it all the time)
  • Fix for thief not dropping certain un-droppable items after they steal them from you and then die
  • If the player has multiple copies of an item that they normally can't drop, they'll be able to drop the item
  • Fix for Water Pistol description incorrectly stating that it has two status effects if two water pistols with different status effects are picked up (it may only have 1)
  • Fix for items with "charges" (like Fud Processor) not being given to NPCs properly (only 1 charge was lost)

Status Effects / Traits / Special Abilities[]

Combat[]

  • Fix for cases where player could lose collision detection after being knocked back while standing on ice
  • Cop Bots and Slaves take a bit longer to explode after death

Sound[]

  • Added “Success” sound effect to a bunch of spots when pressing objects’ context buttons
  • Fix for Electro Touch sound effect not always playing on multiplayer client
  • Fix for certain sound effects not playing in local coop mode after player 1 had exited the level
  • Fix for "Close Menu" sound effect playing over other sound effects when buying from Augmentation Booth

Stats / Unlocks[]

  • Secret Shapeshifter NPCs are marked as Guilty
  • Player receives skill points for killing NPCs by poisoning water
  • Fix for rare cases where Zombies could be considered Innocent

Missions[]

  • Fix for some cases where player would receive a mission involving people he was initially aligned with

Big Quests[]

  • Hacker can teleport after installing malware if all Cop Bots in the level are dead

Disasters[]

  • Player can teleport during Zombies disaster if all Zombies are dead
  • Player can teleport during Lockdown disaster if all enforcers are dead

Level Generation[]

  • Levels are generated using a new method that ties into the internal level editor I’ve been developing, and should result in very slightly faster loading
  • Changed spawn rate of initially-peaceful ghosts in graveyards

Artificial Intelligence[]

  • Fix for Cops during Police Lockdown not becoming hostile when seeing you move underneath a cardboard box
  • When you threaten someone to leave town, they will become Neutral towards you if they were previously Friendly, Loyal or Aligned
  • Fix for cases where party members would run off to attack someone far away instead of the hostile NPC in front of them
  • NPCs will not become hostile toward the player as a result of their hostility toward someone aligned to the player due to Random Reverence
  • Former slaves will be hostile toward the player if they have Resurrection and their Slave Helmet blows up
  • Former slaves who die and resurrect will
  • Fix for some AI confusion that could occur during combat after an NPC’s default behavior goes from hanging around a location to wandering
  • Fix for NPCs not always saying dialogue when threatened

Text[]

  • Added a small bit of clarification to Level 1-2 sign in regards to Cops protecting property owners
  • Fix for weird characters appearing when typing in input fields in Linux version
  • Fix for credits list cutting off the last lines when being viewed from the main menu

Multiplayer[]

  • Fix for players sometimes appearing to float in water when they are on land in online multiplayer
  • Fix for NPCs sometimes appearing to get up after having been killed on multiplayer client on slow connections
  • Fix for more cases where NPCs could walk into walls during combat on slow connections
  • Fix for cases where traits and inventory items on the host player were not known to client players
  • More safeguards against players spawning into levels as ghosts on host when they are not actually ghosts

Saved Games[]

  • Custom characters are now stored in the /CloudData/Characters/ folder instead of just /Characters
  • Cloud saving for custom characters works properly cross-platform (PC/Mac/Linux)

Other[]

  • AlienFX lighting should always shut off properly when the game is exited

Internal[]

  • Work on console-specific stuff
  • Work on changes for free edition of the game
  • Work on upcoming “Making Of” content



Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


Advertisement