Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game. Items that can be selected as starting items for a Custom Character have a Custom Character Point Value (CCPV).
Most items can be used in bribing certain NPC characters (depends on Value and the prize to bribe).
Melee Weapons[]
Melee weapons are items used at close ranges. Damage values assume Melee stat at 1. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value (200 duration) | Damage | Information | Carried by | Attack Type |
|---|---|---|---|---|---|---|---|---|---|
| Axe | 1 | √ | √ | $70 | 11 | Workers, Slavemasters, Firefighters and Cannibals | Swing | ||
| Baseball Bat | 1 | × | × | $50 | 8 | Gangsters, Mobsters, Goons, Supergoons and Bouncers | Swing | ||
| Crowbar | 1 | × | √ | $40 | 8 | Can be used to open locked doors and silently open crates. | Thieves | Swing | |
| Fist | - | × | × | - | 5 | Used when no weapon is equipped. Has high attack speed but short reach. | Jab (Swing when using Zombie) | ||
| Knife | 1 | × | × | $30 | 8 | Stabbing weapon with high attack speed | Gangsters, Scientists, Thieves | Stab | |
| Police Baton | 1 | × | × | $30 | 8 | Cops and Supercops | Swing | ||
| Sledgehammer | 2 | √ | √ | $80 | 15 | Can be used to destroy weak walls or windows with 4 or more Melee stats. | Slavemasters | Swing | |
| Sword | 1 | √ | √ | $60 | 11 | Slavemasters and Assassins | Swing | ||
| Wrench | 1 | × | √ | $40 | 8 | Can be used to tamper with some objects. | Workers, Firefighters | Swing |
NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed).
Projectile Weapons[]
Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). For the full list of damage values, see: Firearms#Damage Per Shot.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value (Max ammo) | Max Ammo | Damage (Firearms Bonus) | Information | Bullet/Projectile |
|---|---|---|---|---|---|---|---|---|---|
| Fire Extinguisher | 2 | √ | √ | $50 | 80 | - | Puts out fire when sprayed upon it. | Extinguisher | |
| Flamethrower | 4 | √ | √ | $120 | 100 | 2 (+1) | Spews flames in rapid succession. | Flame | |
| Freeze Ray | 3 | √ | × | $100 | 10 | - | Fires a special shot that can freeze enemies or put out fires. | Ice Bullet | |
| Ghost Gibber | 3 | √ | × | $120 | 200 | 3 (+1) | Fires a special ray capable of damaging Ghosts, Vampires, Werewolves, Zombies, and anyone standing on/in water. Pushes away non-paranormal enemies and it can make them hostile/annoyed. it normally doesn't do much though. | Ghost Gibber Ray | |
| Leafblower | 2 | √ | √ | $70 | 200 | - | Blows powerful, rapid gusts of wind that can sweep others away. | Wind | |
| Machinegun | 4 | √ | √ | $110 | 50 | 3 (+1) | Fires bullets in rapid succession with spread. It doesn't have much accuracy though. | Bullet | |
| Oil Container | 3 | √ | √ | $70 | 50 | - | Places oil down on the tile below you. The Mech and players with Oil Reliant can be healed by it. This can also be used to help start fires. | Oil | |
| Pistol | 3 | × | × | $70 | 30 | 3 (+1) | Fires a single bullet. | Bullet | |
| Revolver | 3 | √ | √ | $90 | 10 | 9 (+3) | Fires a powerful yet accurate bullet. Very slow fire rate. | Revolver Bullet | |
| Rocket Launcher | 5 | √ | √ | $140 | 8 | 30 | Projectile (rocket) causes a small explosion on impact. Very useful for damaging groups of enemies and breaching walls. The explosion also lights oil on fire. The killer robot uses this weapon. | Rocket | |
| Shotgun | 3 | √ | √ | $70 | 12 | 3 (+1) x3 | Fires a spray of 3 bullets that spread apart as they travel further. | Bullet | |
| Shrink Ray | 4 | √ | × | $100 | 8 | - | Fires a special shot capable of shrinking enemies. Enemies that have been shrunk can be stepped on and killed. | Shrinker Bullet | |
| Taser | 4 | √ | √ | $70 | Infinite | 0/20 (on water)/30 (in water) | Electrocutes enemies and stuns them for a short amount of time. | Electric Bullet | |
| Tranquilizer Gun | 3 | √ | √ | $120 | 10 | - | Silently fires a dart that tranquilizes enemies after 10 seconds. Hitting the same target twice tranquilizes them immediately. | Dart (Bullet) | |
| Water Pistol | 3 | √ | √ | $100 | 5 | - | Squirts water. Does no damage on its own; however, it can be combined with items that cause Status Effects, or with pools and ponds that have a Status Effect, infusing the water with that effect. | Dart (Bullet) | |
| Research Gun | - | × | × | - | Infinite | - | Used in Scientist's Big Quest. Can give random negative status effects to NPCs after completing the Scientist's Big Quest. | Research |
NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed).
