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Version 87 was an update released on January 10, 2020. Along with many bug fixes, the update gives all players full access to the Level editor and steam workshop support.
Version 87[]
Level Editor[]
- Level Editor and Workshop Support are now accessible to all players
- Custom characters can be added to Chunks
- Fix for cases where user-created campaigns and chunkpacks would not work in online games if they were in the Downloads folders
- Fix for an Error item appearing if player assigns an NPC’s item slot to “None”
- Direction can be set for Conveyor Belts
- Fix for the game assigning “Important” objects for quests that would be impossible, i.e. a Retrieve Item quest for a Generator
- Fix for cases where walls that the player placed into a chunk would not be saved properly
- Levels will still load if player chooses 'Exclude Standard Chunks' when using chunk packs, but there isn't enough variety
Graphics[]
- Fix for Robot sometimes appearing with incorrect head color in online multiplayer games
- Fix for objects continuing to glow after being de-powered
UI / Controls[]
- Fix for secondary target that appears when using the gamepad moving around while the game is paused
- Fix for rare cases where Missions screen would stop taking input if entered while the screen was splitting in local coop mode
Playfield Objects[]
- Fix for Ammo Dispenser not playing animation if player only partially refills a gun
Items[]
- Player can no longer attempt to give Cyanide to their followers
Status Effects / Traits / Special Abilities[]
- Fix for Power Sap not taking into account when player has turned the Damage Other Players setting off
- Fix for certain objects not reacting properly when hit by Power Sap as multiplayer client
- Fix for Error trait appearing on character sheet when possessing Goon
- Fix for Cops not being able arrest other Cops properly when they are Guilty
- Fix for Electronic players not being able to use Camouflage
- Fix for "No Effect" sometimes appearing when hitting Electronic NPCs with Power Sap
Combat[]
- Water sprays do not continue to damage players who have Electronic after death
Stats / Unlocks[]
- Fix for “Death By” reading incorrectly when Electronic player is killed by a water spray
Big Quests[]
- Big Quests can no longer require the player to Cannibalize/Enslave/etc. Assassins
Mutators[]
- Fix for final level getting stuck at 87% sometimes when Mixed-Up Environments mutator is turned on
Artificial Intelligence[]
- Fix for Cops not becoming Hostile if Robot attacks NPCs with melee weapons
- NPCs conducting an investigation (such as Supercops spawned by Alarm Buttons) will not pay attention to irrelevant noises until the investigation is complete
- Fix for NPCs not becoming Hostile if you pour oil in front of them in their owned property
- Fix for NPCs sometimes not reacting to Boo-Urn and Gas if they are on the opposite side of a building where it is used
Saved Games[]
- Fix for saved games from previous versions not loading into the next level
Version 87b[]
- Fix for not being able to place custom characters in preexisting chunks in the level editor
- Player can give their followers Cyanide Pills again
- Aligned NPCs falling into ponds that you have poisoned will not cause them to become Hostile
- Random Reverence will not trigger for NPCs who are hidden in bushes or manholes
Version 87c (January 11)[]
- Added option to start from Home Base when using chunk packs
- Fix for player being able to interact with doors and windows after they were destroyed
- Fix for certain workshop items not loading if the uploader had included extra files
Version 87d[]
- Fix for players not being able to join online games using custom content that included underscores in its title
- Removed "Escort" from list of quest types in level editor, since this does not work
Version 87e (January 14)[]
- Added the option on the Join Multiplayer Game screen to find games by title or host name
- Fix for NPC items sometimes appearing incorrectly in level editor
- Fix for "overpowered character" text remaining after the player completes the game with an overpowered character and returns to home base
- Fix for Electronic remaining on players after using Robot in New Character Every Level
- Fix for Mobster and Robot not being selectable in level editor
- Fix for Gorilla sometimes having beard when testing level editor levels
- Fix for rare cases where the player could become stuck in walls
- Fix for Submissive NPCs sometimes getting hostile toward the player after he asks them to leave town
- Fix for cases where NPC slaves would get hostile toward their NPC Slavemaster at inappropriate times
- Fix for Sign not always appearing in user-created levels
- Fix for Sign and Agent Talk buttons in level editor sometimes displaying text they weren't meant to when clicked
- Fix for “extra variable 2 and 3” remaining onscreen if player selects certain objects after selecting Chest
Version 87f (January 15)[]
- Fix for Exit map marker appearing in tutorial
- Fix for cases where game could get stuck loading at 37% when loading some custom levels
- Fix for NPCs not jumping into water when using chunk packs in early levels
Version 87g (January 23)[]
- Soundtrack upgraded to Steam's new soundtrack system
- Fix for custom NPCs not having facial hair
- Fix for multiplayer host not always loading chunk packs properly when a saved game is loaded
- Fix for custom characters placed into levels sometimes causing other characters to have unintended talk text or items
- Fix for player taking on a custom NPC’s Big Quest when possessing them
- Fix for certain rare cases where NPCs could start with no collision
- Fix for player not being able to properly set the starting goal for certain NPC types
- Custom NPCs no longer appear as part of other characters' Big Quests
- Player cannot receive skill points for neutralizing someone a second time if that person gets resurrected
- All Assassin NPCs spawned to kill the player are considered Guilty
- NPCs will never become Hostile toward the player for taking things from Trash Cans
Version 87h[]
- Fix for player pausing for a second after jumping out of water
Version 87i (February 6)[]
- Fix for custom NPCs sometimes appearing in a “blank” state
- Player does not get Super Special Ability unlock after Level 15 in custom campaigns
- Fix for Alarm Buttons spawning on custom levels regardless of the designer's setting
- Fix for not being able to Cannibalize NPCs who were arrested and then killed
- Fix for players walking on water when they teleport on top of it
- Fix for Extortionist not displaying revenue for custom characters when they have the Possess ability
- Slaves can be purchased despite the player having Antisocial when the player is required to rescue them for a quest
- Fix for NPCs being capable of certain inappropriate AI behaviors such as “Mug” during cinematics
- Fix for instances where Wrestler could end up with an item called E_TossItem
- Fix for cases where certain pathing data from previous level could carry into next level
- Fix for NPCs keeping status effects on the next level that they weren't meant to (such as Confused) if they did not enter the elevator before the level switch