Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game. Items that can be selected as starting items for a Custom Character have a Custom Character Point Value (CCPV).
Melee Weapons[]
Melee weapons are items used at close ranges. Damage values assume Melee stat at 1. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)
Name | Icon | CCPV | Damage | Information | Attack Type |
---|---|---|---|---|---|
Axe | 1 | 11 | Cannibals almost always carry this weapon, and sometimes a worker from industrial will carry this too. Slave masters might also use this instead of swords. | Swing | |
Baseball Bat | 1 | 8 | Usually found on goons, and sometimes bouncers. | Swing | |
Crowbar | 1 | 8 | Can be used to open locked doors and silently open crates. | Swing | |
Fist | - | 5 | Used when no weapon is equipped. | Jab (Swing when using Zombie) | |
Knife | 1 | 8 | Almost all Crepes and Blahds have a knife on them, and they almost always drop it when killed. | Stab | |
Police Baton | 1 | 8 | Police use this weapon. | Swing | |
Sledgehammer | 2 | 15 | Can be used to destroy weak walls or windows with 4 Melee stats. | Swing | |
Sword | 1 | 11 | Slave Masters use this weapon, but sometimes they will have an Axe instead. | Swing | |
Wrench | 1 | 8 | Can be used to tamper with some objects. | Swing |
NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed).
Projectile Weapons[]
Projectile weapons are items that can be used from a distance and which shoot a Bullet (Projectile). For the full list of damage values, see: Firearms#Damage Per Shot.
Name | Icon | CCPV | Max Ammo | Damage | Information | Bullet/Projectile |
---|---|---|---|---|---|---|
Fire Extinguisher | 2 | 80 | - | Puts out fire when sprayed upon it. | Extinguisher | |
Flamethrower | 4 | 100 | 2-6 | Spews flames in rapid succession. | Flame | |
Freeze Ray | 3 | 10 | - | Fires a special shot that can freeze enemies or put out fires. | Ice Bullet | |
Ghost Gibber | 3 | 200 | 3-9 | Fires a special ray capable of damaging Ghosts, Vampires, Werewolves, Zombies, and anyone standing on/in water. Pushes away non-paranormal enemies and it can make them hostile/annoyed. it normally doesn't do much though. | Ghost Gibber Ray | |
Leafblower | 2 | 200 | - | Blows powerful, rapid gusts of wind that can sweep others away. | Wind | |
Machinegun | 4 | 50 | 3-8 | Fires bullets in rapid succession with spread. It doesn't have much accuracy though. | Bullet | |
Oil Container | 3 | 50 | - | Places oil down on the tile below you. The Mech and players with Oil Reliant can be healed by it. This can also be used to help start fires. | Oil | |
Pistol | 3 | 30 | 3-8 | Fires a single bullet. | Bullet | |
Revolver | 3 | 10 | 9-25 | Fires a powerful bullet. Very slow fire rate. | Revolver Bullet | |
Rocket Launcher | 5 | 8 | 30 | Projectile (rocket) causes a small explosion on impact. Very useful for damaging groups of enemies and breaching walls. The explosion also lights oil on fire. The killer robot uses this weapon. | Rocket | |
Shotgun | 3 | 12 | 9-24 | Fires a spray of 3 bullets that spread apart as they travel further. | Bullet | |
Shrink Ray | 4 | 8 | - | Fires a special shot capable of shrinking enemies. Enemies that have been shrunk can be stepped on and killed. | Shrinker Bullet | |
Taser | 4 | Infinite | (only in water) 30 | Electrocutes enemies and stuns them for a short amount of time. | Electric Bullet | |
Tranquilizer Gun | 3 | 10 | - | Silently fires a dart that tranquilizes enemies. | Dart (Bullet) | |
Water Pistol | 3 | 5 | - | Squirts water. Does no damage on its own; however, it can be combined with items that cause Status Effects, or with pools and ponds that have a Status Effect, infusing the water with that effect. | Dart (Bullet) | |
Research Gun | - | Infinite | - | Used in Scientist's Big Quest. Can give random negative status effects to NPCs after completing the Scientist's Big Quest. | Research |
NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed).
Modifiers[]
Modifiers can be placed onto various projectile weapons to improve their stats.
Notes[]
- Not all weapons support each Mod. The supported weapons for each Mod are listed on the Mod's page (see links below).
Name | Icon | CCPV | Description |
---|---|---|---|
Accuracy Mod | 1 | Increases Firearms by one point for purposes of accuracy and damage, when firing the weapon it's attached to. | |
Ammo Stock | 1 | Increases maximum ammo capacity by about 39%. | |
Rate of Fire Mod | 1 | Increases rate of fire (decreases forced delay between shots). | |
Silencer | 1 | Makes weapons completely silent to NPCs, and play a quiet high-pitched sound for the Player. |
Thrown Weapons[]
Thrown weapons are items that must be physically thrown to be used. They activate either on contact or on a timer.
