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Version 83

BodySwapper

Details
Initial Release Date: August 21 2019
Source: Steam Post
Link to Release: post
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Version 83 was an update released on August 21th, 2019. It is an update with a number of new items, bug fixes and lots more.

New Features[]

  • Configuration saves for Mutators, Rewards and Traits - Save and load configurations of inactive rewards and traits, as well as active mutators, so that you won’t have to set them up every time you re-enter the game.
  • Added option to reduce screenshake, as opposed to just turning it off
  • Profanity filter for online games can be turned on or off in settings

New Mutators[]

  • Speedrun Mode (Standardized) - Works the same as before, but all traits and items are unlocked, and are all set to be active. Here's the catch: If you take more than 4 minutes to complete a level, you die.

New Items[]

  • Revolver - Fires quick and powerful bullets, but has a hefty cooldown time.
  • Monkey Barrel - Technically a barrel full of diminutive and very angry gorillas. It'll take them a few seconds to break free.
  • Ammo Stock - Increases the number of rounds that can be stored in a gun.
  • Rate of Fire Mod - A gun trigger with racing stripes on it. Yeah. Shoot more rounds in a short amount of time.
  • Body Swapper - Target a non-prisoner to swap places with them... In the "position" sense, not the "Freaky Friday" sense.
  • Explodevice - Causes all nearby electronics and explosives to blow up.
  • Fireworks - These fireworks are illegal, primarily because it's literally a bag full of rockets.
  • Walkie Talkie - Call nearby Cops to take down a specific criminal. Or person you don't like. Or person you do like. Who cares?
  • Memory Mutilator - Reverts people's relationships to you and each other to whatever they were at the beginning of the floor.
  • Warp Grenade - Anyone on the receiving end of this grenade will be warped to a random spot, yourself included.
  • Blood Bag - Drink this for health if you have Jugularious. Otherwise, see a Doctor.
  • Antidote - Cures negative status effects, and prevents new ones from taking effect.
  • Boo-Urn - These "rescue" ghosts need a new forever home! Use this indoors to scare away the building's inhabitants for good.

Graphics[]

  • Fix for NPCs not always switching from "dancing" to "dead" or "knocked out" state properly when they die off-screen
  • Fix for player appearing incorrectly if they return to home base after ending the game while possessing someone as a custom character
  • Fix for player shadow disappearing if you jump out of water while invisible
  • Fix for water cannon and other items-in-hand changing color in character select when skin color is changed
  • Fix for fading issues on ultrawide resolutions
  • Fix for cases where NPCs could appear flashing red after resurrecting
  • Potential fix for cases where NPCs appear to be sitting when there is no chair

UI / Controls[]

  • Added profanity filtering to the multiplayer Join screen
  • Multiplayer chatlog remains on the screen at all times during character select
  • Player cannot change gamepad controls during the game in coop modes, as this could cause issues
  • If the player is next to an object and they move the mouse off it, the object will not become de-highlighted
  • Daily Run date changed to international standard format
  • Fail-safes added to prevent cases where camera could become black
  • Fix for occasional issues doing things like hacking in coop mode as player 2 when player 1 is using keyboard and mouse
  • Fail-safe for rare cases when notification message could appear onscreen before the Level Start message and cause a freeze
  • Fix for cases where quick-teleport wouldn't work properly on multiplayer client
  • Better timer positioning when timed events take place at the same time as the speedrun counter is in place
  • Fix for player sometimes being able to point the cursor over nonexistent objects on character select screen
  • Potential fix for issue with player sometimes teleporting onto bear traps
  • Fix for Hacker having their target open in the home base if it was open when the game was completed
  • Fix for toolbar numbers disappearing when the player is dragging an inventory item

Playfield Objects[]

  • Fix for places where player could get option to knock on red doors despite them being inside a building
  • Potential fix for refrigerator sometimes passing through objects
  • Fix for multiplayer client being able to activate High Volume repeatedly on Television
  • Fix for Crusher sometimes not being destroyed when the wall it was attached to is destroyed
  • Fix for cases where huge explosions could miss certain objects
  • Fix for hacker continuing to interact with objects after they have been picked up by Wrestler

