Streets of Rogue Wiki

Frameless Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game. Items that can be selected as starting items for a Custom Character have a Custom Character Point Value (CCPV).

Melee Weapons[ | ]

Melee weapons are items used at close ranges. Damage values assume Melee stat at 1. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)

Name Icon CCPV Damage Information Attack Type
Axe Axe 1 11 Cannibals almost always carry this weapon, and sometimes a worker from industrial will carry this too. Slave masters might also use this instead of swords. Swing
Baseball Bat BaseballBat 1 8 Usually found on goons, and sometimes bouncers. Swing
Crowbar Crowbar 1 8 Can be used to open locked doors and silently open crates. Swing
Fist Fist - 5 Used when no weapon is equipped. Jab (Swing when using Zombie)
Knife Knife 1 8 Almost all Crepes and Blahds have a knife on them, and they almost always drop it when killed. Stab
Police Baton PoliceBaton 1 8 Police use this weapon. Swing
Sledgehammer Sledgehammer 2 15 Can be used to destroy weak walls or windows with 4 Melee stats. Swing
Sword Sword 1 11 Slave Masters use this weapon, but sometimes they will have an Axe instead. Swing
Wrench Wrench 1 8 Can be used to tamper with some objects. Swing

NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed).

Projectile Weapons[ | ]

Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). For the full list of damage values, see: Firearms#Damage Per Shot.

Name Icon CCPV Max Ammo Damage Information Bullet/Projectile
Fire Extinguisher FireExtinguisher 2 80 - Puts out fire when sprayed upon it. Extinguisher
Flamethrower Flamethrower 4 100 2-6 Spews flames in rapid succession. Flame
Freeze Ray FreezeRay 3 10 - Fires a special shot that can freeze enemies or put out fires. Ice Bullet
Ghost Gibber GhostBlaster 3 200 3-9 Fires a special ray capable of damaging Ghosts, Vampires, Werewolves, Zombies, and anyone standing on/in water. Pushes away non-paranormal enemies and it can make them hostile/annoyed. it normally doesn't do much though. Ghost Gibber Ray
Leafblower LeafBlower 2 200 - Blows powerful, rapid gusts of wind that can sweep others away. Wind
Machinegun MachineGun 4 50 3-8 Fires bullets in rapid succession with spread. It doesn't have much accuracy though. Bullet
Oil Container OilContainer 3 50 - Places oil down on the tile below you. The Mech and players with Oil Reliant can be healed by it. This can also be used to help start fires. Oil
Pistol Pistol 3 30 3-8 Fires a single bullet. Bullet
Revolver Revolver 3 10 9-25 Fires a powerful bullet. Very slow fire rate. Revolver Bullet
Rocket Launcher RocketLauncher 5 8 30 Projectile (rocket) causes a small explosion on impact. Very useful for damaging groups of enemies and breaching walls. The explosion also lights oil on fire. The killer robot uses this weapon. Rocket
Shotgun Shotgun 3 12 9-24 Fires a spray of 3 bullets that spread apart as they travel further. Bullet
Shrink Ray ShrinkRay 4 8 - Fires a special shot capable of shrinking enemies. Enemies that have been shrunk can be stepped on and killed. Shrinker Bullet
Taser Taser 4 Infinite (only in water) 30 Electrocutes enemies and stuns them for a short amount of time. Electric Bullet
Tranquilizer Gun TranquilizerGun 3 10 - Silently fires a dart that tranquilizes enemies. Dart (Bullet)
Water Pistol WaterPistol 3 5 - Squirts water. Does no damage on its own; however, it can be combined with items that cause Status Effects, or with pools and ponds that have a Status Effect, infusing the water with that effect. Dart (Bullet)
Research Gun ResearchGun - Infinite - Used in Scientist's Big Quest. Can give random negative status effects to NPCs after completing the Scientist's Big Quest. Research

NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed).

Modifiers[ | ]

Modifiers can be placed onto various projectile weapons to improve their stats.

