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Version 92 was an update released on October 16, 2020. The update itself is mostly bug fixes while also the log also tells the development of the sequel using the base game and also the work on the Microsoft store version of the game.
Version 92[]
Graphics[]
- NPCs in the player’s party who go invisible will appear transparent on the screen
UI / Controls[]
- Fix for online game listing’s scroll position appearing incorrect when selected with gamepad
- Fix for ice not having an effect on player movement if the player teleports onto it
- Fix for Big Quest map markers disappearing if the NPC turns into a Werewolf
Playfield Objects[]
- Fix for issues stemming from objects being hit by two sources at the same time and being destroyed
- Fix for cases where NPCs would be given low player-interaction priority when they shouldn’t have been, making it difficult to interact if the NPC was near a door
- Open doors are given a low interaction priority
Items[]
- Auto-Equip Weapons setting no longer affects auto-equipping armor
- Fix for certain relationship properties not being reverted when Memory Mutilator is used
- Bartender can no longer drop or otherwise lose the Drink Mixer
- "300 Money" in character creation costs fewer points
Status Effects / Traits / Special Abilities[]
- If the player is wearing Roller Skates or is on ice, they will stop moving if they begin arresting/enslaving/etc.
- Hacker does not have the option to Install Malware on the final level
- Player will not receive Teleport Happy as a reward if they have No Teleports
- Roller Skates cancels out Chaaarge in character creation
- Fix for player not dying if they end the game while Charging with Juggernaut or Super Special Abilities
- Fix for health loss not always being calculated properly if the player is hit while Charging with Juggernaut or Super Special Abilities
Artificial Intelligence[]
- Fix for certain cases where player could not interact with their party members until entering a new level
- Fix for Slaves sometimes continuing to do tasks after becoming mutinous
- Fix for Slaves sometimes fleeing after becoming mutinous despite having their helmet on
- Fix for some cases where an NPC in the Deportation Center would exit the door and the Bouncers wouldn't care
- NPCs do not walk back and forth while they are attacking inanimate objects
- NPCs have shorter delays between melee attacks while attacking inanimate objects
- Player does not have the option to give items to Slaves that they have freed
- Fix for Mobsters ceasing to mug the player when he is hidden in a bush
- NPCs in the player’s party who have Camouflage will attempt to use it when the player becomes invisible
- NPCs who were chasing the player for certain reasons won’t attempt to chase them through lockdown walls
- Fix for Firefighters not being able to put out fires in Bushes
- Custom NPCs with the Werewolf Transform ability can actually use it now
- If you enslave a Slavemaster, you will also gain full control of their slaves
- The player’s Slaves will become Submissive to other NPCs who join the player’s party
- Fix for prisoners not recognizing that they can escape a jail cell if the Door Detonator on the door is disabled via EMP Grenade or Power Sap
- Fix for cases where Submissive NPCs would become hostile toward the player if the player attacked one of their friends in certain ways, such as with Freeze Ray
- NPCs with Electronic will not flee buildings due to spewing gas
- Fix for cases where an NPC would begin to follow the Musician, but would not be able to bypass their own house door
Performance[]
- Fix for small performance drop when Bushes are shaking
Multiplayer[]
- Steam multiplayer is compatible with Microsoft Store version of the game
Level Editor[]
- Fix for 'attached to wall' objects that the user places in the level editor appearing in a different direction than specified
Other[]
- Full support for Microsoft Store added