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Version 94 is a update released on March 18, 2021. The update mostly is bug fixes and some gameplay changes, but also telling it celebrated it's 4th birthday in steam a week ago and also tells about work on the sequel and it's features such as base building and adding diagonal/slanted walls.
Version 94[]
Graphics[]
- Fix for Mech's weapon not appearing properly in Home Base
- In character creation, the rectangular Robot heads may not be given hat accessories
- Fix for the Random Appearance button in character selection never resulting in facial hair
- Corrected shadow positioning for Ammo Stock
UI / Controls[]
- Fix for outdated trait list sometimes remaining on the left side of the screen after depossessing
Items[]
- Skeleton Key no longer appears in Loadouts
- Fix for player not being able to drop guns purchased from War Zone soldiers via Art of the Deal
- Fix for Wrestler throwing Lamps causing Cube of Lampey to lose 2 charges instead of 1
- Bracelet of Strength will not lose durability when hitting NPCs that cannot be damaged
- Knife is lower on the hierarchy when the game selects a new weapon for you
- Slave Helmet Remote is destroyed when you free a Slave
- Fix for Taser’s recharge timer freezing if it is placed in an ATM while recharging
- Fix for certain items not working properly when used from multiplayer client after a Continue is used
Status Effects / Traits / Special Abilities[]
- Fix for Electronic players being damaged by water when in Ghost form
- Cannibalize and Bloody Mess cancel each other out in character creation
- Fix (again) for cases where certain removed traits could still show up in the game
- Fix for Mech often having slightly less oil than it's supposed to if you run out of oil before refilling it
- Lasers are not triggered if the player is Shrunk
- Fix for empty Mech sometimes being Aligned with the player due to Random Reverence
- NPCs who are infected with Zombiism will consistently blow up if their Slave Helmet is destroyed, rather than sometimes coming back to life
- Playing as a custom character with The Law and Scumbag Slaughterer, scumbags will be marked as Guilty before they turn hostile
- If a player hits a Generator and triggers it to explode, they will receive the benefits of Blaster Survivor and Blaster Master even someone else hits the Generator in the interim
- Fix for player retaining “I’m Outtie” speed when swapping the trait for something else
- Fix for some status effects not fully clearing when depossessing custom NPCs
- Fix for Bartender being Loyal toward Shapeshifter following possession if Super Special Abilities have been unlocked for both characters and the mutator is active
- Fix for status effects and traits not always showing properly on other players in online multiplayer games after Continue
- Fix for cases where Tranquilized countdown could continue after a player is knocked out
Missions[]
- NPCs in "Find Bombs" missions are marked as Guilty when the bomb is in their building
- Potential fix for issue where bombs in "Find Bombs" disaster might not explode in online multiplayer
- When a player is assigned to free a Slave, all Slaves in that building will be Loyal to the player
Big Quests[]
- In the Goon's Big Quest, the player will not be asked to defend outdoor locations
- Drug Dealers who are targets in the Assassin’s Big Quest cannot take a Resurrection syringe
Level Generation[]
- Fix for cases of incorrectly placed Water Pumps near lakes
Disasters[]
- Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone
Artificial Intelligence[]
- Fix for cases where Thief NPCs would attempt to use Stealing Glove on objects
- Fix for custom NPCs not displaying dialogue when telling jokes or laughing at jokes
- Fix for NPCs with Hearing Blocked being able to hear the player operating Turntables
- Fix for cases where NPCs could move with the wrong type of physics (i.e. ice physics)
- Fix for NPCs becoming "fans" of musician when performing certain types of important actions
- Musician will not make requests that involve NPCs that are already employed by the player
- Slavemasters cannot become fans of the Musician (they shouldn't leave their Slaves)
- Mind Controlled NPCs can now use items that they have been given by the player
- Fix for NPCs "witnessing" assassination in Assassin's Big Quest while the player is teleporting
- Fix for Slave remaining Submissive if the player frees the Slave via hacking their helmet
- Fix for prisoners not being able to fight one another
- Fix for Cannibals not attacking NPCs who did not originate in the current level
- Fix for NPCs becoming hostile toward the player for hacking Slave Helmets when they are Loyal or Aligned with the player
- Fix for NPCs not protecting property after being depossessed
- Freeing Slaves by enslaving their owner and then freeing them causes them to become Loyal
Text[]
- Modified Big Bullets description to account for other non-bullet projectiles
Multiplayer[]
- Safeguards to ensure fix of issue where host was unable to move more than a couple feet before reverting back to the previous position
- Fix for NPCs that are Mind Controlled by multiplayer client not being able to melee-hit other players properly
- Fix for extra damage numbers appearing over multiplayer client's Mind Controlled NPCs when they are hit