Notes[ | ]

  • Not all weapons support each Mod. The supported weapons for each Mod are listed on the Mod's page (see links below).
Name Icon CCPV Description
Accuracy Mod AccuracyMod 1 Increases Firearms by one point for purposes of accuracy and damage, when firing the weapon it's attached to.
Ammo Stock AmmoStock 1 Increases maximum ammo capacity by about 39%.
Rate of Fire Mod RateOfFireMod 1 Increases rate of fire (decreases forced delay between shots).
Silencer Silencer 1 Makes weapons completely silent to NPCs, and play a quiet high-pitched sound for the Player.

Thrown Weapons[ | ]

Thrown weapons are items that must be physically thrown to be used. They activate either on contact or on a timer.

Name Icon CCPV Effects
Banana Peel BananaPeel - Causes tripping on contact, dealing 5 damage and stunning for 1 second.
Bear Trap BearTrap 2 Causes 15 damage and applies Slow for 20 seconds.
Dizzy Grenade DizzyGrenade 1 Causes those caught in the blast to become Dizzy.
EMP Grenade EMPGrenade 1 Disables most electrical devices within its blast.
Grenade Grenade 1 Creates a small explosion 1.75 seconds after having been thrown.
Land Mine LandMine 2 Creates a small explosion when physically touched by a character or item. Single use per mine.
Molotov Cocktail MolotovCocktail 1 Creates a patch of fire upon impact.
Paralyzer Trap ParalyzerTrap 1 Causes paralyzed on contact.
Rock Rock 1 Deals 5 damage. Since the impact makes noise, it can be used as a distraction. Can be picked up after throwing.
Shuriken Shuriken 2 Deals 10 damage. Can be picked up after throwing if it doesn't hit a target.
Warp Grenade WarpGrenade 1 Causes those caught in the blast to be teleported to a random location.

Headwear[ | ]

Headwear provides certain status effects when worn. Only 1 can be equipped at a time. Note: The status effect Resist Damage (Small) can't be stacked.

Name Icon CCPV Status Effect
Gas Mask GasMask 2 Resist Gas, Resist Damage (Small)
Hard Hat HardHat 1 Resist Damage (Small)
Slave Helmet SlaveHelmet - Explodes upon use of the Slave Helmet Remote at any time. Also explodes shortly after the slave dies, unless the slave was gibbed.
Combat Helmet CombatHelmet 2 Resist Damage (Small)
Mayor's Hat MayorsHat - None. It lets you use the podium though.

Other Wearables[ | ]

Non-headwear items that also provide certain status effects when worn. Only 1 can be equipped at a time.

Name Icon CCPV Status Effect
Bracelet of Strength BraceletStrength 2 Strength (Small)
Bulletproof Vest BulletproofVest 2 Resist Bullets
Codpiece Codpiece 1 Resist Damage (Small)
Fireproof Suit FireproofSuit 2 Resist Fire, Resist Damage (Small)
Mayor Visitor's Badge MayorVisitorsBadge - Allows you to speak with/get close to the Mayor.

Tools[ | ]

Tools are items that can be used to interact with other items, people, or specific objects.