Modifiers[]
Modifiers can be placed onto various projectile weapons to improve their stats.
Notes[]
- Not all weapons support each Mod. The supported weapons for each Mod are listed on the Mod's page (see links below).
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Description |
|---|---|---|---|---|---|---|
| Accuracy Mod | 1 | √ | √ | $50 | Increases Firearms by one point for purposes of accuracy and damage, when firing the weapon it's attached to. | |
| Ammo Stock | 1 | √ | √ | $50 | Increases maximum ammo capacity by about 39%. | |
| Rate of Fire Mod | 1 | √ | √ | $25 | Increases rate of fire (decreases forced delay between shots). | |
| Silencer | 1 | √ | √ | $50 | Makes weapons completely silent to NPCs, and play a quiet high-pitched sound for the Player. |
Thrown Weapons[]
Thrown weapons are items that must be physically thrown to be used. They activate either on contact or on a timer.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Effects |
|---|---|---|---|---|---|---|
| Banana Peel | - | × | × | $5 | Causes tripping on contact, dealing 5 damage and stunning for 1 second. | |
| Bear Trap | 2 (x5) | √ (x3) | √ (x3) | $20 | Causes 15 damage and applies Slow for 20 seconds. | |
| Dizzy Grenade | 1 (x6) | √ (x6) | x | $15 | Causes those caught in the blast to become Dizzy. | |
| EMP Grenade | 1 (x3) | √ (x3) | x | $15 | Disables most electrical devices within its blast. | |
| Grenade | 1 | √ (x3) | √ (x3) | $20 | Creates a small explosion 1.75 seconds after having been thrown. | |
| Land Mine | 2 (x3) | √ (x2) | √ (x2) | $30 | Creates a small explosion when physically touched by a character or item. Single use per mine. | |
| Molotov Cocktail | 1 (x5) | √ (x5) | $20 | Creates a patch of fire upon impact. | ||
| Paralyzer Trap | 1 (x5) | √ (x5) | √ (x3) | $20 | Causes paralyzed on contact. | |
| Rock | 1 (x10) | × | x | $5 | Deals 5 damage. Since the impact makes noise, it can be used as a distraction. Can be picked up after throwing. May break on hitting person. | |
| Shuriken | 2 (x15) | √ (x15) | x | $5 | Deals 10 damage. Can be picked up after throwing if it doesn't hit a person | |
| Warp Grenade | 1 (x3) | √ (x3) | x | $25 | Causes those caught in the blast to be teleported to a random location. |
Headwear[]
Headwear provides certain status effects when worn. Only 1 can be equipped at a time.
