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Version 91 was an update released on September 12, 2020. It was first released in publicbeta as the unity engine was updated to a much newer version in September 3 before releasing the update to the public in 12.
Version 91[]
UI / Controls[]
- Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
- Certain prohibited words from the bad word filter are now allowed
Items[]
- Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
- Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
- Party members and mind controlled NPCs are no longer affected by Memory Mutilator
- Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item
Status Effects / Traits / Special Abilities[]
- Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
- Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
- Fix for player being able to use Power Sap on dead robots
- Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)
Stats / Unlocks[]
- Fix for Mech Pilot’s big quest targets sometimes being considered Innocent
Big Quests[]
- Fix for custom characters' big quests changing if they possess another custom character
Disasters[]
- Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest
Artificial Intelligence[]
- Preventative measure to ensure dead NPCs cannot ever pick up weapons
- Fix for Cops becoming hostile toward players who chloroform Zombies
- Fix for NPCs walking to ending cinematic while frozen
- Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player
Text[]
- “Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
- Fixed a typo in “Extra Health for NPCs” description
Multiplayer[]
- Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
- Fix for random multiplayer client errors with bullets
Engine[]
- Unity engine updated from 2018.2.14f1 to 2019.3.7f1
- Only one instance of the game can be opened at once
- Random seeds from previous versions will no longer produce the same levels as before
Version 91b[]
- Fix for not being able to interact with NPCs sleeping in beds
Version 91c (September 13)[]
- Fix for possessing NPCs sometimes creating a clone
- Fix for cases where Augmentation Booth menu could disappear when scrolling
- Attempted fix for cases where players were not able to close doors
- Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason
- Added updated localization files