Name Icon CCPV Description
Ammo Processor AmmoProcessor 3 Transforms items into ammunition.
Ammo Stealer AmmoStealer 1 Use it on someone bearing a gun to steal ammo. Ammo will distributed among your weapons.
Armor Durability Spray ArmorDurabilitySpray 1 Increases the durability of headwear and other wearables.
Blindenizer Blindenizer 1 Blinds NPCs.
Body Swapper BodySwapper 2 When used on a non-prisoner NPC will swap your place with them.
Bomb Processor BombProcessor 4 Transforms items into Remote Bombs
Boombox Boombox 1 Causes NPCs in the area to come and dance.
Boo-Urn BooUrn 3 Use this indoors to scare away the building's inhabitants for good.
Cardboard Box CardboardBox 1 Allows you to hide from NPCs as long as you don't move.
Cigarette Lighter CigaretteLighter 1 Allows you to smoke Cigarettes, set Oil alight, and light Barbecues.
Delivery App DeliveryApp - Starts Courier's Big Quest in the floor.
Door Detonator DoorDetonator 2 Blows up locked doors.
Drink Mixer DrinkMixer 2 Transforms items that cause status effects into Cocktails with that status effect.
EarWarp Whistle HearingBlocker 1 Deafens everyone on the floor for a limited time.
Explodevice Explodevice 3 Causes all nearby electronics and explosives to blow up.
Fireworks Fireworks 3 After 4 seconds, shoots 10 rockets in random directions and then itself explodes.
Free Item Voucher FreeItemVoucher 1 Use it on someone selling things to buy an item from them for free (one-time use).
Friend Phone FriendPhone 3 Calls in 2 NPCs of your faction so they can help you and follow you around.
Fud Processor FudProcessor 3 Transforms items into Fud.
Hacking Tool HackingTool 1 A single-use tool that allows you to hack devices.
Haterator Haterator 2 Use to make someone hostile towards the next person they see.
Hiring Voucher Hiring Voucher 2 Use it on someone who can be hired to join you for free.
Hologram Bigfoot HologramItem 1 Spawns an invincible hologram which NPCs attack on sight.
Hypnotizer Mark I Hypnotizer 1 Use to make someone friendly towards you.
Hypnotizer Mark II Hypnotizer2 2 Use to make someone aligned towards you.
Identify Wand IdentifyWand 1 Use on an unknown Syringe to discover its effect.
Item Teleporter ItemTeleporter - Allows you to instantly generate an infinite number of any unlocked mission reward item. Sandbox mode only.
Lockpick Lockpick 1 Opens a locked door.
Mech Key RideMech - Allows the user to ride or exit the Mech.
Melee Durability Spray MeleeDurabilitySpray 1 Increases the durability of a melee weapon to 200.
Memory Mutilator MemoryMutilator 2 Reverts people's relationships to you and each other to whatever they were at the beginning of the floor.
Monkey Barrel MonkeyBarrel 3 Places a barrel that spawns 3 enraged diminutive gorillas after 4 seconds.
Necronomicon Necronomicon 2 Can be used to summon Aligned Zombies at Graveyards.
Portable Sell-O-Matic PortableSellOMatic 2 Work as a Sell-O-Matic that can be accessed from your inventory; however, selling prices are lower and it can be used seemingly infinitely.
Possession Stone Possess - Allows the user to possess/depossess most characters.
Remote Bomb RemoteBomb - Causes a small explosion when activated. Also explodes when struck with melee attacks.
Remote Bomb Trigger RemoteBombTrigger - Detonates all Remote Bombs on the floor.
Safe Buster SafeBuster 2 A single-use tool that opens a Safe.
Safe-Cracking Tool SafeCrackingTool 3 Allows the user to unlock any Safe an unlimited amount of times.
Skeleton Key SkeletonKey 4 Opens locked doors; infinite use.
Slave Helmet Remote SlaveHelmetRemote 2 Detonates all active Slave Helmets on the floor which are directly associated with the player, whether via purchasing them or via Enslave.
Slave Helmet Remover SlaveHelmetRemover 1 Safely removes a Slave Helmet.
Time Bomb TimeBomb 3 Causes a huge explosion 10 seconds after being placed. Destroys almost any object in the game. Exceptions are Lockdown Walls, Elevators, and the Podium.
Wall Bypasser WallBypasser 2 Allows you to teleport two tiles forward.
Walkie Talkie WalkieTalkie 3 Calls nearby Cops to take down selected person.
Window Cutter WindowCutter 2 Allows you to remove any window.

Passive Items[ | ]

Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used. The same passive item effect can't be stacked.

