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Melee is an attribute in Streets of Rogue. It determines the strength and damage of attacks with fists and melee weapons, for all characters (playable and non-playable). It impacts the following:
- Melee damage (obviously)
- Damage dealt with Fists
- Amount of knockback applied when hitting other characters with melee
- Likelihood of knocking targets through walls with a melee hit
- Potential to destroy some objects/walls outright (usually applies to the Sledgehammer)
Destroying Objects[]
If enough damage is dealt in a single melee strike against some objects which are normally only damaged rather than destroyed (such as windows with a non-comulative threshold of 30), they may be completely destroyed with the attack. In the case of windows, this would mean no need to traverse the broken glass (thereby avoiding HP damage in the process). Some weaker walls can also be destroyed in this way.
Attribute Modifiers[]
There are a number of ways to directly increase the Melee attribute:
Disasters[]
- Shifting Status Effects (Strength) — 50% increased Melee Damage
Hazards[]
- Effect Pond (Strength) — 50% increased Melee Damage
Items[]
- Muscly Pill - 50% increased Melee Damage
- Bracelet of Strength - Melee +1 while worn and equipped.
Special Abilities[]
- Ride Mech — Melee 5
- Werewolf Transformation — Melee 6
- Primal Lunge — 100% increased Melee Damage
Super Special Abilities[]
- Cop (as Supercop) — Melee +1
- Werewolf — Melee 8
- Zombie — Melee +1 for all Zombies (not just the Player)
Status Effects[]
- Strength — 50% increased Melee Damage
- Strength (Small) — Melee +1
- Weak — 50% reduced Melee Damage
Traits[]
- Inhuman Strength — Melee +1 for all Zombies (not just the Player)
Notes[]
- Characters who are Near-Harmless can only deal 1 damage with their fists, and cannot use melee weapons (or any other weapons). No status effects or items of any kind will allow a Near-Harmless character to do more than 1 damage per fist strike.
Damage Per Strike[]
Melee Attribute |
Fist | Bat, Crowbar, Knife, Baton, Wrench |
Axe, Sword | Sledgehammer |
---|---|---|---|---|
1 | 5 | 8 | 11 | 15 |
2 | 6 | 10 | 14 | 20 |
3 | 8 | 13 | 18 | 25 |
4 | 10 | 16 | 22 | 30 |
5 | 11 | 18 | 25 | 35 |
6 | 13 | N/A | N/A | N/A |
8 | 16 | N/A | N/A | N/A |
Damage Modifiers[]
There are a number of ways to increase damage dealt with melee attacks, either directly or indirectly, using items and status effects:
- Bracelet of Strength
- Cocktail (Strength)
- Critter Upper - x2 damage
- Effect Pond (Strength)
- Giantizer - x3 damage
- Muscly Pill
- Primal Lunge - x2 damage
- Shifting Status Effects disaster
- Syringe (Strength)
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