Name | Icon | CCPV | Effects |
---|---|---|---|
Banana Peel | - | Causes tripping on contact, dealing 5 damage and stunning for 1 second. | |
Bear Trap | 2 | Causes 15 damage and applies Slow for 20 seconds. | |
Dizzy Grenade | 1 | Causes those caught in the blast to become Dizzy. | |
EMP Grenade | 1 | Disables most electrical devices within its blast. | |
Grenade | 1 | Creates a small explosion 1.75 seconds after having been thrown. | |
Land Mine | 2 | Creates a small explosion when physically touched by a character or item. Single use per mine. | |
Molotov Cocktail | 1 | Creates a patch of fire upon impact. | |
Paralyzer Trap | 1 | Causes paralyzed on contact. | |
Rock | 1 | Deals 5 damage. Since the impact makes noise, it can be used as a distraction. Can be picked up after throwing. | |
Shuriken | 2 | Deals 10 damage. Can be picked up after throwing if it doesn't hit a target. | |
Warp Grenade | 1 | Causes those caught in the blast to be teleported to a random location. |
Headwear[]
Headwear provides certain status effects when worn. Only 1 can be equipped at a time. Note: The status effect Resist Damage (Small) can't be stacked.
Name | Icon | CCPV | Status Effect |
---|---|---|---|
Gas Mask | 2 | Resist Gas, Resist Damage (Small) | |
Hard Hat | 1 | Resist Damage (Small) | |
Slave Helmet | - | Explodes upon use of the Slave Helmet Remote at any time. Also explodes shortly after the slave dies, unless the slave was gibbed. | |
Combat Helmet | 2 | Resist Damage (Small) | |
Mayor's Hat | - | None. It lets you use the podium though. |
Other Wearables[]
Non-headwear items that also provide certain status effects when worn. Only 1 can be equipped at a time.
Name | Icon | CCPV | Status Effect |
---|---|---|---|
Bracelet of Strength | 2 | Strength (Small) | |
Bulletproof Vest | 2 | Resist Bullets | |
Codpiece | 1 | Resist Damage (Small) | |
Fireproof Suit | 2 | Resist Fire, Resist Damage (Small) | |
Mayor Visitor's Badge | - | Allows you to speak with/get close to the Mayor. |
Tools[]
Tools are items that can be used to interact with other items, people, or specific objects.
Name | Icon | CCPV | Description |
---|---|---|---|
Ammo Processor | 3 | Transforms items into ammunition. | |
Ammo Stealer | 1 | Use it on someone bearing a gun to steal ammo. Ammo will distributed among your weapons. | |
Armor Durability Spray | 1 | Increases the durability of headwear and other wearables. | |
Blindenizer | 1 | Blinds NPCs. | |
Body Swapper | 2 | When used on a non-prisoner NPC will swap your place with them. | |
Bomb Processor | 4 | Transforms items into Remote Bombs | |
Boombox | 1 | Causes NPCs in the area to come and dance. | |
Boo-Urn | 3 | Use this indoors to scare away the building's inhabitants for good. | |
Cardboard Box | 1 | Allows you to hide from NPCs as long as you don't move. | |
Cigarette Lighter | 1 | Allows you to smoke Cigarettes, set Oil alight, and light Barbecues. | |
Delivery App | - | Starts Courier's Big Quest in the floor. | |
Door Detonator | 2 | Blows up locked doors. | |
Drink Mixer | 2 | Transforms items that cause status effects into Cocktails with that status effect. | |
EarWarp Whistle | 1 | Deafens everyone on the floor for a limited time. | |
Explodevice | 3 | Causes all nearby electronics and explosives to blow up. | |
Fireworks | 3 | After 4 seconds, shoots 10 rockets in random directions and then itself explodes. | |
Free Item Voucher | 1 | Use it on someone selling things to buy an item from them for free (one-time use). | |
Friend Phone | 3 | Calls in 2 NPCs of your faction so they can help you and follow you around. | |
Fud Processor | 3 | Transforms items into Fud. | |
Hacking Tool | 1 | A single-use tool that allows you to hack devices. | |
Haterator | 2 | Use to make someone hostile towards the next person they see. | |
Hiring Voucher | 2 | Use it on someone who can be hired to join you for free. | |
Hologram Bigfoot | 1 | Spawns an invincible hologram which NPCs attack on sight. | |
Hypnotizer Mark I | 1 | Use to make someone friendly towards you. | |
Hypnotizer Mark II | 2 | Use to make someone aligned towards you. | |
Identify Wand | 1 | Use on an unknown Syringe to discover its effect. | |
Item Teleporter | - | Allows you to instantly generate an infinite number of any unlocked mission reward item. Sandbox mode only. | |
Lockpick | 1 | Opens a locked door. | |
Mech Key | - | Allows the user to ride or exit the Mech. | |
Melee Durability Spray | 1 | Increases the durability of a melee weapon to 200. | |
Memory Mutilator | 2 | Reverts people's relationships to you and each other to whatever they were at the beginning of the floor. | |
Monkey Barrel | 3 | Places a barrel that spawns 3 enraged diminutive gorillas after 4 seconds. | |
Necronomicon | 2 | Can be used to summon Aligned Zombies at Graveyards. | |
Portable Sell-O-Matic | 2 | Work as a Sell-O-Matic that can be accessed from your inventory; however, selling prices are lower and it can be used seemingly infinitely. | |
Possession Stone | - | Allows the user to possess/depossess most characters. | |
Remote Bomb | - | Causes a small explosion when activated. Also explodes when struck with melee attacks. | |
Remote Bomb Trigger | - | Detonates all Remote Bombs on the floor. | |
Safe Buster | 2 | A single-use tool that opens a Safe. | |
Safe-Cracking Tool | 3 | Allows the user to unlock any Safe an unlimited amount of times. | |
Skeleton Key | 4 | Opens locked doors; infinite use. | |
Slave Helmet Remote | 2 | Detonates all active Slave Helmets on the floor which are directly associated with the player, whether via purchasing them or via Enslave. | |
Slave Helmet Remover | 1 | Safely removes a Slave Helmet. | |
Time Bomb | 3 | Causes a huge explosion 10 seconds after being placed. Destroys almost any object in the game. Exceptions are Lockdown Walls, Elevators, and the Podium. | |
Wall Bypasser | 2 | Allows you to teleport two tiles forward. | |
Walkie Talkie | 3 | Calls nearby Cops to take down selected person. | |
Window Cutter | 2 | Allows you to remove any window. |
Passive Items[]
Passive items activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used. The same passive item effect can't be stacked.