Note: The status effect Resist Damage (Small) (-20% damage) can't be stacked.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Duration | Value | Status Effect |
|---|---|---|---|---|---|---|---|
| Gas Mask | 2 | √ | √ | 75 | $70 | Resist Gas, Resist Damage (Small) | |
| Hard Hat | 1 | √ | √ | 75 | $70 | Resist Damage (Small) | |
| Slave Helmet | - | × | × | - | - | Explodes upon use of the Slave Helmet Remote at any time. Also explodes shortly after the slave dies, unless the slave was gibbed. | |
| Combat Helmet | 2 | √ | × | 100 | $100 | Resist Damage (Small) | |
| Mayor's Hat | - | × | × | - | - | None. It lets you use the podium though. |
Other Wearables[]
Non-headwear items that also provide certain status effects when worn. Only 1 can be equipped at a time.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Status Effect | Notes |
|---|---|---|---|---|---|---|---|
| Bracelet of Strength | 2 | √ | √ | $100 | Strength (Small) (+1 Melee) | ||
| Bulletproof Vest | 2 | √ | √ | $100 | Resist Bullets (-33% bullet damage) | ||
| Codpiece | 1 | × | √ | $40 | Resist Damage (Small) | Equipped by Wrestlers. | |
| Fireproof Suit | 2 | × | × | $70 | Resist Fire (-40% fire damage), Resist Damage (Small) | May dropped by Firefighters. | |
| Mayor Visitor's Badge | - | × | × | - | n/a | Allows you to speak with/get close to the Mayor. |
Tools[]
Tools are items that can be used to interact with other items, people, or specific objects.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Description |
|---|---|---|---|---|---|---|
| Ammo Processor | 3 | √ (x20) | √ (x20) | $50 (20 charges) | Transforms items into ammunition. Starts with 20 charges. Higher quarity item transforms into more ammunition. | |
| Ammo Stealer | 1 | √ (x2) | $50 | Use it on someone bearing a gun to steal ammo. Ammo will distributed among your weapons. | ||
| Armor Durability Spray | 1 | √ | $100 | Increases the durability of headwear and other wearables to 200. | ||
| Blindenizer | 1 | √ | $40 | Inflicts Bad Vision on all NPCs for 30 seconds. | ||
| Body Swapper | 2 (x3) | √ (x3) | $40 | When used on a non-prisoner NPC will swap your place with them. | ||
| Bomb Processor | 4 | × | × | - | Transforms items into Remote Bombs. (All items have a Value. 100 Value = 1 Remote Bomb.) | |
| Boombox | 1 | √ | $30 | Causes NPCs in the area to come and dance. | ||
| Boo-Urn | 3 (x2) | √ (x2) | $40 | Use this indoors to scare away the building's inhabitants for good. | ||
| Cardboard Box | 1 | √ (x3) | $50 | Allows you to hide from NPCs as long as you don't move. | ||
| Cigarette Lighter | 1 | × | × | $10 | Allows you to smoke Cigarettes, set Oil alight, and light Barbecues. Unstackable. | |
| Delivery App | - | × | × | - | Starts Courier's Big Quest in the floor. | |
| Door Detonator | 2 (x2) | √ (x2) | $50 | Blows up locked doors. | ||
| Drink Mixer | 2 | × | × | - | Transforms items that cause status effects into Cocktails with that status effect. | |
| EarWarp Whistle | 1 | √ | $40 | Inflicts Hearing Blocked on all NPCs for 30 seconds. | ||
| Explodevice | 3 (x2) | √ (x2) | $50 | Causes all nearby electronics and explosives to blow up. | ||
| Fireworks | 3 | √ | $40 | After 4 seconds, shoots 10 rockets in random directions and then itself explodes. | ||
| Free Item Voucher | 1 | √ | $50 | Use it on someone selling things to buy an item from them for free (one-time use). | ||
| Friend Phone | 3 (x2) | √ (x2) | √ | $50 | Summon 2 Aligned NPCs of your faction as followers. | |
| Fud Processor | 3 (x20) | √ (x20) | √ (x20) | $50 (20 charges) | Transforms items into Fud. Starts with 20 charges. | |
| Hacking Tool | 1 (x2) | √ (x2) | $30 | A single-use tool that allows you to hack devices. | ||
| Haterator | 2 (x2) | √ (x2) | $40 | Use to make someone hostile towards the next person they see. | ||
| Hiring Voucher | 2 (x2) | √ (x2) | $25 | Use it on someone who can be hired to join you for free. | ||
| Hologram Bigfoot | 1 (x2) | √ (x2) | $30 | Spawns an invincible hologram which NPCs attack on sight. | ||