Items[]

  • Vampire starts with 2 Blood Bags
  • Player cannot place more than 10 Time Bombs at once
  • Fix for projectile weapons in scrollbar weapons list not having a proper consistent hierarchy
  • Player will always prioritize picking up a quest item over other items if it would result in the immediate completion of a quest
  • Cube of Lampey drops money at slightly higher values, and sells at $4 base price per charge instead of $5
  • Status text appears when the player runs out of Cube of Lampey
  • Ghost Gibber is twice as effective against living NPCs

Status Effects / Traits / Special Abilities[]

  • Fix for Diminutive not causing the player to do less melee damage, as specified in its description
  • Fix for context menu on Arcade Machine not remaining open after player with Cyber Nuke hacks it and chooses Increase Volume
  • Fail-safe for rare cases where NPCs would appear to be getting bitten after the player finished biting them
  • Extra preventative measure for cases of player being teleported onto Bear Traps
  • Fix for Possess not working with some types of custom characters in online multiplayer mode
  • Bartender cannot offer drinks to NPCs with Jugularious (namely Vampires)
  • Fix for Art of the Deal not always working properly when interacting with counters on multiplayer client
  • Fix for NPCs getting angry at the player for hitting their owned items when the player has "Promise I'll Return It!"
  • Being electrocuted removes Withdrawal
  • Fix for certain traits appearing in the home base traits menu for certain players despite having been removed from the game
  • Fail-safes for infinite Werewolf as online multiplayer client
  • Fix for Zombie not facing correct direction if player uses the right analog stick to aim their spit
  • Class Solidarity and No In-Fighting now protect your followers from touch-based attacks

Combat[]

Missions[]

Big Quests[]

Disasters[]

Mutators[]

Level Generation[]

  • Fix for cases where party members spawning at the beginning of levels could prevent certain other NPCs from spawning, and take their appearance in the process

Artificial Intelligence[]

  • The player's party members will not get scared out of buildings by fire
  • NPCs are less likely to become hostile toward other NPCs in their own party if they accidentally hit each other
  • Fix for NPC Gorillas telling the player Gorilla that they are "unpleasant" if the player requests that they join their party when the party is full
  • NPCs wandering in gangs react more appropriately when challenged to a fight by the Wrestler
  • Fail-safe for instances NPCs could retain properties of having fallen into a hole despite appearing to be alive, running in place, and hitting the player
  • Fix for War Zone NPCs disappearing after teleporting
  • If you start Arresting, Biting or Enslaving an aligned person and cancel partway through, that person will become hostile
  • Better AI reaction when prisoners are freed during a Radiation Blasts level
  • Fix for NPCs coming after player during Bounty disaster even after the player has Hypnotized them
  • Fix for NPCs getting annoyed at people who Bite, Chloroform or Cannibalize while Invisible
  • Prisoners will not get annoyed at the player Biting, Chloroforming or Cannibalizing
  • NPCs will not get annoyed at people who Bite, Chloroform or Cannibalize an NPC who Cops would not take issue with you killing, such as a Cannibal who popped out of a Manhole
  • Potential fix for issue where "rescue" followers could stop following the player

Text[]

  • Spanish, German, Portuguese, and French now use the same font that is used for English
  • Consistent fonts when displaying Polish characters
  • “Damage Other Players” now reads “Damage Other Players (Friendly Fire)”
  • Fix for Werewolf not having any interaction dialogue, which could sometimes result in errors
  • Clarified the description text of Vicious Chameleon

Multiplayer[]

  • Removed “Get to the Exit” timer, which I believe has outlived its usefulness. Let me know if this causes unforeseen problems.
  • Fix for cases where game could get stuck at the end of a level if a person left while other players were in the elevator
  • Attempted fix for multiplayer client not completely disconnecting when leaving games
  • Safeguards for cases where ghost player could not be interacted with
  • Fix for cases where clones of the custom-character player might not appear graphically correct or might be missing their name when traversing multiple floors
  • Fail-safe for cases where player could not move after becoming ghost or being revived

Version 83b[]


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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