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The Rocket Launcher is a powerful and slow-firing projectile weapon that shoots explosive rockets. The rockets it fires create a small explosion upon impact. Being able to destroy most objects and barriers in one shot, such as Walls and Borders caught in it's blast.
It's the Robot's starting weapon and the weapon of the Killer Robot chasing you in it's disaster level. But also given as a Mission reward, found in Chests and Safes or sold by Soldiers in Malls.
Damage and Blast Size[ | ]
The Rocket Launcher does a fixed damage of 30 and having a increased Firearms Attribute level doesn't increase it's damage.
Rockets fired will have a small Explosion, destroying or damaging caught in a 5-tile diameter.
Attachable Mods[ | ]
This shows the list of modifiers that can be attached to the Rocket Launcher.
Icon | Name | Changes |
---|---|---|
Accuracy Mod | Increases Accuracy | |
Ammo Stock | Max Ammo Increased to 11 | |
Rate of Fire Mod | Increases Fire rate | |
Silencer | Silences the Weapon
(But not the explosions) |
Tips and Strategies[ | ]
- The Silencer can be attached to the Rocket Launcher, but the explosions from the rockets still create noise as usual.
- Very effective against packed groups of enemies and destroying barriers.
- Ammo Refills are expensive with this weapon. This can be negated with the Kill Ammunizer which gives you 1 free rocket for every 3rd kill.
- Likewise, it also heavily benefits from Lock and Load trait giving the rocket launcher free ammo upon reaching new floors.
- Because the Explosion Damage isn't effected by Firearms level. Characters with a low Firearms level can still use it to do full damage, albeit with a slow fire rate.
Notes[ | ]
- The Rocket Launcher's value goes down to $20 while the Rocket Chaos mutator is enabled.
Sources[ | ]
- Robot starting item
- Custom Character potential starting item
- Killer Robot starting item and drop
- Mall Soldier commodity
- Reward Item from completing Missions
- Safe and/or Chest loot