| Hypnotizer Mark I | 1 (x3) | √ (x3) | $30 | Use to make someone friendly towards you. | ||
| Hypnotizer Mark II | 2 (x2) | √ (x2) | $50 | Use to make someone aligned towards you. | ||
| Identify Wand | 1 (x3) | √ (x3) | $20 | Use on an unknown Syringe to discover its effect. | ||
| Item Teleporter | - | × | × | - | Allows you to instantly generate an infinite number of any unlocked mission reward item. Sandbox mode only. | |
| Lockpick | 1 (x3) | √ (x3) | × | $20 | Opens a locked door. | |
| Mech Key | - | × | × | - | Allows the user to ride or exit the Mech. | |
| Melee Durability Spray | 1 (x2) | √ (x2) | $50 | Increases the durability of a melee weapon to 200. | ||
| Memory Mutilator | 2 | √ | × | $40 | Reverts people's relationships to you and each other to whatever they were at the beginning of the floor. | |
| Monkey Barrel | 3 (x2) | √ (x2) | × | $40 | Places a barrel that spawns 3 enraged diminutive gorillas after 4 seconds. | |
| Necronomicon | 2 (x2) | √ (x2) | × | $40 | Can be used to summon 4 Aligned Zombies as followers at Graveyards. | |
| Portable Sell-O-Matic | 2 | × | × | - | Work as a Sell-O-Matic that can be accessed from your inventory; Selling prices are lower (40% of Value instead of 50%) but it can be used seemingly infinitely. Used to complete Shopkeeper's Big Quest. | |
| Possession Stone | - | × | × | - | Allows the user to possess/depossess most characters. | |
| Remote Bomb | - | × | × | - | Causes a small explosion when activated. Also explodes when struck with melee attacks. | |
| Remote Bomb Trigger | - | × | × | - | Detonates all Remote Bombs on the floor. | |
| Safe Buster | 2 (x3) | √ (x3) | × | $30 | A single-use tool that opens a Safe. | |
| Safe-Cracking Tool | 3 | × | × | - | Allows the user to unlock any Safe an unlimited amount of times. | |
| Skeleton Key | 4 | × | × | - | Opens locked doors; infinite use. | |
| Slave Helmet Remote | 2 | × | × | - | Detonates all active Slave Helmets on the floor which are directly associated with the player, whether via purchasing them or via Enslave. | |
| Slave Helmet Remover | 1 | √ | $50 | Safely removes a Slave Helmet. Unlimited uses. Unstackable. | ||
| Time Bomb | 3 | √ | $100 | Causes a huge explosion 10 seconds after being placed. Destroys almost any object in the game. Exceptions are Lockdown Walls, Elevators, and the Podium. | ||
| Walkie Talkie | 3 (x2) | √ (x2) | $50 | Calls nearby Cops to take down selected person. | ||
| Wall Bypasser | 2 (x4) | √ (x4) | $40 | Allows you to teleport two tiles forward. | ||
| Window Cutter | 2 (x3) | √ (x3) | $30 | Allows you to remove any window. |
Passive Items[]
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used. The same passive item effect can't be stacked.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Description |
|---|---|---|---|---|---|---|
| Cube of Lampey | 3 (x10) | √ (x10) | $40 (10 charges) | Items will sometimes spawn when Lamps are destroyed; most commonly 4 coins. Has 10 charges and loses one for every Lamp destroyed | ||
| Four-Leaf Clover | 1 | √ | √ | $80 | Increases crit chance by 3%, Slot Machine luck by 10%, and affects various other chance based interactions (e.g. the Comedian's Joke ability). | |
| Kill Ammunizer | 4 | √ | $70 | Rewards a small amount of ammo to all guns whenever the holder kills 3 people. | ||
| Kill Healthenizer | 5 | √ | $70 | Rewards 5 health each time the holder kills a target. | ||
| Kill Profiter | 4 | √ | $70 | Rewards $5 whenever the item holder kills a target, up to a cap of 20 times per level. | ||
| Mini Fridge | 2 | √ | √ | $50 | Increases health benefits of food by 20%. | |
| Quick Escape Teleporter | 2 (x3) | √ (x3) | $30 | Upon taking damage, if the item holder's health will drop to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location, avoiding that damage. | ||
| Translator | 2 | √ | √ | $50 | Allows a person to speak with Vocally Challenged characters, Vice versa. |
Consumables[]
Consumables are items used to provide various status effects upon use. Applying the same status effect resets its timer.