Name | Icon | CCPV | Description |
---|---|---|---|
Cube of Lampey | 3 | Items will sometimes spawn when Lamps are destroyed; most commonly 4 coins. Has 10 charges and loses one for every Lamp destroyed | |
Four-Leaf Clover | 1 | Increases crit chance by 3%, Slot Machine luck by 10%, and affects various other chance based interactions (e.g. the Comedian's Joke ability). | |
Kill Ammunizer | 4 | Rewards a small amount of ammo to all guns whenever the holder kills 3 people. | |
Kill Healthenizer | 5 | Rewards 5 health each time the holder kills a target. | |
Kill Profiter | 4 | Rewards $5 whenever the item holder kills a target, up to a cap of 20 times per level. | |
Mini Fridge | 2 | Increases health benefits of food by 20%. | |
Quick Escape Teleporter | 2 | If the item holder's health drops to 15 or lower, they will be teleported to a random location in the stage that is at least a certain distance away from their current location. | |
Translator | 2 | Allows a person to speak with Vocally Challenged characters. |
Consumables[]
Consumables are items used to provide various status effects upon use. Applying the same status effect resets its timer.
Name | Icon | CCPV | Status Effect |
---|---|---|---|
Antidote | 3 | Stable System | |
Cigarettes | 1 | Nicotine | |
Cocktail | - | Varies | |
Cologne | 3 | Perfumorous | |
Critter Upper | 1 | Always Crit | |
Cyanide Pill | 3 | Cyanide | |
Electro Pill | 2 | Electro Touch | |
Giantizer | 3 | Giant | |
Killer Thrower | 2 | Killer Thrower | |
Muscly Pill | 2 | Strength | |
Rage Poison | 3 | Enraged | |
Resurrection Shampoo | 4 | Resurrection | |
Shrinker | 3 | Shrunk | |
Sugar | 2 | Fast | |
Syringe | - | Varies |
Healing Items[]
Healing items are similar to consumables, though they only affect health. Blood Bag can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor.
Name | Icon | CCPV | Health Restored |
---|---|---|---|
Bacon Cheeseburger | 1 | 20 HP | |
Banana | 1 | 10 HP | |
Beer | 1 | 10 HP | |
Blood Bag | 1 | 20 HP | |
First Aid Kit | 2 | 40 HP | |
Fud | 1 | 5 HP | |
Ham Sandwich | 1 | 10 HP | |
Hot Fud | - | 15 HP | |
Whiskey | 1 | 15 HP |
Special[]
These items have specific uses.
Name | Icon | CCPV | Information |
---|---|---|---|
Key | - | Unlocks a single door in the location where you retrieved it. | |
Money | 5 | Used to purchase items, buy services, use machines, etc. | |
Safe Combination | - | Unlocks a single safe in the location where you retrieved it. | |
Record of Evidence | - | When used on a Turntable, Creates an Angry Mob to go after the Mayor. | |
Chicken Nuggets | - | Currency used to pay for Unlocks, earned from Missions. |
Quest Items[]
Used in missions only.
Name | Icon | Mission Types |
---|---|---|
Blueprints | Main, Optional | |
Briefcase | Main, Optional | |
Circuit Board | Main, Optional | |
Evidence | Main, Optional | |
Hard Drive | Main, Optional | |
Incriminating Photo | Main, Optional | |
Macguffin Muffin | Main, Optional | |
Signed Baseball | Main, Optional | |
Tooth | Main, Optional | |
Will | Main, Optional | |
Big Bomb | Hidden Bombs (disaster) | |
Courier Package | Side Hustling (big quest) |
Unused Items[]
These are items that are impossible to find or get in-game, but most have art that has been uploaded to the wiki by the developer himself.
Whether these items will ever be available in the future is unknown.