Streets of Rogue Wiki
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Version 96

Boombox

Details
Initial Release Date: January 20 2022
Source: Steam Post
Link to Release: post
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Version 96 is a update released on January, 2022. The update is bug fixes along with some gameplay changes, the update also mentions some news and features of the sequel (Such as Vehicles, Animals and day/night cycle) along with news and plans for the mobile for Streets of Rogue 1 in development.

Version 96[]

Graphics[]

  • Fix for small graphical glitch when highlighting dead bodies
  • Fix for some object shadows being incorrectly positioned for objects next to walls
  • Fix for Stealing Glove and similar held items being visible when an NPC is invisible and performing certain activities like sitting
  • Fix for NPCs sometimes appearing highlighted after Body Swapper is used and their position has been swapped
  • Fix for NPCs' shadow and light positions sometimes appearing incorrectly if they were killed and simultaneously knocked out of a body of water

UI / Controls[]

  • Fix for multiplayer game sorting not working properly
  • Fix for inconsistent mouseover areas over player characters
  • Fix for in-game timers not functioning properly at very high values
  • Fix for player characters sometimes having the wrong mouse box collision
  • Player will auto-aim at NPCs hidden in bushes

Playfield Objects[]

  • Fix for cases where a Bush could be destroyed but the NPC hidden in the bush is not revealed
  • Fix for cases where Mine Cart or Train could destroy vending machines at building entrances
  • Fix for fires not starting in the areas surrounding Lakes

Items[]

Status Effects / Traits / Special Abilities[]

  • Fix for Zombie appearing to be Arrested if they are arrested as a normal human, then zombified, and then tranquilized
  • Fix for difficulties Possessing NPCs who are standing in doorways
  • Fix for Werewolf turning into a Werewolf after becoming a zombie
  • NPCs who have Resurrection while being inhabited by Shapeshifter will not still read as having Resurrection after dying
  • Fix for Alien being able to continue Mind Controlling NPCs to walk when they are being bitten by a Vampire
  • Fix for multiplayer client Alien not being able to use Mind Control properly on another player's Slaves
  • Fix for multiplayer host not always communicating to client that an arrest or enslavement had ceased to take place, which could result in a few bug fixes

Sound[]

  • Fix for sound effects on split-screen cameras sometimes playing at the wrong volume

Big Quests[]

Disasters[]

Mutators[]

  • Player will not receive ammo-related items rewards and traits during games with Infinite Ammo mutators

Artificial Intelligence[]

  • Fix for not being able to interact with Mind Controlled NPCs who were annoyed with you prior to being Mind Controlled
  • NPCs will not react to the player’s Joke if the player is out of their view
  • If a Ghost is spawned into a prison via the Boo-Urn, opening the prison door will not make that ghost Loyal
  • Fix for NPCs being able to start dancing in midair while jumping
  • Fix for cases where player could be mugged by an NPC who they had enslaved
  • Fix for NPCs sometimes attacking player immediately after being depossessed and not having dizzy stars
  • Fix for NPCs sometimes being able to open locked outside doors in buildings they do not own
  • Fix for NPCs whose default behavior is Sit/Sleep/Idle not being able to walk past certain doors in returning to their starting position
  • Fix for players being able to issue certain commands to NPCs when another player had hired the NPC
  • Fix for Hackers and Thieves not being able to perform special tasks for the player if they are Aligned/Loyal and the player re-hires them
  • Fix for instances where Musician could stop following the player and start wandering around the level
  • Fix for Musician's fans becoming Aligned with the player instead of Loyal after player is forced to beat up the Musician for disobedience
  • Potential fix for rare cases where Musician's followers could become hostile after the player exits through the Elevator

Performance[]

  • Game now makes use of Unity’s incremental garbage collection to avoid frame rate hitches

Multiplayer[]

  • Fix for multiplayer client Bodyguard triggering their Musician to speak, when they are actually talking to the host Bodyguard's Musician
  • Fix for multiplayer client data not always being stored correctly if they quit out of the game instead of quitting to main menu, particularly when client was inside a Mech, in Werewolf form, or Possessing someone

Engine[]

  • Updated game engine to Unity 2020.3.23f1

Version 96b[]

  • Fix for NPC hair appearing behind their heads while dancing or sitting

Version 96c[]

  • Fix for player markers not appearing on map after loading saved game

Version 96d[]

  • Various small changes to ensure best compatibility with Steam Deck
  • Fix for several text fields not working properly with Steam’s virtual keyboard
  • Updated Steamworks.net plugin to most recent version


Version History
Official Steam Release Version 98 · Version 97 · Version 96 · Version 95 · Version 94 · Version 93 · Version 92 · Version 91 · Version 90
Version 89 · Version 88 · Version 87 · Version 86 · Version 85 · Version 84 · Version 83 · Version 82 · Version 81
Steam Early Access
Beta 80 · Beta 79 · Beta 78 · Beta 77 · Beta 76 · Beta 75 · Beta 74 · Beta 73 · Beta 72 · Beta 71
Alpha 70 · Alpha 69 · Alpha 68 · Alpha 67 · Alpha 66 · Alpha 65 · Alpha 64 · Alpha 63 · Alpha 62 · Alpha 61 · Alpha 60
Alpha 59 · Alpha 58 · Alpha 57 · Alpha 56 · Alpha 55 · Alpha 54 · Alpha 53 · Alpha 52 · Alpha 51 · Alpha 50
Alpha 49 · Alpha 48 · Alpha 47 · Alpha 46 · Alpha 45 · Alpha 44 · Alpha 43 · Alpha 42 · Alpha 41 · Alpha 40
Alpha 39 · Alpha 38 · Alpha 37 · Alpha 36 · Alpha 35 · Alpha 34 · Alpha 33 · Alpha 32 · Alpha 31 · Alpha 30
Alpha 29 · Alpha 28 · Alpha 27 · Alpha 26 · Alpha 25 · Alpha 24 · Alpha 23 · Alpha 22 · Alpha 21 · Alpha 20
Steam Pre-Release (Tumblr) Alpha 15 · Alpha 14 · Alpha 13 · Alpha 12 · Alpha 11
Early Development (TIG) Alpha 10 · Alpha 9 · Alpha 8 · Alpha 7 · Alpha 6 · Alpha 5 · Alpha 4 and older


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