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Firearms is an attribute in Streets of Rogue. It increases the overall effectiveness of using projectile weapons and guns.
Increasing the Firearms attribute impacts the following:
- Fire rate / cooldown time for weapons that aren't full-auto firing.
- Bullet (Projectile) damage.
- The overall accuracy of all projectile weapons.
- How effective auto-aim is.
- How often auto-aim occurs.
Characters with Firearms level of 1 will slowly fire guns such as the pistol with a low fire-rate, while characters with a Firearms level of 4 or more can rapidly fire the pistol with a high rate of fire by quickly using the [Attack] button or clicks.
Damage/Accuracy Modifiers[ | ]
There are a number of ways to increase performance with projectile weapons, either directly or indirectly, using items and status effects:
- Cocktail (Always Crit)
- Critter Upper - x2 damage
- Giantizer - x3 damage
- Shifting Status Effects disaster (Accurate / Always Crit)
- Effect Pond (Accurate / Always Crit)
Damage Per Shot[ | ]
This table lists the damage dealt by each Projectile Weapon which deals damage.
- The columns F1/F2/F3/F4/F5/F6 represent the level of Firearms attribute that character has.
Icon | Weapon | Bullet (Projectile) | F1 | F2 | F3 | F4 | F5 | F6 | Formula |
---|---|---|---|---|---|---|---|---|---|
Rocket Launcher | Rocket | 30 | 30 | 30 | 30 | 30 | 30 | N/A | |
Flamethrower | Flame | 2 | 3 | 4 | 4 | 5 | 6 | Firearms + (1 or 0) | |
Ghost Gibber | Ghost Gibber Ray | 3 | 4 | 6 | 7 | 8 | 9 | Firearms + (2 or 3) | |
Machinegun | Bullet | 3 | 4 | 5 | 6 | 7 | 8 | Firearms + 2 | |
Pistol | Bullet | 3 | 4 | 5 | 6 | 7 | 8 | Firearms + 2 | |
Shotgun | Shotgun Blast | 3 × 3 | 4 × 3 | 5 × 3 | 6 × 3 | 7 × 3 | 8 × 3 | (Firearms + 2) × 3 | |
Revolver | Revolver Bullet | 9 | 12 | 16 | 19 | 22 | 25 | (Firearms × 3) + (6 or 7) |
Attribute Modifiers[ | ]
There are a number of ways to directly increase/decrease the Firearms attribute:
Disasters[ | ]
- Shifting Status Effects (Accurate) — Firearms +2
Hazards[ | ]
- Effect Pond (Accurate) — Firearms +2
Items[ | ]
- Accuracy Mod - Firearms +1 for the weapon it's attached to when using that weapon, but only affects damage and accuracy (not fire rate / cooldown time).
Special Abilities[ | ]
- Ride Mech (while in the Mech) — Firearms 5
- Werewolf Transformation — Firearms 1
Status Effects[ | ]
- Accurate — Firearms +2
- Werewolf (Status Effect) — Firearms 1
Super Special Abilities[ | ]
- Cop (as Supercop) — Firearms +1
- Goon (as Supergoon) — Firearms +1
- Investment Banker when Feelin' Alright — Firearms +2
- Soldier — Firearms 5
- Slum Dweller (as Upper-Cruster) — Firearms -1
Attributes | |
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