| Name | Icon | CCPV | Reward pool | Chest/Safe | Value | Status Effect | Description |
|---|---|---|---|---|---|---|---|
| Antidote | 3 (x3) | √ (x3) | √ | $50 | Stable System | Removes all negative status effects and gain immunation to them for 30 seconds. | |
| Cigarettes | 1 (x3) | × | × | $10 | Nicotine | Needs to have Lighter to use. Takes 5 damage. Lasts for 20 seconds as cooldown. | |
| Cocktail | - | × | × | $30 | Varies | Gains random status effect 5 seconds later after consuming. This item is unstackable. | |
| Cologne | 3 | √ | × | $100 | Perfumorous | Makes all netural NPCs on current floor become friendly to you. | |
| Critter Upper | 1 | √ | × | $50 | Always Crit | Gains 100% critical chance for 30 seconds. | |
| Cyanide Pill | 3 (x2) | √ (x2) | × | $150 | Cyanide | Instantly kills any living/undead creatures and destroys their bodies. Nobody will comsume it directly. | |
| Electro Pill | 2 | √ | × | $60 | Electro Touch | Deals contact damage with strong knockback for 30 seconds. | |
| Giantizer | 3 | √ | × | $100 | Giant | Becomes mighty giant for 15 seconds. | |
| Killer Thrower | 2 | √ | × | $50 | Killer Thrower | All throwing weapons or objects deal 100 damage, for 30 seconds. | |
| Muscly Pill | 2 (x3) | √ | √ | $40 | Strength | Deals 50% more melee damage for 30 seconds. | |
| Rage Poison | 3 | √ | √ | $75 | Enraged | Loses control and attacks everyone in sight for 30 seconds. | |
| Resurrection Shampoo | 4 | √ | × | $100 | Resurrection | Revives with 1/3 health after death. This effect lasts forever, until death or using Toilet. | |
| Shrinker | 3 | √ | × | $50 | Shrunk | Becomes tiny for 20 seconds. Normal-sized people can crush them by walking on them. | |
| Sugar | 2 (x3) | × | √ | $50 | Fast | Increases Speed by 50% for 30 seconds. | |
| Syringe | - | × | √ | $50 | Varies | Triggers a mysterious status effect, wihch can be identified by just using it. |
Healing Items[]
Healing items are similar to consumables, though they only affect health, and can be used by pressing fast heal botton (items that heal more health have higher priority).
All food heal 20% more health with
Mini Fridge.
All drinks can be used to bribe the Bouncers that guarding certain buildings like Laboratories or Dance Clubs.
All food and drinks can be used to give motivation to Office Drone to make them Friendly for Electability.
Blood Bag can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor.
| Name | Icon | CCPV | Chest/Safe | Value | Health Restored | Type | Notes |
|---|---|---|---|---|---|---|---|
| Bacon Cheeseburger | 1 (x3) | √ | $25 | 20 HP | Food | ||
| Banana | 1 (x3) | x | $15 | 10 HP | Food | Heals more with Banana Lover trait. | |
| Beer | 1 (x3) | x | $10 | 10 HP | Drink | ||
| Blood Bag | 1 (x3) | x | $8 | 20 HP | Can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor. | ||
| First Aid Kit | 2 (x3) | √ | $50 | 40 HP | |||
| Fud | 1 (x3) | x | $2 | 5 HP | Food | Can be Barbecued to become Hot Fud. | |
| Ham Sandwich | 1 (x3) | x | $15 | 10 HP | Food | ||
| Hot Fud | 1 (x3) | x | $7 | 15 HP | Food | ||
| Whiskey | 1 (x3) | √ | $20 | 15 HP | Drink |
Special[]
These items have specific uses.
| Name | Icon | CCPV | Information |
|---|---|---|---|
| Key | - | Unlocks a single door in the location where you retrieved it. | |
| Money | 5 | Used to purchase items, buy services, use machines, etc. | |
| Safe Combination | - | Unlocks a single safe in the location where you retrieved it. | |
| Record of Evidence | - | When used on a Turntable, Creates an Angry Mob to go after the Mayor. | |
| Chicken Nuggets | - | Currency used to pay for Unlocks, earned from Missions. |
Quest Items[]
Used in missions only.
| Name | Icon | Mission Types |
|---|---|---|
| Blueprints | Main, Optional | |
| Briefcase | Main, Optional | |
| Circuit Board | Main, Optional | |
| Evidence | Main, Optional | |
| Hard Drive | Main, Optional | |
| Incriminating Photo | Main, Optional | |
| Macguffin Muffin | Main, Optional | |
| Signed Baseball | Main, Optional | |
| Tooth | Main, Optional | |
| Will | Main, Optional | |
| Big Bomb | Hidden Bombs (disaster) | |
| Courier Package | Side Hustling (big quest) |
Unused Items[]
These are items that are impossible to find or get in-game, but most have art that has been uploaded to the wiki by the developer himself.
Whether these items will ever be available in the future is unknown.