Name Icon CCPV Description
Cube of Lampey CubeOfLampey 3 Items will sometimes spawn when Lamps are destroyed; most commonly 4 coins. Has 10 charges and loses one for every Lamp destroyed
Four-Leaf Clover FourLeafClover 1 Increases crit chance by 3%, Slot Machine luck by 10%, and affects various other chance based interactions (e.g. the Comedian's Joke ability).
Kill Ammunizer KillAmmunizer 4 Rewards a small amount of ammo to all guns whenever the holder kills 3 people.
Kill Healthenizer KillHealthenizer 5 Rewards 5 health each time the holder kills a target.
Kill Profiter KillProfiter 4 Rewards $5 whenever the item holder kills a target, up to a cap of 20 times per level.
Mini Fridge MiniFridge 2 Increases health benefits of food by 20%.
Quick Escape Teleporter QuickEscapeTeleporter 2 If the item holder's health drops to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location.
Translator Translator 2 Allows a person to speak with Vocally Challenged characters.

Consumables[ | ]

Consumables are items used to provide various status effects upon use. Applying the same status effect resets its timer.

Name Icon CCPV Status Effect
Antidote Antidote 3 Stable System
Cigarettes Cigarettes 1 Nicotine
Cocktail Cocktail - Varies
Cologne Cologne 3 Perfumorous
Critter Upper CritterUpper 1 Always Crit
Cyanide Pill CyanidePill 3 Cyanide
Electro Pill ElectroPill 2 Electro Touch
Giantizer Giantizer 3 Giant
Killer Thrower Killer Thrower 2 Killer Thrower
Muscly Pill MusclyPill 2 Strength
Rage Poison RagePoison 3 Enraged
Resurrection Shampoo ResurrectionShampoo 4 Resurrection
Shrinker Shrinker 3 Shrunk
Sugar Sugar 2 Fast
Syringe Syringes - Varies

Healing Items[ | ]

Healing items are similar to consumables, though they only affect health. Blood Bag can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor.

Name Icon CCPV Health Restored
Bacon Cheeseburger BaconCheeseburger 1 20 HP
Banana Banana 1 10 HP
Beer Beer 1 10 HP
Blood Bag BloodBag 1 20 HP
First Aid Kit FirstAidKit 2 40 HP
Fud Fud 1 5 HP
Ham Sandwich HamSandwich 1 10 HP
Hot Fud HotFud - 15 HP
Whiskey Whiskey 1 15 HP

Special[ | ]

These items have specific uses.

Name Icon CCPV Information
Key Key - Unlocks a single door in the location where you retrieved it.
Money Money 5 Used to purchase items, buy services, use machines, etc.
Safe Combination Note - Unlocks a single safe in the location where you retrieved it.
Record of Evidence RecordOfEvidence - When used on a Turntable, Creates an Angry Mob to go after the Mayor.
Chicken Nuggets ChickenNugget - Currency used to pay for Unlocks, earned from Missions.

Quest Items[ | ]

Used in missions only.

Name Icon Mission Types
Blueprints Blueprints Main, Optional
Briefcase Briefcase Main, Optional
Circuit Board CircuitBoard Main, Optional
Evidence Evidence Main, Optional
Hard Drive HardDrive Main, Optional
Incriminating Photo IncriminatingPhoto Main, Optional
Macguffin Muffin MacguffinMuffin Main, Optional
Signed Baseball SignedBaseball Main, Optional
Tooth Tooth Main, Optional
Will Will Main, Optional
Big Bomb BigBomb Hidden Bombs (disaster)
Courier Package CourierPackageCourierPackageB Side Hustling (big quest)

Unused Items[ | ]

These are items that are impossible to find or get in-game, but most have art that has been uploaded to the wiki by the developer himself.

Whether these items will ever be available in the future is unknown.

Name Icon
Augmentation Canister AugmentationCanister
Body Vanishing Salt BodyVanisher
Chainsaw Chainsaw
Five-Leaf Clover FiveLeafClover
Grappling Hook GrapplingHook
Guided Missile Launcher Question
Key Card KeyCard
Magic Lamp MagicLamp
Mood Ring MoodRing
Plasma Sword PlasmaSword
Property Deed PropertyDeed
Shovel Shovel
Six-Leaf Clover SixLeafClover
Sniper Rifle SniperRifle
Teleporter Teleporter
Trip Mine link = Trip Mine
Voodoo Doll VoodooDoll
Warp Zoner WarpZoner