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Firearms
Affects: Rate of Fire
Bullet (Projectile) Damage
Bullet (Projectile) Accuracy
Auto-Aim Accuracy
Auto-Aim Frequency
Firearms Damage per Level
Firearms 1: +1     (generally; see table)
Firearms 2: +2     (generally; see table)
Firearms 3: +3     (generally; see table)
Firearms 4: +4     (generally; see table)
Firearms 5: +5     (generally; see table)
Firearms 6: +6     (generally; see table)
Description
Determines the damage dealt, fire rate / cooldown time, auto-aim, and accuracy of all Projectile Weapons.
In-Game Tooltip
"Affects bullet damage, cooldown time between shots, rapid fire spread, and rate at which auto-aim triggers"

Firearms is an attribute in Streets of Rogue. It increases the overall effectiveness of using projectile weapons and guns.

Increasing the Firearms attribute impacts the following:

  • Fire rate / cooldown time for weapons that aren't full-auto firing.
  • Bullet (Projectile) damage.
  • The overall accuracy of all projectile weapons.
  • How effective auto-aim is.
  • How often auto-aim occurs.

Characters with Firearms level of 1 will slowly fire guns such as the pistol with a low fire-rate, while characters with a Firearms level of 4 or more can rapidly fire the pistol with a high rate of fire by quickly using the [Attack] button or clicks.

Damage/Accuracy Modifiers[ | ]

There are a number of ways to increase performance with projectile weapons, either directly or indirectly, using items and status effects:

Damage Per Shot[ | ]

This table lists the damage dealt by each Projectile Weapon which deals damage.

  • The columns F1/F2/F3/F4/F5/F6 represent the level of Firearms attribute that character has.
Icon Weapon Bullet (Projectile) F1 F2 F3 F4 F5 F6 Formula
RocketLauncher Rocket Launcher Rocket 30 30 30 30 30 30 N/A
Flamethrower Flamethrower Flame 2 3 4 4 5 6 Firearms + (1 or 0)
GhostBlaster Ghost Gibber Ghost Gibber Ray 3 4 6 7 8 9 Firearms + (2 or 3)
MachineGun Machinegun Bullet 3 4 5 6 7 8 Firearms + 2
Pistol Pistol Bullet 3 4 5 6 7 8 Firearms + 2
Shotgun Shotgun Shotgun Blast 3 × 3 4 × 3 5 × 3 6 × 3 7 × 3 8 × 3 (Firearms + 2) × 3
Revolver Revolver Revolver Bullet 9 12 16 19 22 25 (Firearms × 3) + (6 or 7)

Attribute Modifiers[ | ]

There are a number of ways to directly increase/decrease the Firearms attribute:

Disasters[ | ]

Hazards[ | ]

Items[ | ]

  • Accuracy Mod - Firearms +1 for the weapon it's attached to when using that weapon, but only affects damage and accuracy (not fire rate / cooldown time).

Special Abilities[ | ]

Status Effects[ | ]

Super Special Abilities[ | ]


Attributes

FirstAidKit Endurance      •      Chaaarge Speed      •      Fist Melee      •      Machinegun Firearms

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